Which Killers Need Changes Next?
In my opinion:
Power Rework
-Nightmare (He needs another power rework, he's just so boring to play as and against.)
Major Changes
-Pig (Power is clunky, can be made smoother to play.)
-Shape (Similar to Pig, older power that can use some modernization.)
-Trickster (While I personally enjoy playing killer, he can be miserable to play against. I believe he should be a 115% killer with a base terror radius of 24 meters, however, he has to build up to his power similarly to The Oni. When he gets his power, imagine Main Event, only the speed and length are tweaked in order to compensate for the new charge requirements. Maybe, to keep in theme with his celebrity status, the power charges the more survivors give him attention. I also think he should be given something to assist when his Blade power is not available, not quite sure what he should be given, however something to assist with map pressure would be nice.)
Minor Changes
-Artist (Can be unfun to go against and to play, I feel that rewarding long distance shots would be nice. Maybe the farther the shot, the longer it takes to repel the birds, but if the shot is from a closer distance, it takes less time to repel.)
-Blight (Addons only, base kit doesn't need changes.)
-Executioner (Addons could use a pass, not a lot of variety or interesting choices besides the range and recharge modifiers.)
-Hag (Has some insane addons and crazy camping abilities, could be toned down to make survivor experience more enjoyable.)
-Hillbilly (Chainsaw overheat could be removed, the issue with old Billy was his addons, not his base kit. Now that instasaw Billy is gone, he does not need an overheat.)
NOTE: Twins are not listed due to devs. confirming that they're next to be receiving changes.
Comments
Should Demogorgon get nerfed aswell? He can zone as well if not better than PH
You have the ability to put a pallet down and he can't hit you through it so it's fine to me cause there is counterplay.
I don't think you've played as/against Demogorgon enough to understand how good his zoning is
Oh he's good at zoning yes, if you think he needs a hard nerf in that area then by all means suggest it.
I don't think he needs a nerf to his zoning, neither does Pyramid Head, as his zoning is worse
I disagree
Myers would be first on my list. I would remove the stalking cap and add something cool and thematic; like breaking pallets/walls faster the longer he maintains chase, or a speed burst just after he fully stalks someone, like they just did for GF. But rework the stalking mechanic in some meaningful way, it's outdated. And of course update his character model. On the new Haddonfield he looks like PS3 model in a PS5 game.
Onryo: make teleporting sounds omnidirectional, make bloody fingernails basekit, kill all chase music when demanifested; maybe add some sort of transitional speed boost to help at loops. Or give her common add-ons that inflict hemorrhage and/or mangled on basic hits if there aren't going to be any chase buffs.
PH: His add-ons need a lot of help
Freddy: total overhaul; he's completely uninspiring, like he's almost not even really there.
Pig: Too RNG dependent, not sure how to fix that, but it needs to be done.
Blight
With one of the strongest powers in the game, like all other powers that are strong, base speed is set to 4.4 m/s. The strongest add-ons have also been tuned. Still kept strong (which makes sense when we consider the basekit nerf) just not as strong
Twins - changes already being done
Onyro -
The idea here is to build upon condemnation. Make it easier to build up condemned and a little bit harder to remove condemned. This will lead to survivors having to interact with the condemned status as it can be ignored entirely right now.
Leatherface
Basically make leatherface more beginner friendly and prevent the chainsaw from being used to camp someone to death
Amanda
Nurse
Until it comes to MDR and DCB anyway and then its basically right back to where we started.
I disagree when it comes to comparing old Spirit's standstill mechanic to Pyramid Head's anti-loop because as the mechanic implies you could literally get free hits by standing still as there was no tell if you were phasing or not. Pyramid Head is the opposite of this problem as you can see and hear when he is doing it. While it is true that they can follow you with the sword in the ground they can't do it indefinitely and actually getting anyone into Torment status will forever be harder than what the old standstill mechanic was.
Pig, Clown and Trapper need a ton of improvement.
Billy became a rare sight. Many people stopped playing him. Which is a shame.
Artist is a BIG no from me.
Reward range distance? You mean something that can be easy dodged by aware Survivors? No.
Nerf close range (which is where her she shines the most). Hell no.