Where are kill rate stats for Solo Queue only??

Why aim for 60% kill rate if SWF is getting 4 men out 80% of the time while solo q is lucky if 1 person gets hatch 80% of the time??

They cancel each other out and keep the kill rate near 60%, sure, but it's not fair for killers or solo q

Comments

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238195#Comment_3238195

    Stats disgree wirh you high mmr has higjest kill rate so at high level the game is more killer sided. I think the reason has go be that in middle and low mmr killers let survivors escape and show mercy and probably play more fair but high mmr killers tunnel and show no mercy.

    No, I don't think sparing people makes that much of a difference. Them getting a free hatch escape could though. But I really think otherwise, those killers at that level really are just getting destroyed by survivors. I was there once. I lost to bad survivors on the regular. Now, I lose to slightly less bad survivors, but that's beside the point. Tunneling's success is ultimately up to the survivors, because they can speed a ton of time body blocking for someone instead of being on gens, leading to more of them dying overall.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237885#Comment_3237885

    It's up to 15% at the most extremes (and this goes both way so some teams do worse than solos).

    For the most part the devs have said that the advantages of swf in escape rate are very minor. Still they have talked about giving solos some more information so they still want to even the playing field, but it's not as dire as people act like it is.

    It became much more dire when gens were bumped to 90s. The 4ks I see in solo q have skyrocketed since then

  • Kill rates for solo's are pretty patchy, because there's always someone who DCs and invalidates the data from the entire game.

  • @Lobos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3239117#Comment_3239117

    Good job using the stats the Devs said "Don't use these for arguments because they don't tell the whole story." I've personally seen the same Nurse prestige 82 twice that was afk the entire time both games until the gens were done and then they opened the gate and went afk again until the EGC ran out. They probably did that every game for days!

    People are intentionally messing with her stats so she doesn't get nerfed.

    And again with more of your stats. I never said normal SWFs couldn't escape a lot. You asked why Otz and Dowsey's hardcore survivor SWF wasn't a normal swf and I gave you an answer. Not very many teams have that much combined time in the game or they would be in tournaments and more well known.

    The intentionally messing up with stats is kinda like people suiciding on first hook, isn´t it? Since dc matches are not counted. Which, going from the amount of threads about afk nurses seem to be a bigger issue. Since there are none. Or at least i haven´t seen anyone complain about that afk nurse.

    In regard of those SWF teams. They might not be interested in streaming for whatever reason. But you can´t be serious, when you say that there are none. Or is it, that whenever a SWF group shows how unbalanced the game for SWF is, the results are ignored because "not everyone plays like that!"?

  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3239117#Comment_3239117

    Every single nurse game for me is against a good nurse. Maybe she dont down us in 60 sec but it is the same is she does at 120 sec with 4-5 gens remaining.

    I truly dont know of that 'magic region' where nurses actually play bad and survivors can hope to make a gate escape.

    My Last nurse game was yersterday, a four solo q team (playtime was aprox 1000h, 800h, 200h and 600h) against a 4500h nurse. Needles to say she effortesly stomp us.

    Out of curiosity. Did anyone from your team give up? I mean, there are videos of nurse players where people disconnected the moment they hear her teleport. Perk and addon less nurse players btw.

    Is nurse strong in the right hands? Yes

    Is she the unstoppable killing machine everyone seems to claim? No

    Is it possible to win against a good nurse? Absolutely. Even more for SWF players which undoubtly have a significantly higher escape rate than solos.

  • @Thusly_Boned said:

    Bear in mind that even after 6.1.0, full SWFs comprise a very small percentage of teams overall, so their much higher escape rate likely isn't moving the needle much on the overall numbers. Even 2 and 3 man teams are rarer than a 4 person solo (though I'd be interested to see how those numbers have shifted, I'd bet not as much as some might think).

    I play only solo, and a lot of it, and my escape rate is probably 35% or so, and the main factor keeping it from being the 45-50% it used to be is people disconnecting or giving up. I haven't kept a log, but I'd guess if I excluded games where there was a DC/afk/suicide, my escape rate would be at least 45%.

    https://forum.deadbydaylight.com/en/discussion/comment/3237978#Comment_3237978

    For sure. Playing in SWF not only artificially boosts your MMR, but it just conditions you to that play style, and to having all the associated benefits.

    So yeah, if someone plays mostly in SWF, when they do play solo it's going to feel disproportionately awful (like they've been handicapped), and their escape rate is likely to be lower than a solo only surv with a similar number of hours. There's no reason it wouldn't be.

    https://forum.deadbydaylight.com/en/discussion/comment/3237977#Comment_3237977

    BHVR is never going to restrict people from playing with friends, and comms are beyond their control, so the avenues for BHVR to meaningfully nerf SWF are limited.

    Best option is to buff solo.

    Not necessarily,

    If you queue with 1 friend you and your friends repair speed/heal speed etc is slowed by 2%

    if you queue with 2 friends in 4%

    full swf it's 10%

    There are ways that they could moderate the power of swfs that only affect the swf without nerfing "x" perk or killer or having to give solo's new features.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3239154#Comment_3239154

    The intentionally messing up with stats is kinda like people suiciding on first hook, isn´t it? Since dc matches are not counted. Which, going from the amount of threads about afk nurses seem to be a bigger issue. Since there are none. Or at least i haven´t seen anyone complain about that afk nurse.

    In regard of those SWF teams. They might not be interested in streaming for whatever reason. But you can´t be serious, when you say that there are none. Or is it, that whenever a SWF group shows how unbalanced the game for SWF is, the results are ignored because "not everyone plays like that!"?

    Where did I say there was none? I said not that many, because there are not that many. Maybe learn how to read before you tag someone. 👍

  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237865#Comment_3237865

    And 15% is nothing???? Or what you trying to say here?

    https://forum.deadbydaylight.com/en/discussion/comment/3238182#Comment_3238182

    Killers don't need no buffs no more. Killers are strong enough to deal with swf. Anything else is either skill issue or bad luck (messed up tile RNG, being unprepared against prepared squad). Neither is fixable with even more killer buffs.

    Solo Q needs massive attention asap.

    https://forum.deadbydaylight.com/en/discussion/comment/3238153#Comment_3238153

    It's always the survivors who are bad, need to adapt and git gud. Never are killers skill a debate here huh. So funny.

    Maybe not all killer need buffs but some definitely nned some. A move like that general killer buff was nice and all but we need to take a deeper look into the killers that really suck cause they aren't suited for swf most of them Aten suited for good solos

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3239384#Comment_3239384

    Out of curiosity. Did anyone from your team give up? I mean, there are videos of nurse players where people disconnected the moment they hear her teleport. Perk and addon less nurse players btw.

    Is nurse strong in the right hands? Yes

    Is she the unstoppable killing machine everyone seems to claim? No

    Is it possible to win against a good nurse? Absolutely. Even more for SWF players which undoubtly have a significantly higher escape rate than solos.

    Some matches i had dc, some suicide on hook and some were played normally, but i won none in a while.

    The only time i can remember i escaped in a nurse game was like four month ago, that a played in the 13th of the month were the ranks were reset so the nurse was new.

    Said that, for me she do is an unstoppable killing machine in any decent hands.

    The only thing i can consider it can counter a good nurse is a 4-Swf with full gen-rushing build and commodius-wire spool-scraps. The kind of swf that can still repair gens even if any chases last 20 sec.

  • Not that this means much of anything, but here are my personal stats: in my last 130 survivor matches, I escaped 57 times (43.8%). I play exclusively Solo Q. These numbers include 49 gate escapes (37.7%), 4 hatch escapes, and 4 killers DCing.

    Also, in these 130 matches, I played against all killers EXCEPT DEMOGORGON (😥) at least once.

  • @Barbarossa2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238120#Comment_3238120

    Not necessarily,

    If you queue with 1 friend you and your friends repair speed/heal speed etc is slowed by 2%

    if you queue with 2 friends in 4%

    full swf it's 10%

    There are ways that they could moderate the power of swfs that only affect the swf without nerfing "x" perk or killer or having to give solo's new features.

    It’s been revealed by the devs that, believe it or not, SWF is a negligible factor in survivability. I guess their response is essentially most SWFs are still casual, so they aren’t amazing players. To your suggestion though… Is there any other game out there that penalizes players for queueing up with friends?

  • @Ayodam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241385#Comment_3241385

    It’s been revealed by the devs that, believe it or not, SWF is a negligible factor in survivability. I guess their response is essentially most SWFs are still casual, so they aren’t amazing players. To your suggestion though… Is there any other game out there that penalizes players for queueing up with friends?

    Other posts have said it can be up to 15% which is not negligble, imagine if every killer into a swf got a 15% buff.

    I cant think of any other games, but most games are not 1v4.

    In League of legends a 5v5 you can only queue as a duo, in ranked play.

    In world of warcraft you can only enter as a max of 5 in a 10 man battle. If you want to go full team you verse a full team.

  • AFAIK DEVS said the difference between solo and SWF was around 15%. That includes 2-man, 3-man and 4-man SWF, that also includes teams with VOIP and without. DEVs once showed an image depicting number of SWF groups by their size, it was some years ago:

    CPIDC1XE8JBT.jpg

    It's still safe to assume that the amount of 2-man SWF groups is much higher then that of 3-man and 4-man. The difference between soloQ and 2-man SWF will be not that high and that skews the stats a lot. Add to that the fact that some SWF play without mics. So, the difference between SoloQ and an average 4-man SWF group with VOIP will be HUGE. The average difference of 15% between soloQ and SWF doesn't show the whole picture.

1 2 ›