Adrenaline needs a nerf
The amount of times I got screwed by that perk is insane. I see an average of 2-3 Adrenalines per match.
The potential it has to grant you an easy escape is insane. I know that for a fact because I use the perk regularly myself. It may only activate once but it does so much in an instant. It does not only heal you instantly but also gives you a 5s SB on top, while it ignores any Exhaustion you have. Insta heals without any drawback are so 2016 and need to go.
This is my idea to change the perk:
Adrenaline activates once all gens are done or the killer closes the hatch.
If you are not exhausted the perk activates.
- If you are injured, Adrenaline will heal you over 24s once the exit gates are powered. (No SB in addition)
- If you are healthy, sprint for 5s at 150%.
- If you are in the dying state heal instantly one health state and sprint for 5s at 150% speed. Causes the Broken Status for 60s.
- If you are hooked during the activation, you will be healed after 24s once you get unhooked.
- If affected by Deep Wound, Adrenaline removes the status instantly.
Causes Exhaustion for 40s.
Maybe this is a bit much, but the fact that it instantly heals you and can remove your end game pressure in one blink is insane. Also insane is that it is usable with other Exhaustion perks together and can trigger regardless.
I would like to hear what you think.
Comments
Adrenaline only activates once, so it needs to be powerful to have value, any nerf you'd impose on it would easily kill it.
I'd prefer it be reworked to offer more interesting build opportunities instead of just a boring 5s movement speed though... I'd prefer instead it just recovers your exhaustion.
That way you need an extra exhaustion perk to get value, but you get to choose the form your adrenaline perk takes. SB is the obvious contender, but you could consider Lithe if you prefer the general gameplay consistency, BL and DH if you want the versatility... you could even run Head On if you were an absolute nutbar xD
It also adds a small element of skill/knowledge for everyone else to get value from, as the perk will only benefit players who are exhausted. This means you would consider sprinting early to the gate (if you knew where it was) to use your exhaustion perk of choiceto trigger again when the gen pops... rather than causing a mass sprint exodus towards the exit.
I completely forgot that they removed that from the ptb. it was hillarious though, seing a blendette self-caring for a whole gen.
That is a good idea.
True lmao
Well complaint frequency shouldn't be a deciding factor anyways 🤷 well, maybe it is for bhvr, since that's where the money is, but still
DH and medkits "bodies" haven't even got cold when new ideas how to ruin every single survivor perk come up. Amazing.
Lol. I'm literally a survivor main who has run these perks countless times. I know the value you get out of them. I am not advocating for them to be nerfed. I simply said I would be okay with it, and offered an opinion.
I'd much rather some of the useless perks be buffed. To provide more balance to the game.
That I can agree with - show some love to perks nobody uses, more options are always good.