Rework perks ideas and more Part 1: Survivors Perks
First I want to rework the haste status effect
The haste effect will no longer stack with another buff that has the same effect.
Survivor Perks:
Better than New
Upon completing a Healing action on another survivor, they benefit from the following effect until the next time they take damage:
- Increases their Action speeds in Healing, Unlocking, Cleansing, Blessing and Unhooking by 12/14/16 %.
Blood Pact
When you or the Obsession are injured, you both see each other's Auras.
- After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 24 metres of each other.
- If you are the Obsession, Blood Pact deactivates.
Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with Survivor at a time.
Haste effects do not stack with each other
Boon: Dark Theory
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem
Soft chimes ring out within a radius of 24 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
- 7 % Haste Status Effect.
- This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.
Haste effects do not stack with each other.
Buckle Up
Unlocks potential in your Aura-reading ability.
- When healing another Survivor from the Dying State to the Injured State, they are granted a 7 % Haste Status Effect for 6/8/10 seconds.
Survivor healed from the Dying State does not leaves Scratch Marks and Pools of Blood for 6/8/10 seconds.
The Killer's Aura is revealed to the both of you for 6/8/10 seconds.
Haste effects do not stack with each other.
Clairvoyance
Whenever you cleanse a Totem, Clairvoyance activates:
- When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, Totems, Killer Belongings and the Hatch within 32 metres for 6/7/8 seconds.
Dark Sense
Unlocks potential in your Aura-reading ability:
Each time a Generator is completed, Dark Sense activates:
- The Aura of the Killer is revealed to you for 3/4/5 seconds, when it is more than 32 metres of you, after which Dark Sense deactivates.
Once the last Generator is completed, the Auras of the Killer is revealed to you for 6/8/10 seconds.
Guardian
When you unhook a Survivor, the rescued Survivor benefits from the following effects for 4/6/8 seconds:
- Scratch Marks and Pools of Blood are suppressed.
Guardian prevents the unhook survivors aura from being revealed to the Killer, if he tries to read it for 8 seconds.
No One Left Behind
Once the Exit Gates are powered, No One Left Behind activates:
- Increases your Unhooking and Healing speed by 30/40/50 %.
- The Auras of all other Survivors are revealed to you.
- Your Aura is revealed to all other Survivors.
Object of Obsession
Whenever the Killer reads your Aura and for the same duration as they do so, Object of Obsession activates:
- The Killer's Aura is revealed to you.
- If you are in chase, increase your vaulting speed by 2/4/6 %
If you are the Obsession, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.
Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with Survivor at a time.
Red Herring
After repairing a Generator for at least 3 seconds, Red Herring activates:
- After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap.
- The Aura of Trapped Generators are revealed in yellow to you.
- The generator remains highlighted until it is fully repaired, you activate the perk on another generator, or enter a locker.
- Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.
Red Herring has a cool-down of 60/50/40 seconds.
Residual Manifest
- After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
- Scratch Marks and Pools of Blood are suppressed for 3/4/5 seconds.
- Suppresses Grunts of Pain when injured for 3/4/5 seconds.
- Residual Manifest has a cool-down of 60/50/40 seconds After a successful Killer Blind.
Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.
Spine Chill
- Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon.
- If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon.
If the Killer is within range and looking at you, you benefit from the following effect:
- Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
- This effect lingers for 0.5 seconds.
Background Player
When another Survivor is picked up within 16 metres of you, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.
Background Player causes the Exhausted Status Effect for 60/50/40 seconds.
Background Player cannot be used when Exhausted.
Cut Loose
When you are injured Cut Loose activates
When performing a rushed action to vault a Window, Pallet or leave a locker, you benefit from the following effect:
- You will not leave Pools of Blood for the next 3 seconds
- Grunts of Pain are suppressed for the next 3 seconds.
Cut Loose has a cool-down of 60/50/40 seconds.
Teamwork: Collective Stealth
When you or the Obsession are injured, you both see each other's Auras.
After healing the Obsession or being healed by the Obsession Teamwork: Collective Stealth activates and both you and the Survivor who healed you benefit from the following effect:
- Suppresses your Scratch Marks for as long as you stay within 24 metres of one another or one of you loses a Health State.
- If you are the Obsession, Blood Pact deactivates.
Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with Survivor at a time.
Teamwork: Power of Two
Whenever you finish healing another Survivor, Teamwork: Power of Two activates and both you and the healed Survivor benefit from the following effect:
- Grants a 7 % Haste Status Effect for 6/7/8 Seconds.
Teamwork: Power of Two has a cool-down of 60/50/40 seconds.
Survivors can only be affected by one instance of Teamwork: Power of Two at a time.
Haste effects do not stack with each other
Comments
That's toooo much for me to read and judge all of these in row. It's overhelming.
But from what I read, most of these buffs are okay and nothing crazy, except for Boon: Dark Theory. That is totaly OP.
I like haste stacking :( rarely does it stack tho
Why are you nerfing Dark sense?
The perk is not amazing, but that version is just worse.
Most of those changes aren't crazy, some of them even look worse than the current versions. Nothing crazy or that i would see get much play.
Except for dark theory, that sounds way too broken and not a good idea at all
Well, Dark Theory is crazy OP.
So let's not do that one.
I can't really tell what you reworked from some of these perks and some of them seem like unnecessary nerfs? Except for dark theory, which is too big of a buff.
Your version of cut loose just seems like something that dance with me should be instead.