What was the reason behind Clown(D tier) addon nerfs, while leaving Blight S+ tier addons untouched?
I dont understand the logic behind these decisions
Blight is overplayed, and in good hands close to be unbeatable, while his addons also top tier.
I dont understand the logic behind these decisions
Blight is overplayed, and in good hands close to be unbeatable, while his addons also top tier.
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Clown’s red add-on was seriously overpowered, it deserved its nerf. Whether they should buff Clown’s base kit is a separate question.
Yes, his Pinky Finger deserved the Nerf. However, the Add On is as bad to go against as it was before (the core problem was not adressed) AND Clown did not get anything in return.
Meanwhile, Blight gets buffed every Midchapter-Patch.
Pinkie Finger required you to get as close as humanly possible to get the exposed. Even then, any good survivor will pre-drop or stun before you can land a hit.
Meanwhile, Alch Ring and Compound 33 literally doesn't penalize you for doing your job and makes looping hopeless.
I didn’t comment on Blight’s add-ons, I’m just commenting on Clown’s red add-on to say that it was, in fact, overpowered and deserved the nerf. “But survivors might be able to avoid it” or whatever doesn’t mean it’s not overpowered. Heck, you could make a similar argument about Blight and say if he “misses his rush then Alchemist Ring does nothing” but that obviously doesn’t make that add-on bad in any way.
can you explain what exactly is problematic about the add-on? Weakening his pinky finger add-on is weakening his base-kit for players that utilize pinky finger clown every single game. It might as well be base-kit to his ability.
It was a significantly more powerful add-on than any of his other add-ons and almost any other add-on in the game in terms of increasing Clowns kill rate. You even said yourself, everybody who could use it did use it because it was so powerful. It’s not the same as weakening his base kit because that red add-on isn’t part of his base kit.
Clown’s base kit being too weak is a separate issue from whether or not a specific add-on is way out of whack with all the other add-ons. Picture for example if that add-on were left alone and then, because Clown wasn’t good without it, they actually buffed Clown’s base ability. Then you’d have a killer who was pretty good without it but broken with it.
His base kit is its own thing, it could probably use another slight buff. But that add-on needed adjustment too all on its own.
They addressed this in the Q&A, I think. All of the addons that were changed in that update were simple numbers changes only, and could be done by the designers themselves. A lot of Blight's addons require more complicated changes that isn't just changing a number in a line of code somewhere. I'm assuming they ran out of Programmer time for that patch.
That said, I don't think the issue with Pinky Finger has been solved, it's still just as overpowered as it was pre-nerf with the Gin Bottle addon, but clunky as all hell without it. It needs a full rework imo.
Yeah but they could have given his other addons compensatory buffs. Instead they nerfed one of his best ones as well and didn't go through with the buff for another one. Then they buffed one that's basically irrelevant. It's bad balancing.
Did you not read my first post carefully? I said that using pinky finger every game is reducing his base-kit power-level. Its like dead hard for survivor. Almost all survivor players utilize dead hard as exhaustion perk, therefore dead hard is base-kit mechanic for survivor because it is utilized every single game for many survivor players. Weakening dead hard is weaken survivor as a whole.
Clown's base-kit being weak is off-set by pinky finger. By allowing killer to use pinky finger, They're buffing clown base-kit by themselves.
You still dodge the question and did not explain what is out of whack. They already did buff clown's base ability in his rework. They lowered his reload and gave yellow bottles. It did nothing. he did not become broken.
Add-on are become connected to the base-kit for higher MMR because people have played the game for prologue period of time, gotten past the grind and now actively use items/add-on on killers. How well they play the killer with said items/add-on on said killer is depended on their skill and overall balance(strength) of said killer/items.
"they actually buffed Clown’s base ability. Then you’d have a killer who was pretty good without it but broken with it."
I would like to point out that a lot of killers that end up being strong have decent base-kits and strong add-ons to company their base-kit. See pre-nerf spirit. Strong base-kit, Mother daughter ring makes her "Broken" according to you people. Blight strong base-kit, Alchemist ring makes him "broken" according to community.
Now perhaps you could explain what is you find problematic when facing clown with this add-on instead of dodging the question.
Forums stop using whataboutism challenge (impossible).
Pinky Finger was busted. Alchemist Ring is also busted and planned to be reworked entirely, instead of a numbers change like Pinky Finger.
I don’t see Clown much. What was the issue with the addon that supposedly made Clown OP? Was he stronger than Nurse and Blight with it?
Is Blight over played? I find I don't face them much. Mostly Nurses, Huntresses, and the occasional Spirit.
I would probably put Blight as often as I see Freddy.
You got to remember who's balancing the game since clowns PF is easy to use they could go it themselves. Blight is more complicated and they probably cant get value out of his addon so there like no these addons are fine.
Well obviously they nerfed his best add-on, if the seriously overpowered add-on wasn't his best one I'd be surprised!
I read your post, I just disagree with your stance that "add-ons everybody uses are base kit because everybody uses them."
Also I didn't dodge your question, I already answered it, you just didn't like the answer.
While Blight is over powered, all of his add-ons, with the exception of Compound 33 reward skillful play. I've made posts about this before, but rather than change his add-ons they should reduce Blight to a 4.4 m/s killer.
This gives survivors counter play while he's not rushing. When right now, he's a strong M1 killer with mobility and a strong M2 killer with lethal hits.
It's because there's too many bad takes from too many people. They honestly believe killers can have it easy, when that's not the case under any circumstances other than the survivors being bad. Heck, has there ever been an actual justifiable killer nerf?
The unfortunate truth is that the balance team has no idea what they are doing.
Just look at what they have done to Billy, Deathslinger, Twins, Spirit. They had no idea how to fix them so they just ruined each one in their own special way.
The only players who don't think Blight's best addons are busted are players who struggle to do well even with those busted addons.
if "close to be unbeatable in good hand" is the problem, survivors will not deserve to have anything meaningful.
Having strong addon is fine.
It's because Clown is super OP and Blight is one of the most balanced killers in the game, brah. /s
At least Clown should have given a stronger base kit. My guess is that killers with simple powers aren't allowed to be good in dbd.
Yeah,they should make the afterpiece antidote instant and not give survivors a speedboost too,that's stupid.
Clown's addons that needed changing required only simple number tweaks (or at least, only got simple number tweaks).
Blight's addons that need changing require a lot more than just simple number tweaks.
They did actually explain that first part. The midchapter that had Clown's addon nerfs was primarily a game health one, so they didn't really have the luxury of getting the programmers to devote any more time to balance changes than the simple number changes outside of the two big perk changes (Boil Over and Dead Man's Switch).
Clown's strength isn't really relevant. Pinky Finger was a problem, and so Pinky Finger got addressed, whether he needs buffs to his basekit isn't relevant to the topic at hand.
Because the devs have a thing for Blight,yeah his add-ons need more than just number changes but I really don't believe that changing how the alchemist ring works is so complicated it needs months of work.
Not giving survivors the boost seems reasonable to me. As far as it being instant, though, if that were the case it would be almost objectively better to just use the yellow gas all the time since it gives Clown the same relative speed difference as the slow down from the pink gas but he doesn’t have to hit a moving target with it. He would just pop a yellow cloud whenever he wanted midchase and get a boost, even possibly two or three boosts since I think they might stack.
Other things they might try to buff him a bit assuming he actually needs it (I don’t know what his official stats are like)
why would it stack? throwing 3 purple bottles does not make you get slowed by 45%. only refreshes the hindered timer. Do not see why yellow would not do the same in regards to refresh haste timer. none of those changes are ever going happen.
They will just weaken pinky finger by making it not work with cheap gin bottle, like what they did with ir head & infantry belt. clown fixed /s
Good point about Hindered on the bottles just refreshing the timer. But to answer your quesrion In general though movement speed effects do stack, that’s what made me think of it possibly stacking (e.g. an Invigorated Clown with Play With Your Food gets the combined speed bonus of both, or a survivor hindered by gas and crouching moves the combined slowness of both.)
In theory - crazily powerful addons like Finger and Tombstone Piece make it impossible to buff those weak killers.
In reality - considering those weak killers haven't actually been buffed...I dunno?
Balance dartboard?