Does Pinhead's power relate to his lore? If not, how does it have a place in a PvP game?
And how is his power not being given a second look now that he's received the same buffs that Pig and Trapper have? I don't own the character, but it seems like his box spawns in a corner of the map where survivors are not present. Is this to reduce RNG? If it is, fine. But gens have been increased by 10 seconds and a survivor's ability to last in a chase has been nerfed. Wouldn't RNG be more fair at this point, given that time is of the essence for survivors -- solo survivors, specifically --, and they don't have the time to run to the other end of the map to get the box? There's someone on the hook, someone going for the unhook, someone off gens to get the box, someone in chase. There's still four gens to be done.
Was he balanced prior to the buffs or was he underpowered? That could explain why his power isn't being considered for a rework. He did have the highest kill rate according to the latest official statistics, though.
Why is information spoon-fed to him? Why does he have a direct teleport to the box solver? It's a PvP game, things should not be spoon-fed. Think of all the characters -- both killer and survivor -- that have to learn to navigate RPD. But here's Pinhead with his direct teleport; press "E" for escape, press "teleport" for spoon-fed travel to desired location. Why does he still have add-ons that lengthen the time to solve the box?
If I'm playing a shooter game, it should be skill versus skill. It would not be fair that my enemy has three AI minions to help in his fight against me. It doesn't make sense that Pinhead that should be able to crutch so hard on passive powers and spoon-fed information in a PvP game.
Comments
Tinkerer:
Whenever a Generator is repaired to 70 %, you benefit from the following effects:
Tinkerer can only trigger once per Generator per Trial.
Damn, I didn't know pinhead's power does this as well. I tried it out today and it didn't notify me of any gen progress. Should I make a bug report?
My, my ... here we have a real expert at PvP games design.
First about the killrate: Behaviour told us not to use them as argument, because they are over all skill rates. Nurse has the lowest killrate, which doesn't mean she needs a buff.
About the information: Yes, with Leathal Persuer you can find the box right at the beginning, but it is only natural, that perks are better on some killers than on others, so I don't see a problem with Leathal just being good on Pinhead.
The sound the box makes furthermore very subtle, so you only really hear it, when you are more or less standing right on it. It is only there, because without it, it could easily happen that you run right over it without noticing, as it is really small, and that would imo not really make sense.
The info you get if you pick the box up is not that critical either, because first, as I stated, it is almos always a reward for good gamesense and thus deserved, and second, to make a little comparison here, doctor's Static Blast works similarily. Now, admitedly, Static Blast gives less info, but it is a Ability with cooldown where you only have to press a button. The box on the other hand only gives you info either once or twice a match or if you deserve it, depending on your skill as Pinhead.
The info you get when someone solves the box is also in most scenarios rather unimportant. Sure, if there are two survivors left, you're chasing one, and then you hear the sound of the box, you know there is no gen being done. But if there are more survivors it is really hard to get reliable infornation. Now you could argue that it helps if you don't know where survivors are, and this is true. It undeniably tells you, where to go to find someone. But I would not call this broken, because you get similar, maybe even more info by just patroling gens, because you find a survivor, which is the same result as with the box, AND you now know the progress of a gen. If you just teleport, there might pop two gens you could have stopped by not following that information. So yes, he gets information, but using this information to you advantage is difficult. You can't just blindly follow the info you get, because you would neglect other necesary info you have to gather yourself.
About the passive slowdown: There are many killers that come with passive effects. Sometimes its slowdown, like Pinhead or Pig have them, or it is the ability to keep survivors injured, like the Plague can. This is in generally no big deal. You can balance these passives just like you can balance active abilities, and Pinheads passive, yes, is strong, but not broken or anything. The Pigs passive slowdown arguably is stronger, but her power overall is not as strong, so it doesn't really matter. I think Pinhead is in a really good spot, balance-wise.
(Pardon me if there are many typos, I'm writing on my phone, which comes with it's difficulties.
Also I hope my explanaitions are at least to some extend understandable, my ability to explain is not the best I think.)
I see no bias there at all :D
Is it personally offensive if one doesn't think Pinhead is difficult?
The explanations are well-done.
No, not personally offensive. But your claim "passive abilities don't belong in a PvP game" is the kind of blanket statement that 19/20 times is build on such a shaky foundation that it basically tumbles over itself. Issued in this way it would mean that no passive abilty whatsoever, no matter its design, had any place in any PvP game, because because. Thats why I showed in a sarcastic way how non-impressed I was by your in-depth knowledge of PvP game design. But its nothing personal :)
And they still cry about her.
You start talking about skill, we can bottle any killer power down to not being skillful. It's not skillful for someone to step into a trap with Trapper, it's not skillful for the infection meter to go up with Plague, and it's not skillful for Victor to see blood brighter. Just don't go there.
This isn't PVP. It's an asymmetrical multiplayer horror game. Passive powers definitely belong in the game. That's why the devs put them there.
Uh...no.
Just - no.
Doing the box is part of how the Cenobite matchup works. It's not rocket science - if it's getting close, go and do it, and don't lead him to the box in a chase.
Without it, his toolkit is terrible.
Pinhead was fine before the patch and is fine after. He was lower-mid tier, and still is.
He is a character that is a bit tough for solos to handle, but this game can't be balanced around solos, unfortunately, because you can't balance around a lack of coordination or people doing silly things.
it does when the game is a 4v1