Took me exactly 28 games to win once as a survivor
I'm speaking about "Strength in numbers" challenge, where you have to have at least one survivor escape while you still in match.
Trivia (can skip to the next part)
Another SoloQ example. I'm 1.2K hours (so no comments like "you just have to play more"). I almost never used DH before, so nothing new for me perkwise, using same familliar loadout.
Only once I escaped through hatch as last survivor.
Only 3 games were not 4K.
I have starting to get lots of gold and iri "Evader" emblems and be in chases longer than 2 minutes (exept nurse, ofc), which means killers I'm matched with are completely unskilled. Yet almost everytime is 4K
Tunneling is off the charts!
Finally got that book challenge because was matched with 3 SWF bully squad and killer was fresh.
What i wanted to say
SoloQ is literally unplayable, unless you're some pro tournament streamer. Devs should get up the nerve and make a statement: survivor gameplay is supposed for friend play. SoloQ is not meant to be and it's at your own risk. No problem with that, many quesions will be ceased immediately.
System requirements: internet connection, PC/Xbox/PS, 3 friends
Let me give an example: Hunt Showdown. You play 3 vs 3, or 2 vs 2. You can go solo agains duos and gain "underdog" bonus, or agains trios and get super "underdog" bonus. So solo is officially left for streamers, tryhards and challengers. Everyone fine with that. Why just simply acknowledge the same thing in DbD?
That awkward "you kinda can play Solo, but kinda can't" is really disorienting.
Another thing that stumbles me
Why many perks switches off at the EGC? It's like "You lose, but you can play well and go to the end, and then lose anyway". Why? Why killer is obliged to have win? There's some quota?

Comments
If you had read the post, you would noticed that I said I was getting many killers that I could run from for 2+ minutes (which is nonsense). They are definetely not experienced.
Maybe survivor just isn´t your thing and you´re a natural.
MMR is suppose to even out the game so that you get 50% escapes. This isn't a problem with his play and people saying that are honestly just being toxic.
This is 100% MMR not working properly or killers have been buffed so much that there's no longer a "low MMR" killer to fill the need for "low MMR" survivors.
2.3k hours here. Rarely used meta perks.
Lost about 18 games in a row before promptly giving up the last time I played. I was tunneled out either mildly (from second hook) to from the start (first hook then back to back until death) for about maybe 8 of those games. I don't stick with other people and splitgen so that might be why.
No, we didn't. That's why perks like Blood Warden and No One Left Behind exist.
Ok guy if you say so. Go play some more killer...