Matches Against Bots Should Give BP and Shards

There it is, friends. The harsh truth. It will make it possible to play the game without dealing with the toxic community, without the cheaters and BMers. After that, Killer bots should be implemented as soon as possible, of course. Playing with three other bots won't be any different from existing soloq anyway.

Comments

  • @Hex_iButt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3255811#Comment_3255811

    Bots can only do so much though if you intend to use them as practice. And until they really develop the AI of the bots (and they have a long way to go from what I've experienced on the PTB), there's not going to be much that you can really do for practice with them. You'll be missing out on potential mind-games/outplays that you can perform only when there's another human-being that you're facing. Not to mention as well, Bots run perkless, so you aren't able to adapt/learn how to counter certain things like Dead Hard or sabo plays.

    And I do agree that bot games tend to be chill. It was the main mode I did for a while when playing League of Legends solo for any "event" that was going on. Nobody is gonna be toxic because you ended up getting killed by a bot, knowing that they can only do so much (and bot matches still send 2 top vs having a Jungler, so along with not having to worry about the level gaps, there's also no fear of roams you'd expect in a pvp game). But you can manipulate their behavior to a degree usually; they respond to your actions and you can sometimes lead them into doing stupid things. They're not perfect and will become very stale and predictable fast.

    Until the AI gets to a point where it can replicate a real match, even one of a low to mid MMR setting, I'd say finding a group of friends to play customs with would be the best option for fun without worrying about the stress of solo queue.

    At the end of the day it's all about having more options, which will never be a bad thing. DBD hasn't grown outside of it's one and only game mode in nearly 7 years (which is kinda crazy). Having bots allows for DBD to have that much sought after secondary game mode that many have asked for years for. Peanits already mentioned too that once killers are added, you'll be able to equip survivors with perks, which will bring it one step closer to mirroring a live match.

    Naturally if you want more of a challenge then all anyone has to do is hop online, but if you're eager to play DBD in a chill setting without sweating your ass off, then you'll have that option too. There's something for everyone.

  • @legacycolt said:

    If people played bot matches this would have a negative impact on matchmaking so No.

    If people line up to play bot matches it tells you that the game isn't that fun online. If it impacts matchmaking then BHVR has a ######### product.

  • Big disagree. When you start adding incentives like BP and shards to a game mode focused solely around bots, it not only opens that avenue up to be abused but takes away from the playerbase that ques up a match against other players. You shouldn't be rewarded in a MP game for playing essentially a 'private match'...with bots. No game does that. Because its unhealthy and unfair to all the people who are matchmaking against real players. Also have you seen the bots? The AI is pretty bad still and I've had them walking into me as killer while not moving, or going to the worst place on the map which is usually the corners with the very short walls and window, where they decide to loop around or vault the window over and over.

    If you want to play against bots, thats fine. I think people should be allowed to practice and work on builds, killers, etc w/o the stress and anxiety some people feel when playing. But keep the rewards solely around matchmaking.

  • why? you already have everything unlocked in custom games so there isnt really any point.

  • @Ripley said:

    https://forum.deadbydaylight.com/en/discussion/comment/3255932#Comment_3255932

    I mean the whole concept of "working for" something in a video game is so Stockholm syndrome from years of psychological conditioning there are always players who have done it the hard way moaning about it when others get an easier path. At the end of the day, game should be fun to play. Not a second or third job.

    Could BHVR make more money potentially from game sales this way? I think so.

    Then I guess hackers have the right idea.Why work to get better at the game and accomplish something the right way when you can just cheat and win.I mean the whole concept of accomplishing something on your own is going away anyway.I mean it’s just a game for fun right?

  • @Hex_Llama said:

    I think too many people would just farm the bots instead of playing regular matches -- but it also says something bad about the community if the idea of playing against bots is more appealing than playing with other people.

    This is the main issue here. Unless you are a pretty good Killer going against the toxic SWF you often get put against is pretty miserable. If playing bots got you shards, people would just do that.

  • @Volcz said:

    Big disagree. When you start adding incentives like BP and shards to a game mode focused solely around bots, it not only opens that avenue up to be abused but takes away from the playerbase that ques up a match against other players. You shouldn't be rewarded in a MP game for playing essentially a 'private match'...with bots. No game does that. Because its unhealthy and unfair to all the people who are matchmaking against real players. Also have you seen the bots? The AI is pretty bad still and I've had them walking into me as killer while not moving, or going to the worst place on the map which is usually the corners with the very short walls and window, where they decide to loop around or vault the window over and over.

    If you want to play against bots, thats fine. I think people should be allowed to practice and work on builds, killers, etc w/o the stress and anxiety some people feel when playing. But keep the rewards solely around matchmaking.

    Most games with bots DO reward you for playing bot matches.

  • No


    Now you're just decreasing the amount of players who going to be playing online often meaning matchmaking will probably be worse as you're just getting easy bloodpoints from bots?....Imagine picking the weakest killer, picking your favourite map offering and just farming easy bloodpoints??? Whats the point of that lol


  • @Volcz said:

    Big disagree. When you start adding incentives like BP and shards to a game mode focused solely around bots, it not only opens that avenue up to be abused but takes away from the playerbase that ques up a match against other players. You shouldn't be rewarded in a MP game for playing essentially a 'private match'...with bots. No game does that. Because its unhealthy and unfair to all the people who are matchmaking against real players. Also have you seen the bots? The AI is pretty bad still and I've had them walking into me as killer while not moving, or going to the worst place on the map which is usually the corners with the very short walls and window, where they decide to loop around or vault the window over and over.

    If you want to play against bots, thats fine. I think people should be allowed to practice and work on builds, killers, etc w/o the stress and anxiety some people feel when playing. But keep the rewards solely around matchmaking.

    +1 You summed it up well. Defo do not agree with adding BP to a bot game.

  • @Kirahie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3256221#Comment_3256221

    Most games with bots (even league of legens) give progress.

    League is somewhat different though. You really only get a small fraction of account exp and event credit in bot matches. You don't get blue essence (the main currency used for buying things) until you level up (from a chest) vs getting 50 from a daily, compared to getting BP every match.

    @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/3256256#Comment_3256256

    At the end of the day it's all about having more options, which will never be a bad thing. DBD hasn't grown outside of it's one and only game mode in nearly 7 years (which is kinda crazy). Having bots allows for DBD to have that much sought after secondary game mode that many have asked for years for. Peanits already mentioned too that once killers are added, you'll be able to equip survivors with perks, which will bring it one step closer to mirroring a live match.

    Naturally if you want more of a challenge then all anyone has to do is hop online, but if you're eager to play DBD in a chill setting without sweating your ass off, then you'll have that option too. There's something for everyone.

    I'm down for more options, but bot matches are still going to be the same game mode in a sense. I see bots more as a practice tool/training grounds myself, to feel out build concepts and ideas vs an enticing new mode to change things up. I am glad that they will look into perks for the bots as well, I just don't expect any big progress in the near future that would make bots seem more enticing to play against. Yeah, they'll be more chill by default, but a chill regular match isn't unheard of either.

    I personally just think that everyone would appreciate a new type of game mode that differs from what the game is known as today. Even if they end up pulling from old seasonal events (hiding in snowmen for a hide n seek type of thing, or searching for the blight flower things from that one tome), that'd be a nicer touch. Heck, since we'll have bots soon, a mode that spawns in more survivors as you hook/kill them in a timed match sounds like it'll be fun. Anything that spices things up the slightest, even if they do what League does with a majority of their game modes and have them on rotation.

  • @Hex_iButt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3256267#Comment_3256267

    League is somewhat different though. You really only get a small fraction of account exp and event credit in bot matches. You don't get blue essence (the main currency used for buying things) until you level up (from a chest) vs getting 50 from a daily, compared to getting BP every match.

    https://forum.deadbydaylight.com/en/discussion/comment/3256421#Comment_3256421

    I'm down for more options, but bot matches are still going to be the same game mode in a sense. I see bots more as a practice tool/training grounds myself, to feel out build concepts and ideas vs an enticing new mode to change things up. I am glad that they will look into perks for the bots as well, I just don't expect any big progress in the near future that would make bots seem more enticing to play against. Yeah, they'll be more chill by default, but a chill regular match isn't unheard of either.

    I personally just think that everyone would appreciate a new type of game mode that differs from what the game is known as today. Even if they end up pulling from old seasonal events (hiding in snowmen for a hide n seek type of thing, or searching for the blight flower things from that one tome), that'd be a nicer touch. Heck, since we'll have bots soon, a mode that spawns in more survivors as you hook/kill them in a timed match sounds like it'll be fun. Anything that spices things up the slightest, even if they do what League does with a majority of their game modes and have them on rotation.

    Honestly I couldn't agree with you more there. I would love to see more variety and more game modes, but naturally BHVR is afraid of splintering the player base. What's sad though is by not changing anything they're already doing that. People play for a while, get burnt out, and then stop playing. It's a rinse and repeat cycle.

    One of the reasons why I was championing the inclusion of bots is because they have so much more potential than being used as a simple training tool. As you suggested they could be used to create new game modes. Something, anything to help spice things up would be a welcome change. BHVR needs to do more than just shake up the perk meta, they need a shake up the gameplay too.

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