dead hard vs some killers feels unreasonable

I was playing some oni earlier today, blood furied, dashed crossmap only to be deadharded through a flick. I dont get why dead hard works on things like billy chainsaw, demon strike, etc. abilities liker those cant really bait a dead hard effectively. While on that topic, plenty of killer powers have precise windows where they can be used for proper value, like a pig ambush or a wesker dash. weskers got 2 charges so its more reasonable but its still annoying when someone presses e like its just a regular lunge.


especially with oni. the fun of playing oni is the thrill of the demon dash, and dead hard completely invalidates it. either you just dash past (assuming they dont have a window/pallet nearby) and loop back around, then go for a hit assuming they fell for the fake. the same applies to billy, just much much harder due to lacking a-d strafing. had multiple games where demon dashings for downs wasnt viable because everyone stayed injured for 4 dead hards... was painful. not 100% on this, but i think oni loses power charge when landing a hit on a dead hard during fury.

not really saying it needs another rework, maybe just have it not ignore instadowns (except for exposed, lets not buff noed)

cant even imagine how billy mains feeling about dh lmao

Comments

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305825#Comment_3305825

    Current dead hard is annoying but it's not that hard to counter usually survivors kinda show when they have it. Being greedy at pallets or looking at you ready to press it. I don't like either that you have to bait it out.

    Eruption only requirement is to kick gen and then get down and it synerges with other regression perks very well. It's already perk for killers like dead hard but better. Those who don't play swf has no counter to it.

    yeah, nerf eruption. does nearly nothing to swfs while ripping apart our poor solo q survivors. just revert it to old eruption, just without the cooldown being as absurd.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305921#Comment_3305921

    So in other words, you can go past 90° with a mouse with ridiculous settings, but cannot with a controller...

    Seems fair

    Well that difference goes for any aiming as killer, or camera movement on PC vs console?

    With mouse you can make precise motions or turn any angle up to 720° on the spot even without dpi switching just by the amount you move the mouse.

    With controller you have a minimum and a maximum turn speed, that has always been the case. The minimum where tilting the stick starts the motion and the maximum when tilting completely to one side depending on the sensitive set in the setting.

    That's nothing new and one of the biggest differences between PC (M+K) and console, aside from performance.

    It's a physical limitation, just like the controller is infinitely better for slow sneaking movement vs keyboard switches that only go on/off.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306665#Comment_3306665

    Well that difference goes for any aiming as killer, or camera movement on PC vs console?

    With mouse you can make precise motions or turn any angle up to 720° on the spot even without dpi switching just by the amount you move the mouse.

    With controller you have a minimum and a maximum turn speed, that has always been the case. The minimum where tilting the stick starts the motion and the maximum when tilting completely to one side depending on the sensitive set in the setting.

    That's nothing new and one of the biggest differences between PC (M+K) and console, aside from performance.

    It's a physical limitation, just like the controller is infinitely better for slow sneaking movement vs keyboard switches that only go on/off.

    And yet they will not add M&K support for the consoles.

    I do not understand

  • @notclaudette said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306668#Comment_3306668

    yea ik, just all those times I didnt expect it have traumatized me lmao

    Absolutely fair. 😂 They usually get one DH on me, unless they do the hard look behind them, then I’ll go ahead and bait it out.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309092#Comment_3309092

    And yet they will not add M&K support for the consoles.

    I do not understand

    Neither did they keep their promise of performance improvement on last gen.

    Nothing we can do about.

    Same when other companies deliver a borked console port to PC. (I hope horizon forbidden west will be fine)

  • And perks like Starstruck and Hubris, or BBQ and Nowhere to Hide etc. feel unfair for survivors when coupled with certain killers... it's just the way the cookie crumbles.

  • @jajay119 said:

    And perks like Starstruck, Hubris, Nowhere to Hide etc. feel unfair for survivors when coupled with certain killers... it's just the way the cookie crumbles.

    Just bait out those perks man

  • @jajay119 said:

    And perks like Starstruck, Hubris, Nowhere to Hide etc. feel unfair for survivors when coupled with certain killers... it's just the way the cookie crumbles.

    i agree that exposure sometimes feels unfair, but its not nearly as unfair as dead hard in the aforementioned situations. if you're exposed, you're effectively just injured. you going down depends entirely on you and the killers gameplay intertwined. If by "certain killers" you mean specifically nurse, then this is a much more valid comparison lol. however, nurse, despite popular belief, has counterplay. unless its a god nurse, then you're dead. Most nurses just understand her playstyle and the game is mostly reliant on mindgames and LOS manipulation. Dead hard vs a billy, oni dash, wesker, and any other killer with locked in timings (some of these killers have more charges, which is much more bearable but still not very fair.) forces you into a situation where you are punished for successfully using your power.


    sorry for the paragraph lol.

  • Dead Hard is unreasonably powerful against some killers and makes them unplayable. I used to like playing console Huntress, Trickster, and Plague even though they're a lot harder to use on console. With new Dead Hard on 3+ survivors every lobby again, I just can't anymore with the ranged killers. I'm eating an additional 45 seconds every chase. I tried switching to Deathslinger, but everyone pre runs a mile away thanks to his giant terror radius

  • Honestly, Dead Hard should only work against basic attacks.

  • @CookieBaws said:

    Honestly, Dead Hard should only work against basic attacks.

    yes pls

  • @Veinslay said:

    Dead Hard is unreasonably powerful against some killers and makes them unplayable. I used to like playing console Huntress, Trickster, and Plague even though they're a lot harder to use on console. With new Dead Hard on 3+ survivors every lobby again, I just can't anymore with the ranged killers. I'm eating an additional 45 seconds every chase. I tried switching to Deathslinger, but everyone pre runs a mile away thanks to his giant terror radius

    buff slinger please my god

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