More Nerfs for Survivors!

MoM nerfed! Yes, BHVR! Congrats! You fixed biggest DbD issue ever. MoM was so busted, it def needed nerf! Good job!


Thana was issue on Plague and Legion. After this nerf, it is still issue on both killers. But perk is dead for other killers. Terrible nerf.

PR buffed and PR + DMS combo also back! Another great job here. PR was so weak, i am glad you buffed it!


No need to say but tunnelling and camping did not addressed ofcourse.

Comments

  • @Neyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107378#Comment_3107378

    Overcharge (with or without Call of Brine) is bugged in that hitting the difficult Overcharge skill check doesn't stop the gen from regressing. You can hit that OC skill check, work on the gen for a bit, then walk away. The gen doesn't spark, but the progress bar decays from the OC regression anyway. The only way to get the gen to stop regressing after an OC kick is to deliberately (or accidentally) miss any skill check, which costs you up to 10% progress.

    If the killer has OC and CoB together, the total regression from both perks continues after the survivor walks away. It's free regression at minimum, and most people have referred to it as "free ruin" with both perks.

    It was reported like the day after the 6.1 patch on the bug forums, and several times since, but it continues to be an issue that hasn't been kill-switched. Same with the Devour Hope bug.

    That certainly is pretty troublesome

  • It's a sad day for us Ash mains.

  • @MikaelaWantsYourBoon said:

    MoM nerfed! Yes, BHVR! Congrats! You fixed biggest DbD issue ever. MoM was so busted, it def needed nerf! Good job!

    Thana was issue on Plague and Legion. After this nerf, it is still issue on both killers. But perk is dead for other killers. Terrible nerf.

    PR buffed and PR + DMS combo also back! Another great job here. PR was so weak, i am glad you buffed it!

    No need to say but tunnelling and camping did not addressed ofcourse.

    The Mettle of Man nerf was one of the most questionable choices, I've ever seen the devs make.

  • @emetSdidnothingwrong said:

    Is the MoM changes a nerf? Not really, more like a chance than anything else but it's clear they are trying to make it more useful than it's current meme status, did they succeed? Not really, but lets not pretend that these changes make the perk any less "useful" than it currently is.

    Sorry, I might have missed the memo that explains framing. So things that got nerfed should now be called "a chance", right?

  • It's quite interesting to see people freaking out for rather subtle changes like this lol

  • @Pizzaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106831#Comment_3106831

    Sorry, I might have missed the memo that explains framing. So things that got nerfed should now be called "a chance", right?

    It was a mistype from my phone, I meant change.

  • Based on what I read so far.

    By the way, hi! It has been a while.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3106791#Comment_3106791

    I am not always running MoM but i loved to use some builds around it. Now perk is useless. Because if i wanna keep effect, i have to be useless. Terrible change.

    Legion can keep everyone injured very easily if they have right add-ons. It did not fix problem with Legion at all.

    So give power to Plague or deal with 110 seconds generators. This does not look healthy to me and Thana is still busted on her. And ofcourse Thana is only one perk, they will bring 3 more perks for slowdown and they will stack ofcourse.

    Both killers still can make game +20 minutes, this patch did not fix issue with them.

    What addons for legion keeps everyone injured? I don't know but I think thanataphobia is definitely worse for legion now. Which makes it really only a perk plague can use cause it forces someone to cleanse.

  • @MikaelaWantsYourBoon said:

    MoM nerfed! Yes, BHVR! Congrats! You fixed biggest DbD issue ever. MoM was so busted, it def needed nerf! Good job!

    Thana was issue on Plague and Legion. After this nerf, it is still issue on both killers. But perk is dead for other killers. Terrible nerf.

    PR buffed and PR + DMS combo also back! Another great job here. PR was so weak, i am glad you buffed it!

    No need to say but tunnelling and camping did not addressed ofcourse.

    true

  • I see the bright side in the MoM change. The people running MoM already chased every chase with a multiple heal med-kit and healing perks just to get use out of it. Rarely would it result in a game-changing play, at the cost of minutes of lost gen progress and map pressure, all for one extra hit and the personal satisfaction of getting it to proc. The people running it are gonna force their value quicker and get back to actually being useful. It's a buff lol

  • I suspect that the MoM nerf was just to shush people, whilst they're nerfing Thana and DMS, so no one could point and say that they didn't nerf anything on the survivor side with this update. It's a niche perk, very situational, and had nothing to do with the Meta, so why nerf it otherwise?

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107155#Comment_3107155

    You assume wrong. If there was a drip in the total number of players it'd be due to players quitting as many on this forum like to claim is happening. However there is no such drop. This leads me to believe thtlat players switched back from survivor to killer because killer is more enjoyable now that the meta change has balanced the game a little more. Pre-patch it was the other way around. No one wanted to play killer due to survivors having too many advantages so the queues were instant. Now killer queues are more normal, being 1-3 minutes which is what it was up until about a 1 to 1.5 years ago.

    Also some players might only now be comfortable enough to try killers out without the totally oppressive survivor meta of the last couple of years. There was a reason that us killer mains got called a masochistic lot up until this patch.

  • More than anything im confused why MoM was on the devs minds before literally any other perk in the game. It just seems so unnecessary ? Within patch ive only seen ONE MoM.

  • gigachad bhvr nerfs thana for everyone but the problematic killers

  • People used MoM? That's a shocker to me.

    Also the thana nerf is literally rewarding survivors for being awful and the punishing the killer for being good,so basically it's another ruin/corrupt situation sadly.

    Also,it's been addressed,take a look at the perks and look for one called "Off the record" and you'll see that tunneling is incredibly hard to pull off when a survivor has 80s of endurance,makes your aura unable to be read,and suppresses your grunts. 3 perks in 1 peek lol

    If camping is an issue then get kinship or kindred.

    Honestly,survivors complain that they shouldn't need perks to deal with things but they had zero issues running the same stuff for years :/

  • @alunsa said:

    More than anything im confused why MoM was on the devs minds before literally any other perk in the game. It just seems so unnecessary ? Within patch ive only seen ONE MoM.

    That is a great question. I did not even think about it. I just wrote it off as classic Behavior, but yeah... Why the heck IS MoM on their minds? Lol. Strange.

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