Solomonkane
Solomonkane
About
- Username
- Solomonkane
- Joined
- Visits
- 5,342
- Last Active
Comments
-
sandbagging friends is fun
-
Like i get that weaving spiders alone takes 120 seconds to complete, but i feel like the fact it goes faster when multiple survivors do it is usually overlooked.
Instead of griefing, those survivors could have just joined in.
-
Sometimes I put on both turn addons and blast eurobeat.
https://youtu.be/dv13gl0a-FA?si=WKnXHdvky-6uIyQw -
Any Means, Red Herring, Deception, and Pebble are all S+ in my heart.
-
@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689269#Comment_3689269
Yea you're right, even if some of these Perks were buffed they wouldn't be meta ever, but at least some of them would be usable, like Poised or Red Herring haha
I agree that some do need some love. But even perks like Lucky Break that do have a pretty strong effect, still don't see much use.
And as a Red Herring enjoyer, I'd say it's usable :)
-
Honestly, even if these perks were buffed they probably still wouldn't see the light of day unless they were miles above what the current most used perks are.
In the case of both Solidarity and Resurgence (I personally believe that these two are decent perks), since sloppy butcher has been meta, they're borderline useless because of hemorrhage. Maybe the recent nerf might change that.
-
I have never once played a match as either survivor or killer and thought I was being "punished" for using any non-meta perks. That's honestly such a stupid mentality.
Perk synergy is one of my favorite things to explore in this game, so running the same 4 survivor perks just because they're the best or running 4 slowdown perks on killer is so boring to me. I love exploring the niche. -
Survivor is clearly busted, there's nothing the blight player could have done!
Let's ignore how all the survivors probably felt going against him.
-
It's Territorial Imperative's time to shine
-
Deadline requires you to be injured to work, and prove thyself requires other people on a gen. So unless you hit everyone those two really aren't the problem.
Stakeout and hyperfocus on the other hand. If they can hit their great skill checks i can see it being done with just those two perks.
-
BBQ, Lethal, Bitter Murmur, and Blood Warden. Dad's boots + Spiked boots
or
BBQ, Lethal, Hex: Plaything, and Hex: Retribution. Apex Muffler + Spiked boots
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639598#Comment_3639598
Uh, I care if I lose a hundred matches???
Who would WANT to do that?
Look, I do think that's a bit of an exaggeration, but you should also expect to fail several matches in a row because you ARE learning something new, It's okay. I think you have to shift your mentality a bit. I think it's worth it, Hillbilly is a super fun killer to play.
-
Learn the killer mechanics in a bot match, and then just go play real matches
But honestly it doesn't sound like you have mentality to learn a new killer, who cares if you lose a hundred matches.
CoconutRTS said something like "if we don't worry about kills, and we worry about consistency, it's all about making mistakes. Don't be afraid of making mistakes, instead build off them."
Granted he was speaking for Huntress but I think that saying works regardless for whatever killer you're trying to learn.
And typically what I do, which I stated above, is by playing a killer in a bot match with no addons, just so I can get a grasp of how the basics of the killer function, and then I'll take it to real matches still without using addons, I did this with both Hillbilly and Oni. Win or lose just practice.
-
You're right, I'll just leave 'ez' and immediately run from now on
-
What are you trying to prove? That killer isn't as unplayable as some people say? You 3k'd with trapper with a sizeable amount of bloodpoints.
-
It's definitely Leprechaun.
-
@Komi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484158#Comment_3484158
I'm imagining the ire towards this comment is for how varying the definition of "winning" can be. Do you mean escaping, because I can attest that looping the killer all match only to die is more fun than being a gen jockey and escaping. But I do agree that people playing as the "Survivor" are keen to want surviving.
The OP didn't specify on what a their "win" was, but I assumed they meant escaping, which is what I'm referring too when I said "winning". I think this game is more than just escaping and 4k's, so I personally don't care if I "win" or not, so I TRY to win with whatever goofy build I want to run, but I couldn't care less if that results in a "win" or "loss"
-
Simply stop caring about winning
-
It's finally time to dust off my No Mither, Unbreakable, Soul Guard, and Tenacity build.
-
I wouldn't call some of the perks that you listed bad, niche yeah, but not bad. I think the major problem is that there's a handful of perks that simply overshadow everything or rather they're more "generalist" perks.
-
Cut loose and blood rush are the only two I'm interested in. Everyone out here talking about blood rush + sprint burst... how boring.
Blood rush + head on is where it's at.
-
Yeah i don't know. I've had survivors tbag me and then immediately go down, I've had survivors tbag me at the exit gates and compliment after the match or come to my defense when someone was being rude. It's just in-game banter to me.
Same goes for killers nodding or hitting on the hook.
-
@Bwsted said:
It might be a hint that they might nerf WoO in the next meta shake up.
Otherwise, it's really random. And I don'treally buy into the theory of the secondary objectives. That would be a little optimistic even for the devs to slow trials down by buffing a perk which still won't find much use at all. Safe pallets are usually kicked anyway. Unsafe ones get mindgamed or bloodlusted regardless if they're up or down. That's why AMN really doesn't get much use. It's not the cooldown that holds it back. There are simply few opportunities to use it.
Oh i wonder. They could end up removing seeing pallets with WoO, really putting emphasis on the windows part.
-
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339414#Comment_3339414
Because in order to use the perk, you have to sandbag. You're right that it's not the worst perk, that award definitely goes to No Mither with Autodidact in second place, but it's a perk that does nothing, unless you sandbag.
Are our definitions of sandbagging different? I don't see how plunderers leads to it.
-
I personally think that everyone just sucks at this game
-
- Alan Wake
- Fatal Frame
- Junji Ito
-
Resurgence + Solidarity, while rather niche, I enjoy the feeling of healing the person who unhooked me, and we both get healed to full in the process.
And then my main build of Red Herring/Blast Mine/Head on/Flashbang, the adrenaline rush I get from when everything lines up and I get these perks off in succession.
As far as killer goes, one of my personal favorites is Rancor + Nemesis for obvious reasons. Add Furtive Chase for some extra roulette nonsense.
-
@HugTheHag said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331225#Comment_3331225
Let me guess, you're that one person who plays Red Hering / Blast Mine that keeps getting me blinded ? Hahaha
I actually think the perk is cool, not strong or anything, but cool. You get swagger points ! =)
Maybe... I also pair it with head on and flashbang for a full wombo combo
-
@HugTheHag said:
Went to check and, according to Nightlight (which is biased, but still gives an idea) :
Survivors : Buckle Up, Red Herring, Corrective Action, Inner Focus, Blood Pact, Poised, Self-Preservation, Pharmacy and Up the Ante have less than 0,20% of use.
Killers : Hangman's Trick, Territorial Imperative, Hoarder and Septic Touch have less than 0,20% of use.
I would have listed all beneath 1% of use, but that was 40% of survivor perks (and 30% of killers'), same with under 0,50% of use, which was 20% of survivor perks (10% of killers').
And here i am with Red Herring probably being one of my most ran perks (I use it in my main build)
-
Is it sloppy thats causing it or mangled in general?
-
use no mither
-
All of them
-
I think it's more of a mentality thing. Killer is casual as long as you think it is. I personally don't run into a lot of toxicity (not saying it doesn't exist.) But i find myself against console players a lot of the time so they can't even speak.
Though I also don't consider tbagging and flashlight clicking toxic but that's just me.
If you don't care about winning or losing, what survivors bring shouldn't really matter. I personally aim to get weird gimmick builds to work or go for long drift snipes with Billy.
I also tend to just go for 8 hooks rather than 4 kills.
Ultimately you set the expectations and goals for yourself on how casual the game really is.
-
I was playing on the ptb to test out the new the eyrie of crows. Everyone called me a chad Billy after the match
-
@sanees said:
maybe the developers will make a perk that inflicts a deep wound with a duration of treatment of 5 seconds, at m1
in this way it will not affect the balance, but will allow you to reduce DH
I don't think there will ever be a perk for killer that inflicts deepwound. Only because of Doctor, since Snap Out of it takes priority over mending. I've seen people go down because they were madness 3 and got hit with BT active.
-
I'm not a coward, no.
-
The only time i go for a boop is if I'm on death hook and I'm about to go down. Sometimes it let's me live.
-
@lagosta said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296091#Comment_3296091
You're underestimating the psychological effect that Billy's rework had community. He is in a state where it takes unreasonable effort to learn AND master while being extremely punishing to play as. Why learn Billy when you can play Bubba and get better results with a fraction of the mechanical effort? Otz did a nice comparison a year ago:
Why learn Billy? Because he's fun. I've been playing with dad's boots and spike boots with aura reading perks. It's been the most fun I've had on killer in a long time.
-
ngl, i started playing hillbilly recently and i don't really see how the overheat mechanic is that bad. Like it was an unnecessary change sure, but i think people are overly dramatic about it.
-
@AcelynnBen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291522#Comment_3291522
k but aren't there other secret offerings ?
and survivors wouldn't even know you brought it unless you used it, and take this from the point view of a survivor
a pig crouching just spamming her "voicelines" not kicking gens or coming after you, what do you take that as
tryharding and trying to kill you, or the fact they are just messing around.
even if that pig by that point bring a mori, do you really think they will use it?
The only killer secret offerings are moris and shroud of separation. Most killers would never bring shroud of separation because it's usually a detriment.
So the only other thing it could be is a mori. It's been years since I've seen a killer bring a shroud.
So survivors will just assume it's a mori anytime they see a secret offering.
-
I've used bots mainly to practice drift billy before going into real matches.
-
With how some of my survivor games have gone, I don't blame them for trying to push through gens, if you truly wanted to meme around and have fun there's no reason you even needed to kill them in the first place.
Like, i don't get what you're trying to get at with this.
-
I spent the entire egc high-fiving a wesker until it killed me
-
@drsoontm said:
I had to check twice to be sure but yes, Eruption really is the perk that makes you scream when you don't release the gen (among other things).
I don't get the fuss about it.
Probably the lack of information of when someone is going to get downed in chase, and the fact that incapacitated tied to perk is plain miserable.
Honestly the incapacitated part for me is why i hate the perk.
-
I mean, it's your choice to tunnel or not. No idea why you need to create some justification for it. You decided to hit Ada and chase her. At the end of the day, it is a strategy if you want to win.
-
It's too early to really tell. Plus he's buggy as hell which doesn't help. Regardless of playstyle, Sadako is a good example of the community screaming weak, even if her kill rates say otherwise.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3270328#Comment_3270328
Point being you'll see endless posts about Eruption being OP, but nobody will agree that boons are a bad idea even though they are. "Boons" and "problem" don't get used in the same sentence.
People constantly complain about boons, hell, one of them was complained about so much that not only did it get nerfed, it got nerfed twice (rightfully so).
Though really it's just COH that gets called problematic the most.
-
@Fred_krueger said:
https://forum.deadbydaylight.com/en/discussion/comment/3261992#Comment_3261992
thats what they want, protection hits, tbag etc
Those really aren't that big of a deal. Push them out, move on.
-
No mither, I'll never be slugged ever again
-
I used old DS and Dead Hard in when i went for my adepts and never again until the meta shake up. New dead hard is such a fantastic perk and I like to couple it with MoM. The old version felt boring to me so i never used it.
I usually now throw DS onto a full stun build (blast mine, head on) only when i have a stun challenge.
Funny that the meta shake up ended up making me run these perks more when they were originally my two least ran perks.