3 gen strategy is unstoppable

The killer only needs to tunneling someone until dead (which is very easy and common nowadays) while he watch out his 3 gens to make and unstoppable and unfair strategy. At least before survivours were able to search for keys to use in the old hatch, but today this is impossible. 3 survivours cannot complete the last gen and the game become in a wait for your death.

Seriously i consider that this needs to be reviewed with the actual camping and tunneling in dbd.

Tagged: Mod

Comments

  • Also, to break a 3 gen with 3-4 survivors alive you have to split up 2 and 2 on the furthest gens. When the killer interrupts they will either hit you and you can heal and go back to work, or they will commit to you and then it's your job to lead them away from the 3 gen and distract them for long enough.

  • There absolutely are 3-gen setups that not even a top-tier coordinated SWF would have a hope of breaking. If the gens are close enough and the killer has the right perks and ability, they can draw the game out indefinitely and either always win by attrition or just by people giving up because it's obnoxious. At best you get a stalemate of survivors refusing to enter the area the killer is defending. There are some maps that frequently spawn ridiculous gen clusters like this, those definitely need looking-at.

    But it's very rare that a killer actually goes into a game playing for a 3-gen from the get-go, let alone with the killers and perks to support it. And whether a good gen cluster spawns at all obviously depends on the map and RNG. In general playing for a cluster of gens is definitely a viable tool that most good players use, it's bread and butter in tournaments for instance, but it's also not really problematic, most of the time it can be contested since the gens are still far enough apart, and against most pub players you can regularly break it before they really commit or even think about defending it. Although I will say that Brine, Overcharge, Eruption and the base regression buffs have made it even more viable.

  • @WorthlessBeing said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174101#Comment_3174101

    How many times does this happen really? I mean purposefully

    I mean I'm a K-main, and more often than not I stay near a gen because it nears completion and I know for a fact there's survivors nearby waiting for me to leave for a millisecond before rushing.

    In my 5 years of playing I've never tried to get a 3 gen situation, but I have been in so many because people simply don't check. Now I don't dismiss the fact that some people to aim for a 3-gen, but I very much doubt it's a common occurrence at all.

    @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174042#Comment_3174042

    That's why you have to break the 3-Gen before it becomes a 3-Gen. If you notice a Killer is going for it try to break it either wait for the Killer to chase a Survivor. It's all about making the Killer to make a mistake

    I did camp right at the start 3 gens in haddonfield they were all in main building few meters away from each other. I had eruption, overcharge, call of brine and jolt so they didn't have chance. I did it only to test it out and many killers do it just stragedically and want to make the game last forever. But most of the time survivors do cause it to themself.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173998#Comment_3173998

    Sometimes killers camp 3 gen right at start and never leave. Yeah survivor fault. Swf can somewhat counter it but good luck in SoloQ doing that. Even very bad killer can win 3 gen situation if he uses eruption, overcharge and call of brine.

    if killer camps 3 gens at the start and never leave he will be destroyed by a 4 man team. can't possibly do 3 gen against a full team. he needs to kill someone way before the survivors end up at their last gen to pop. So yeah he will leave, or pretty much just lose the game probably in a sweathy desperate attempt to protect last 3 gens against 4 survivors

  • @Tsela said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174012#Comment_3174012

    if killer camps 3 gens at the start and never leave he will be destroyed by a 4 man team. can't possibly do 3 gen against a full team. he needs to kill someone way before the survivors end up at their last gen to pop. So yeah he will leave, or pretty much just lose the game probably in a sweathy desperate attempt to protect last 3 gens against 4 survivors

    If you keep protecting that 3 gen area eventually you get someone down. SoloQ is just 4 solos trying to do that last gen not team.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174410#Comment_3174410

    If you keep protecting that 3 gen area eventually you get someone down. SoloQ is just 4 solos trying to do that last gen not team.

    If they are good enough, you will never take anyone down. You can't afford to chase more than 10 seconds because 3 people will pop your gen. so it's a wild goose chase unless they aren't that good. But in that case probably there shouldn't be 4 survivors standing by then. Plus if you camped 3 gens the whole game, most have 2 hook states left, you are making it far more difficult for yourself than it needs to be. So 3 gen camping from the start is not worth it by any means.

  • Getting three genned is primarily the result of the surv team not having or using basic game sense, and not practicing the #1 thing survs should always do: split up, preferably to opposite areas of the map.

    If there is a central gen, try and do it first. Failing that, try to find gens away from where other gens are being worked on. Once you get used to maps, you'll have a sense of where some fixed gen locations are, and ones that are difficult for the killer to defend. If you see a cluster of gens, knock one of them out asap. Have some awareness; in most cases you can circumvent being put in a 3 gen situation.

    It's harder in solo since you have to keep track of which ones your teammates are working on, and more nowadays because Prove Thyself is being heavily used, but it's still mostly under the control of the survivors.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173998#Comment_3173998

    Most of the time yes but not always

    If a killer chooses to defend a 3 gen from the start then there is nothing the survivors can do about it.

    Not what OP is descibing here where the killer chooses a tunneling strategy to then switch to a 3 gen one but i do want to break the stagnation of a 3 gen always being the survivors fault

    If the killer chooses to go for 3-4 gen from the start then the survivors have to deal with it. No planning or perks are going to change that

    Perhaps. But then you get into the 3 Gen with 4 healthy survivors, and maybe 1 or 2 hooks. 4 semi decent survivors can definitely brute force through this.

  • It has counters, though i agree it's a stalling strategy and so boring to play against.

    First try to push the middle gen, otherwise it makes it easier to 3 gen imo.

    Also keep an eye on where your teammates finish a gen and where the one you working on is, you should always not finish two gens beside each other simultaneously. That said, once you finish a gen don't just go the next one beside it, try to go crossmap and finish one.

    It requires game sense & knowledge but definitely counterable.

    In the end, if you get 3 gen anyway; You need to work separately on gens. Say 3 survivors left, 1 in chase, other 2 working on 2 different gens.

    Good luck!

  • middle gen first, corner gens last

    every time i get placed on a 3 gen scenario i blame myself and the team, never the killer

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