Abusing The DH Buff

Use this thing for distance still just use it through that window u might not have made or that pallet you might not have gotten to. You still get 4m/s

Comments

  • @Tatt3dWon said:

    Use this thing for distance still just use it through that window u might not have made or that pallet you might not have gotten to. You still get 4m/s

    Yeah but the survivor can't use it to dodge a hit, so they are taking a deep wound hit

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/330169/abusing-the-dh-buff

    Yeah but the survivor can't use it to dodge a hit, so they are taking a deep wound hit

    If your getting chased deep wound doesn't do anything.

  • @Tatt3dWon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018217#Comment_3018217

    If your getting chased deep wound doesn't do anything.

    Yeah but if you wanna drop it, they spend time mending while you can chase someone else than you can come back, it's some kind of slowdown, I'm fine with it

  • Deep wound barely slows down survivors at all. I can tell they don't mind it because they straight up chase me off hook to proc BT

  • Someone pointed this out. A big issue with the perk was the fact distance ruined mindgames as it corrected a screw up. Well this does the same thing. You can't really wait it out because if you wait the survivor has time to make it to a pallet. I think that was everyone's problem with it in higher skill matches. Oh well. Will just have to see how it does in the PTB

  • Well there will be an animation. We don't even know if you'll be able to cancel the animation by doing stuff like vaulting windows or throwing pallets.

    Like dead hard right now for example. You have to wait until after the animation before you can do anything.

  • Yea doesn't matter if u see the animation as long as it doesn't slow you down to the window.

  • The point of it is you get a trade off, you get hit and now you have to mend if the Killer leaves you or he goes for you and now you have a bloody and much more darker screen to deal with. Many ppl underestimates it but even in tournaments ppl are dying cuz they reacted a split second to late to a moment cuz of deep wound's darker screen.

    Also this retardet "hit the air" is finally gone which hurt ALOT killers like demo. Also Killers like Trapper, Doctor, Nemesis, Artist etc finally dont get their powers completly countered.

    This change solves many solutions at the same time.

  • no more iframes, so idc i already love this dead hard

  • This isn't a buff.. literally the whole "dh for distance" thing isn't gonna be a thing anymore as you DH its gonna be an animation that you wont be able to fast vault from.

  • Let’s not jump the gun and see it in action first. I don’t know how y’all interpret this as a buff when hit speed has been reduced and the window for activation is so small. The bad players won’t be able to use this. Killers really should be more concerned with Sprint Burst and Overcome replacing the old DH. We’re going to see an influx of those.

  • As long as some survivors can still use dead hard on reaction to a killer lunge, it's a buff, because hitting someone with endurance might as well be iFrames. They need to add the startup frames back to dead hard, so people have to use it predictively. The perk is broken because it's a zero frame startup, that's being compared to a much higher than zero frame startup lunge.

    The perk is supposed to have the counterplay of "bait it out", but I can't do that on all the people that can magically dead hard while looking forward.