1 small Quality Of Life buff to your main?
What would be your 1 QOL buff to your main?
I'll start:
- Demogorgon has quiet footsteps whenever he is Undetectable.
Simple stealth buff
What would be your 1 QOL buff to your main?
I'll start:
Simple stealth buff
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Comments
Blight & Nurse: I wish more than anything that Shadowborn was basekit, it would open up so much more build variety having that 4th perk slot open.
Twins: Revert the Victor hit cooldown nerf, unironically one of the poorest, laziest changes they've ever done.
Pyramid Head: Make it so there's no slowdown when canceling Rites of Judgment outside of chase, there's no reason for it to give you the slowdown, it just feels clunky.
Hillbilly: Make the brown overheat addon basekit.
Trapper: Make the brown glove addon basekit.
Well, people just mentioned two things for Deathslinger. Considering the mere mention of quick scope being back makes people scream and come with a dozen of arguments as to why it shouldn't (even though he was never a strong Killer to begin with, he was just a strong 1v1). I'd be fine if they brought back his 24m terror radius. Out of all the nerfs he got, that's the one that killed him the most.
Billy - improve collision or make it more obvious what is causing collision. Who would win, a sprinting chainsaw maniac or a small twig on a tree? In this game, the twig.
I think huntress is mostly fine but I wouldn't complain if oak haft was basekit
I used to main legion and doctor. I think the legion rework is fairly good so no comments. As far as QOL for doctor... high stimulus electrode could be basekit and I think that would bring him up to a better spot and maybe faster recharge time for static blast without would be really nice - always thought a 45 second cooldown would be nice.
Delay the roar on the Pig's ambush. There are definitely other changes I'd make, but that one seems like a safe QoL change.
Trapper can 'lob' his traps 5-8 meters while moving, but they take 5 seconds to arm, to prevent using them in a chase. This way; he is not wasting 50% of the match bending over to place his damn traps.
People have already made some good suggestions for my main, trapper. I've been playing pinhead a lot lately and it would be nice if he didn't break his chains when walking through them.
No more stupid blink charges, like it used to be. I'd agree to trade this for longer blinks+more blinks.
The Shape
It should take longer to destroy a trap with a flashlight against the hag, it's ridiculous that a survivor can do that in the middle of a chase
Yes, buff blight and nurse, they’re so weak!
For Onryo, I'd like it so that if a survivor doesn't have a video tape, there's some sort of effect that occurs to survivors to encourage them to take a tape. That, or a bigger buff to intermittent invisibility for more mind game potential.
Claudette can now walk through walls and objects.
Or
Claudette sprouts branches and leaves while crouched and becomes immune to all damage after not moving for 20 seconds.
Make Nemesis be able to break pallets at Level 1 Mutation, Then rework Level 2 to have some other upside to it.
Make Feng Min a little more thicc 🤷♂️
Some of these suggestions read less like qol and more like buff/rework suggestions 😅
That being said: Nemo's zombies should really respawn after not significantly moving away from a point on the map for x time (10 secs? - The timer being paused/reset when blinded).
That's not at all what I was saying, and no one asked for your sarcasm.
Remove overheat, reduce stun duration when hitting objects with chainsaw.
Myers, make his stalk quicker when stalking from further away and make him be able to walk through breakable walls while in tier 3 or some type of brute force thing for tier 3.
Trickster-Remove the left/right spread on his knives.
Fix some of the chainsaw collisionbaround vegetation, you bump into thin air sometimes which feels incredibly bad. But please do not touch sky or spacebilly...