Circle of Healing & Dead Hard kill all enjoyment for the killer role.

How are you supposed to play killer and enjoy it? Every single game you're faced with a healing boon, four DH's and back to back safe pallets on large maps that make downing survivors an actual chore and miserable task.

You managed to injure a survivor, but make the wise choice to leave them because they're at a strong structure, or to defend a specific generator? Well, don't worry, for all your efforts that injured survivor will become healthy in less than 30 seconds, even though it probably took you that exact time to injure them. And the best part is, there's nothing you can do. Want to go break the boon? Enjoy sacrificing precious generator pressure to remove the boon for a mere 30 seconds before it's inevitably replaced and you've gained nothing as a result.

Did you manage to outplay a survivor? Well don't worry, they'll simply press E to the safe pallet and reset the entire chase. Don't forget that on any large map, you'll face survivors who will hold W for a solid minute before you can even think about getting past their DH and the countless safe pallets they have back to back.

Are you struggling to apply pressure because the survivors have an infinite pool of healing via the boon and their second chance perks? Well, suck it up, because that's fair. But don't even think about tunnelling, or camping, because you're scum if you do that.

Playing killer is so fundamentally unfun against these two perks. COH promotes a tunnelling, camping & nasty playstyle since you can no longer use hit & run tactics. DH makes every chase twice as longer as it should do because it practically grants a survivor with a third health state.

I've been a killer main since 2019, and I can firmly say the existence of COH & DH has tanked any enjoyment I have for the killer role. I've been playing survivor and been having a blast at how easy it is, even in solo queue.

Anyone else feel the same way?

Comments

  • So put your money where your mouth is and do it yourself. What accolades will shower down from on high when at last YOU prove how right YOU are and how wrong everyone else was! The conventional wisdom? Shown false! And all by your hand!

    Well, what's keeping you? Better get to it quick.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2811408#Comment_2811408

    I mean I can outrun the killer good but if gens aren’t getting done...

    In my experience Gens are always getting done. Gotta rush those gens! 😁

  • DH is a bit more annoying than it used to be but still not the reason I don't have fun anymore...Neither is CoH or any other perk. I don't have fun because the game itself is the same o samo o #########. No new mechanics in entire time I been playing.

    As for your comment in Solo Q yes if you don't get brand new players or quitters on your team then yes it's easy (Even in Solo's) but those two examples happen way to often creating STILL a ######### show in Solo Q.

  • @DangerScouse said:

    https://forum.deadbydaylight.com/en/discussion/comment/2812905#Comment_2812905

    In my experience Gens are always getting done. Gotta rush those gens! 😁

    Wish I had your matches.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2811408#Comment_2811408

    Killer mains are flooding the forums today. Don't you have anything better to do, like some more camping and tunneling probably?

    What’s wrong with those? You know both sides of DbD can use the forum, right?

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2811408#Comment_2811408

    Killer mains are flooding the forums today. Don't you have anything better to do, like some more camping and tunneling probably?

    Don't you have anything better to do than to try and demoralize them for using valid tactics?

  • if DH gets nerfed, then killer mains will complain about SB. if SB gets nerfed, then killer mains will complain about lithe. and the complaints will go on forever with no end in sight. its not hard to imagine, i mean damn you got people here complaining about head-on lmao

  • You have to understand that DBD is no longer a fully asymmetrical horror game. It's been turned into a party game by the devs, where they're focusing on group of friends playing survivor on a friday night rather than those who play daily. They keep releasing 2nd chance, aura reading, information perks, etc. Just to make the life of those friends who play casually easier.

    If a group of friends has a good time against a killer (good time as they don't have to put much effort in winning) they'll keep playing for the night, and hopefully enjoy it to the point where they'll buy cosmetics or the rift.

    That's why a lot of things are broken in the killer side, like OP maps, structure combinations, perk synergies, etc. It's not really that the devs don't care, its just that they don't give much priority to the killer side because they focus more on the other.

    IF devs did play killer side, or at least did more than 2 matches of playtesting before releasing an update we would have never seen CoH, nor we would have seen pre-nerfed boil over (a perk that you could see it was broken the moment you read the description), or Haddonfield wouldn't have been OP since release, or Thompson house wouldn't have had a place where you couldn't get hooked.

    The list goes on, but its clear that the playtesters in the killer side at BHVR are either fully survivor sided or stuck at ash ranks.This has been proven for years now, like it or not.

    As a killer the game isn't designed for you to have much fun but rather serve as an entertainer for the survivors.

  • @NOEDENJOYER said:

    https://forum.deadbydaylight.com/en/discussion/comment/2811475#Comment_2811475

    Let me guess, you play Blight with meta perk and alchemist ring?

    Yeah, of course it's a cake walk lmfao - go play Pig or a mid-tier killer against four decent survivors with COH/DH and come back to me.

    I did and I dont recommend it.

  • @Tiufal said:

    So besides the whiny minority in this forum, most killer have no issues playing against those perks. This is just another case of git gud.

    Wow, it must be nice to be able to speak on behalf of all killer players. I'm particularly interested in where you got your data that "most killers have no issues playing against those perks". Citation please.

  • I do think Dead Hard should be killswitched until they can fix the major bug of it "eating" a killer's power. Fine when you DH you get the iframes but it shouldn't invalidate the killers power, such as Nemmy's tentacles on a pallet. Survivor hits DH as Nemmy whips over a pallet - the hit misses as it should but the pallet doesn't break which it definitely should do.

  • @NOEDENJOYER said:

    How are you supposed to play killer and enjoy it? Every single game you're faced with a healing boon, four DH's and back to back safe pallets on large maps that make downing survivors an actual chore and miserable task.

    You managed to injure a survivor, but make the wise choice to leave them because they're at a strong structure, or to defend a specific generator? Well, don't worry, for all your efforts that injured survivor will become healthy in less than 30 seconds, even though it probably took you that exact time to injure them. And the best part is, there's nothing you can do. Want to go break the boon? Enjoy sacrificing precious generator pressure to remove the boon for a mere 30 seconds before it's inevitably replaced and you've gained nothing as a result.

    Did you manage to outplay a survivor? Well don't worry, they'll simply press E to the safe pallet and reset the entire chase. Don't forget that on any large map, you'll face survivors who will hold W for a solid minute before you can even think about getting past their DH and the countless safe pallets they have back to back.

    Are you struggling to apply pressure because the survivors have an infinite pool of healing via the boon and their second chance perks? Well, suck it up, because that's fair. But don't even think about tunnelling, or camping, because you're scum if you do that.

    Playing killer is so fundamentally unfun against these two perks. COH promotes a tunnelling, camping & nasty playstyle since you can no longer use hit & run tactics. DH makes every chase twice as longer as it should do because it practically grants a survivor with a third health state.

    I've been a killer main since 2019, and I can firmly say the existence of COH & DH has tanked any enjoyment I have for the killer role. I've been playing survivor and been having a blast at how easy it is, even in solo queue.

    Anyone else feel the same way?

    Since the beginning, tunneling, camping, and nasty playstyles have been a thing. CoH changed nothing in this regard.

  • Not much to say besides you are right. A free health state and a free fast teamwide heal everyone can see at all times is simply not fun nor engaging.

  • When boths get nerfed ?

  • @MrCalac123 said:

    Not much to say besides you are right. A free health state and a free fast teamwide heal everyone can see at all times is simply not fun nor engaging.

    It is fun to boon a totem and troll your team by using Raid Shadow Legends instead of CoH.

  • Maybe they should lower the amount of time to reach the next sacrifice stage by 10 seconds in the next PTB and see if that makes things a little more balanced. It doesn't sound like much but hook state economy is the heaviest weight survivors need to balance.

  • At least change boon totems so they aren't highlighted on the map for survivors. The blue area glow and chimes can stay but when its lit up like a Christmas tree for all to see the survivors just run right at it after every hit.

  • @NOEDENJOYER said:

    How are you supposed to play killer and enjoy it? Every single game you're faced with a healing boon, four DH's and back to back safe pallets on large maps that make downing survivors an actual chore and miserable task.

    You managed to injure a survivor, but make the wise choice to leave them because they're at a strong structure, or to defend a specific generator? Well, don't worry, for all your efforts that injured survivor will become healthy in less than 30 seconds, even though it probably took you that exact time to injure them. And the best part is, there's nothing you can do. Want to go break the boon? Enjoy sacrificing precious generator pressure to remove the boon for a mere 30 seconds before it's inevitably replaced and you've gained nothing as a result.

    Did you manage to outplay a survivor? Well don't worry, they'll simply press E to the safe pallet and reset the entire chase. Don't forget that on any large map, you'll face survivors who will hold W for a solid minute before you can even think about getting past their DH and the countless safe pallets they have back to back.

    Are you struggling to apply pressure because the survivors have an infinite pool of healing via the boon and their second chance perks? Well, suck it up, because that's fair. But don't even think about tunnelling, or camping, because you're scum if you do that.

    Playing killer is so fundamentally unfun against these two perks. COH promotes a tunnelling, camping & nasty playstyle since you can no longer use hit & run tactics. DH makes every chase twice as longer as it should do because it practically grants a survivor with a third health state.

    I've been a killer main since 2019, and I can firmly say the existence of COH & DH has tanked any enjoyment I have for the killer role. I've been playing survivor and been having a blast at how easy it is, even in solo queue.

    Anyone else feel the same way?

    Yep I feel the same way, and lots of others do too. Just look at Steam Chart player numbers and survivor queue times since COH and SBMM were introduced to see how players really feel about these changes

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