Did the Dead Hard nerf prove that survivors were boosted by Dead Hard?

Almost all of my games are so easy now. It seems most survivors don't know how to loop well at all and this whole time it was just Dead Hard extending their chases.

Comments

  • @lifeisstrange said:

    My favorite thing about this whole topic is that there people who do not even use exhaust perks yet they can still loop good, so what to say about that part?

    That they werent boosted by dead hard or other exhaustion perk so they can loop well? Not every survivor in the game relied on dead hard/exhaustion that much

  • @GolbezGarlandGabrant said:

    Where are all killers boosted by 4 gen defense loadouts? No one runs CoB/Overcharge/Eruption/Pain Res on all their killers anymore.

    Both sides are guilty of relying on strong perks.

    Difference is the killer meta was like 2 months and 3 years plus of DH poor comparison

  • @lifestylee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452370#Comment_3452370

    That they werent boosted by dead hard or other exhaustion perk so they can loop well? Not every survivor in the game relied on dead hard/exhaustion that much

    Exactly but you know some people always will just try to blame every survivor perk and base it off skill, yet killers can run busted perks/add on and consider it skilled.

  • @illNicola said:

    After a lot of matches without seeing a single DH, I can say that it's quite true. Lot of people used the autoDh script, so they can hit DH even with is impossible for them to use it with a perfect timing. Lot of survivors were carried by DH. Not everyone, but a lot of survs yes

    Auto-DH was NOT common, sorry.

  • @Nebula said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451770#Comment_3451770

    We can’t just keep nerfing / removing the fun aspects of the game for the sake of balance.

    The game is in its most balanced state ever yet there are constant complaints that it’s the most miserable it’s ever been.

    Balance does not always equate to fun.

    I only find bad players to find it "fun" for holding W for 3 second to a strong tile to pre drop. If this game was truly in its most balanced state than gens wouldn't fly because you can just hot drop pallets across most of the maps and not be punished for it.

  • The best way to win on both sides is boring and unfun that’s balance I guess unfun gameplay for both sides 😂

  • @sulaiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451405#Comment_3451405

    thats a very simplistic view. Most killers dont destingiuish between solo survivor and swf.

    I used to be a solo survivor main, but even though i enjoy that much more than killer in a good match, you dont get good matches anymore.

    Most of my matches, both killer and survivor, are usually a total stomp for one side. As killer, i mostly get 4ks, and then some matches where i dont end 4 chases until its over. As surviovr, i get mostly tunneling and camping, and i finally understand why so many survivors give up early.

    Because solo survivor is the lottery, and winning means you get decent teammates and a decent killer. And its clear early on that thisl will be a stomp match again, so a lot of people just opt out of that match.

    I, however, just opt out of playing survivor. While i used to like it more, solo is just not fun at the moment. So i play killer instead. But since most matches are a stomp for one side there too, matches become either boring or frustrating fast, ending in way less playtime for me then i used to have.

    This seems to be the core experience of modern dbd. A year or two ago there was so much whacky ######### in the game that these steamrolls didnt happen immediately. Almost in every game you had 3,4 potential chances to come back on either side. Now it's decided almost as soon as the map loads in IMHO.

  • @averagemikaelamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451451#Comment_3451451

    This seems to be the core experience of modern dbd. A year or two ago there was so much whacky ######### in the game that these steamrolls didnt happen immediately. Almost in every game you had 3,4 potential chances to come back on either side. Now it's decided almost as soon as the map loads in IMHO.

    You are right, and i think thats one of the reasons for early dcs/hook suicides. You go down after 60 seconds of chasing, only to see noone touched a gen during the whole time.

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