5.7.0 Changes Discussion, More Legion Buffs, No More Power Drain On M1 / Releasing on... Wednesday?
As the release of the 5.7.0 update approaches, we want to share some changes we’ve made between the Public Test Build (PTB) and the full release thanks to your feedback. We gave you a lot to read on the matchmaking tests earlier this week , so we’ll keep this one short.
STALK & REVEAL
In 5.7.0, we gave the stalk and reveal mechanics a technical overhaul to make them work more consistently. This fixes a number of bugs, making both stalking and revealing more consistent. In the PTB, there were a few issues with the new system that could make them feel different (such as max range). These were not intended and have been adjusted to match what they were before.
HEMORRHAGE
During the PTB, a Survivor’s recovery progress would decrease whenever they weren’t holding the recovery button. This caused some weirdness where players had to hold the button the entire time they were downed, and also makes it very punishing on dying Survivors. Since recovery is treated different from healing (and doesn’t interact with perks that affect healing, like A Nurse’s Calling), we’ve decided to keep things consistent and remove regression from recovery.
SLOPPY BUTCHER
We’ve updated Sloppy Butcher’s description to note the increased bleeding frequency. This mechanic hasn’t gone anywhere, and was even present in the PTB, but it was mistakenly removed from the description.
LEGION TWEAK & ADD-ONS
Upon further review, we decided to remove the power drain on basic attack from The Legion’s base kit. Ultimately this mechanic felt a little unnecessary to a lot of people, and we agree, so we felt that it was better to remove it entirely.
We’ve received a lot of great feedback for add-ons from the PTB, and we’ve spotted a few we’d like to change before the update goes live. They are:
- Frank’s Mix Tape – We’ve combined the PTB effects of Julie’s Mix Tape with this add-on. Frank’s Mix Tape will now pause the Feral Frenzy meter when breaking walls or generators, as well as increasing the speed.
- Julie’s Mix Tape – This add-on was inconsistent since not all maps had breakable walls, so the effect was merged into Frank’s Mix Tape. To replace it, we’ve created a new effect: If The Legion is stunned during Feral Frenzy, their power gauge is refilled.
- Stolen Sketchbook – Since the power drain was removed from The Legion’s base kit, this add-on needed a new effect: During Feral Frenzy, from the second chained hit onwards, hit Survivors will drop their items.
- Stab Wounds Study – This one was missed in our first pass. This add-on isn’t too useful as is, and buffing the numbers would lead to some very unsavory gameplay, so we came up with a new effect: The aura of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds.
- BFFs – The required tokens were a little steep compared to the reward in the PTB, so we’ve lowered it to 15. This will make activating it more consistent.
- Etched Ruler – We’ve changed the conditions on this one to make it easier to catch a mending Survivor off-guard: Hit Survivors during Feral Frenzy are now inflicted with Oblivious for 60 seconds.
All of the changes mentioned above will be ready for the 5.7.0 update, releasing next Wednesday. As a reminder, this update will include a restructuring of the game files. This will improve future update speeds but will require an almost full redownload this one time. Be sure to let us know what you think about these changes, we’ll be watching!
The Dead by Daylight team
Comments
It's finally happening.
Legion isn't the worst after this.
Legion never was the worst
Tbh, the Legion changes overall were eh as far as I'm concerned. But the power drain removal is h y p e
They finally removed the power drain on basic attack from Legion? THATS IT, I'M SETTING OFF FIREWORKS!
Increased movement speed helps Legion secure downs on injured survivors (since they can't easily down survivors directly with Feral Frenzy). So the idea is in the last couple of minutes of play Legion having a movement boost might get an extra down or two in chases assuming the survivors are already injured or easily reinjured quickly with Frenzy.
Also note that BFF stacks with any other movement speed buff, including NOED. So they can run both and have a 9% base speed bonus in the end game along with the Exposed hits from NOED if anybody's healthy. They could even hypothetically go all in with Play With Your Food and move up to 124% survivor speed without using any other ability (and that's before any bloodlust!)
He was far and away the worst.
He's still bad fundamentally, but his kit and add-ons are better.
Ghostface kinda got shafted this update.
trapper is in a perfect state after his basekit buffs and the amazing addon changes. he'll never be top or mid tier and that's fine he doesn't need to be but playing as him with rng trap count and a necessary addon is a thing of the past and playing him isn't much of a chore anymore.
main them so I'm happy tho what happens to the music if you use two different mix tape add on? to the music
I really like the Legion changes. They didn't mention Ghostface's chase music. Hopefully they reverted that as well. That music was unbearable.
You should have kept the drain on recovery.
People are acting like change was base kit and not attached to one of the worst conditions in the game.
Sad that they only addressed Legion and not Ghostface...
Mandy mentioned in another thread that they made some changes to his chase theme.
Thank God. I'd of had to DC against him. That music gave me a migraine.
Not a buff. Just something annoying to deal with.
Legion atleast doesn't get punished for using his Power properly, Trapper gets stuck in his own Bear Trap while Survivors just DH through it.
He is a basic M1 Killer with no Power, unless Survivors are bad
But isnt their already an Addon that shows Survivors mending even without it having to be from Frenzy ?
Stab Wounds is just a worse Version of it. And its Purple.
It's wens'day innit?
lol
Eh...
Like a lot of things, context is king.
A bit of slugging here and there to secure another down or damage state? No issue.
Slugging everyone at 5 gens and letting them bleed out - that's really irritating to be on the other side of.
The green addon is only within 24m. The purple shows you their aura for a few seconds after mending, but doesn’t have any range limit.