RIP Sweet Prince

It's been more than 2 years since we bid farewell to old Hillbilly (god bless him, he was too beautiful for this world). Lots of feedback regarding was given on how the 4.1.0 changes made the killer became too much punishing, driving new and old players away.

Rip Sweet Prince, Beautiful Soul


After enduring all stages of grief, it's time to admit that the overheat mechanic is here to stay and we should try and make something off the current Billy Boy Bob to make it more enjoyable to all players. So why not make a few changes so the killer is more enjoyable to learn and master?

  1. When overheated, Billy can still use their chainsaw but it will only deal 1 health stage instead of insta down.
  2. While overheated, using your chainsaw will add overheat charges, up to the maximum capacity.
  3. Only after reaching 0 charges, the heat dissipates and the chainsaw can insta down again.


Comments

  • I actually made a post quite a while ago thats similar enough to this, just with more detail

    @Shroompy said:

    INTRODUCTION

    Hello friends, this is Shroompy (at least according to my username) and today I'm going to ruin yet another killer perfectly in my own image

    Now Hillbilly is a tricky one as he's probably a community favorite in terms of playing as and against. I'm normally pretty nuclear when it comes to making changes (in a good way of course!) but Hillbilly is more going to be a few number changes. Now of course its not in Shroom Boom Boom fashion to touch up a killer without changing at least SOMETHING. So, I'm gonna be looking at all his add ons and giving him an add on pass!

    Enough with the chit chat lets get that rework goin'

    CHAINSAW CHANGES

    • Increased Chainsaw sprint speed from 9.2m/s to 11.04m/s.
    • Increased Chainsaw charge time from 2.5 seconds to 2.8 seconds.
    • Decreased Chainsaw successful hit cool-down from 3 seconds to 2.5 seconds.
    • Decreased Chainsaw missed cool-down from 3 seconds to 2.5 seconds.
    • When initiating a Chainsaw sprint, for the first .75 seconds you cannot bump into objects.
    • Changed "roar". Only triggers after getting a Successful Chainsaw Hit.

    Overheat Changes

    Overheating the Chainsaw no longer disables it.

    While Overheated:

    • Using your Chainsaw will pause heat dissipation.
    • Successfully hitting Survivors with the Chainsaw will only damage them for 1 Health State.
    • After finishing a Chainsaw Sprint by any means, you suffer a 3.5 seconds cool-down.

    These changes aim to make the Hillbilly feel better to play and make one of the more fun aspects of his kit being curving more accessible

    Add-on Pass

    The Hillbilly has some pretty lack luster add ons, so lets change that!

    Some add ons I think are fine and will remain exactly the same, how ever the majority of them I feel are very situational and even then aren't really helpful.

    The new/changed add ons will have an asterisk ( * ), those without an asterisk will be add ons that are exactly the same

    Common

    * Old Chain Brake (Replaces Steel Toe Boots)

    A safety mechanism for the Chainsaw. While its seen better days, its still better than most stock ones.

    • Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 17%.
    Junkyard Air Filter

    A cracked and dusty filter which still manages to work better than the stock model.

    • Increases Overheat limit of the Chainsaw by 20 charges.
    * Heavy Clutch

    A well-made clutch that keeps the chain moving smoothly.

    • Increases the time you cannot collide with objects when starting a Chainsaw Sprint by 67%.
    * Speed Limiter

    A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant safe speed.

    • Grants 100% Bonus Bloodpoints post trial.
    • Reduces Chainsaw Sprint movement speed by 17%.

    Uncommon

    * Spiked Boots (Replaces Dad's Boots)

    Boots with strapped-on pieces of metal which burrow into mud for more stability and control with each step.

    • Increases Turn Speed during the Chainsaw Sprint by 28%.
    Punctured Muffler

    A roughly modified muffler that allows for extra air flow.

    • Increases Chainsaw cooling speed by 50%.
    * Off-brand Motor Oil

    Affordable oil, used to reduce friction as well as increasing the longevity of the chainsaw.

    • Increases Chainsaw missed cool-down recovery speed by 12%.
    * TV Antenna (Replaces Death Engravings)

    An old TV Antenna, it reminds Max Jr of the little peace he had. Greatly motivates the user

    • Increases Chainsaw Successful Hit recovery speed by 12%.
    * Low Kickback Chains (Decreased Rarity from Rare to Uncommon)

    A specialized chain that reduces the likelihood of kickback.

    • Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 33%.

    Rare

    * Ma's Tooth (Replaces Mother's Helpers)

    A cracked and bloody tooth dropped by Evelyn Thompson during her murder. Fills the user with rage and sorrow

    • Decreases Chainsaw Charge Time by 12.5%.
    • Does not stack.
    * Thompson's Mix (Replaces Leafy Mash)

    A special oily substance used in the lubrication of all machinery, concocted by the Thompson's themselves.

    • Increases Chainsaw Missed Hit recovery speed by 20%.
    * Glass Shard (Replaces Black Grease)

    A piece of glass taken from Max Jr's only friend

    • Increases Chainsaw Successful Hit recovery speed by 20%.
    * Doom Engravings

    Engravings found on the Chainsaw body representing the dark beast that lives in the Fog. Fills the user with determination.

    • Increases movement speed during a Chainsaw Sprint by 15%.

    * Tuned Carburetor

    Despite being caked in dirt and oil, this carburetor has been well adjusted.

    • Reduces Charge Time of the Chainsaw by 25%.
    • Does not stack.

    Very Rare

    * Thompson's Moonshine

    A strong beverage made from corn and a recipe passed down in the Thompson's family.

    • Increases Turn Speed during the Chainsaw Sprint by 44%.
    • Increases Cool-down time after hitting an obstacle during a Chainsaw Sprint by 28%
    * Pa's Hand

    The severed hand of Max Thompson Sr, used to endlessly beat and shove Junior around when he wasn't listening . Gives the user a sense of direction.

    • After getting a Successful Chainsaw Hit, any Survivor within your Terror Radius is revealed by Killer Instinct for 3 seconds.
    • Does not work if Overheated.

    "Come on! Show 'em Boy!" -Max Thompson Sr.

    * Pighouse Gloves

    Rancid smelling gloves, soiled with unknown substances. Despite everything wrong with them, they do have thick fabric.

    • Grants the ability to trigger the Dying State on Successful Chainsaw Hits while Overheated.
    • Increases Chainsaw Charge Time by 25% while Overheated.

    "Ain't no mess can stain a hard-workin' man's soul." -Max Thompson Sr.

    Apex Muffler

    A masterfully crafted chainsaw muffler that outperforms all others.

    • Silences the Chainsaw for all Survivors outside The Hillbilly's Terror Radius.

    Ultra Rare

    LoPro Chains

    Light chains that decrease the weight of the Chainsaw, allowing for greater maneuverability.

    • Continue the Chainsaw Sprint after breaking a Pallet or Breakable Wall with the Chainsaw.
    • Survivors hit with the Chainsaw within 5 seconds of breaking a Pallet or a Breakable Wall are only damaged for 1 Health State.
    * Iridescent Brick

    Once representative of Max Jr's confinement, this was the first brick to fall when his room's barricade came crashing down.

    • While recovering from a Successful Chainsaw Hit, press the Active Ability button to immediately start another Chainsaw Sprint.
    • Survivors hit within 5 seconds of The Hillbilly getting a Successful Chainsaw Hit will only be damaged for 1 Health State.

    FINAL NOTES

    Well, thats all folks! I really hope you enjoyed reading through this as much I enjoyed writing it! The Hillbilly is a killer that has been wronged in the past and while Overheat is something we wish we could live without, I think its time we embrace it. This was my shot at keeping it while still keeping him enjoyable.

    Feedback would be greatly appreciated <3


  • I havnt seen a hillbilly in literal months. they need to do something to make people want to play him.

  • Man, 2 years already. Old Billy was one of my absolute favs to face. Always a fun match, no matter the outcome :(

  • ngl, i started playing hillbilly recently and i don't really see how the overheat mechanic is that bad. Like it was an unnecessary change sure, but i think people are overly dramatic about it.


  • @Solomonkane said:

    ngl, i started playing hillbilly recently and i don't really see how the overheat mechanic is that bad. Like it was an unnecessary change sure, but i think people are overly dramatic about it.

    You're underestimating the psychological effect that Billy's rework had community. He is in a state where it takes unreasonable effort to learn AND master while being extremely punishing to play as. Why learn Billy when you can play Bubba and get better results with a fraction of the mechanical effort? Otz did a nice comparison a year ago:

    https://youtu.be/stfxjkjO4eY
  • @Solomonkane said:

    ngl, i started playing hillbilly recently and i don't really see how the overheat mechanic is that bad. Like it was an unnecessary change sure, but i think people are overly dramatic about it.

    It's not so much the overheat anymore as the collision on every map and particularly new maps (Eyrie, RPD, etc.)

    RIP Billy

  • @lagosta said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296091#Comment_3296091

    You're underestimating the psychological effect that Billy's rework had community. He is in a state where it takes unreasonable effort to learn AND master while being extremely punishing to play as. Why learn Billy when you can play Bubba and get better results with a fraction of the mechanical effort? Otz did a nice comparison a year ago:

    https://youtu.be/stfxjkjO4eY

    Why learn Billy? Because he's fun. I've been playing with dad's boots and spike boots with aura reading perks. It's been the most fun I've had on killer in a long time.

  • somebody been watching ardetha latest vib i see

  • @solarjin1 said:

    somebody been watching ardetha latest vib i see

    I know I sure did, it was a good vid that was right on point (vid below for anyone interested in learning what they did to Billy).

    I never really played Billy in the old days and I wish I had now as I am getting around to Steam achievements and 100 chainsaw downs on Billy is one. But for a non-Billy player learning current Billy is a miserably painful and frustrating experience.

    I wish they changed him back to the base killer he once was as nobody wanted these changes and now he is just not fun for new players to ever bother picking up

    https://youtu.be/kncQz1_d6fk


  • Overheat isn't even the main issue at all.

  • @MaTtRoSiTy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296181#Comment_3296181

    I know I sure did, it was a good vid that was right on point (vid below for anyone interested in learning what they did to Billy).

    I never really played Billy in the old days and I wish I had now as I am getting around to Steam achievements and 100 chainsaw downs on Billy is one. But for a non-Billy player learning current Billy is a miserably painful and frustrating experience.

    I wish they changed him back to the base killer he once was as nobody wanted these changes and now he is just not fun for new players to ever bother picking up

    https://youtu.be/kncQz1_d6fk


    i don't really play killer outside of trapper but in my opinion Billy terrible. his chainsaw can be stop by just a few trees in a deadzone. He need a better way to mind game his chainsaw at lopps at the very least

  • I miss those days when facing a Billy was a regular thing.

  • @Dwight_Fairfield said:

    I miss those days when facing a Billy was a regular thing.

    Fr aside from insta saw he was the one killer nearly everyone was happy to see. The really did him dirty.