Did the Dead Hard nerf prove that survivors were boosted by Dead Hard?
Almost all of my games are so easy now. It seems most survivors don't know how to loop well at all and this whole time it was just Dead Hard extending their chases.
Almost all of my games are so easy now. It seems most survivors don't know how to loop well at all and this whole time it was just Dead Hard extending their chases.
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That they werent boosted by dead hard or other exhaustion perk so they can loop well? Not every survivor in the game relied on dead hard/exhaustion that much
Difference is the killer meta was like 2 months and 3 years plus of DH poor comparison
Exactly but you know some people always will just try to blame every survivor perk and base it off skill, yet killers can run busted perks/add on and consider it skilled.
Auto-DH was NOT common, sorry.
I only find bad players to find it "fun" for holding W for 3 second to a strong tile to pre drop. If this game was truly in its most balanced state than gens wouldn't fly because you can just hot drop pallets across most of the maps and not be punished for it.
The best way to win on both sides is boring and unfun that’s balance I guess unfun gameplay for both sides 😂
This seems to be the core experience of modern dbd. A year or two ago there was so much whacky ######### in the game that these steamrolls didnt happen immediately. Almost in every game you had 3,4 potential chances to come back on either side. Now it's decided almost as soon as the map loads in IMHO.
You are right, and i think thats one of the reasons for early dcs/hook suicides. You go down after 60 seconds of chasing, only to see noone touched a gen during the whole time.