Why is toy sword for twins getting nerfed

It was the only way to really be able to hit people with victor who would continually circle around objects because the charge isn't fast enough. Now it's even harder with the nerf

Comments

  • @legrosporc69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2759684#Comment_2759684

    Its the same losing that 0.05 can be the difference between getting validated or not or just hitting a survivor who run around a rock or tree.

    The only reason the number are bigger in my example its because BT is 12 second instead of 0.25. The perk getting nerf by 20% can make the difference between the survivor making it to the pallet or not.

    I have to ask.

    Did you actually play the ptb to see how much difference it makes? Or are you just assuming it does?

  • @jokere98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2759024#Comment_2759024

    3 there is a q&a where they made a comment they were gonna change the doctor because they hated to play against them 🤷🏼‍♂️

    what Q&A was that? Really curious to read/hear it

    Not sure what day or month it was tho.

    But it was after the changed either spirit or nurse.

    1 of the devs said "now we have changed her i was thinking, who else do i hate to play against"

    So you'll have to dig a bit to find it but trust, it is there.

  • Because they found out that there are still 5 people playing them and need to fix that

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/305866/why-is-toy-sword-for-twins-getting-nerfed

    Because survivor is good and killer is bad.

    That's the BHVR logic.

    Can't blame them tbh as they want to keep the majority of the playerbase happy so they will buy more survivor cosmetics 🤷🏼‍♂️

    Let's not with the bhvr bias, we all know their only bias is toward themselves, if it's gon a be an us vs them why don't we make it a player vs developers since bhvr has no idea what they're doing.

  • Because someone at the BHVR office got killed by a sweaty Twins and cried like a baby for nerfs.

    This kind of situation also happens in popular games like LoL. The person in charge of the balance team is a mage main player and that explains why mages are so broken there. Now veterans of the game call it League of Oneshot

    Life is unfair my friend

  • Crying…I’m still gonna try to main twins because they’re so fun but :(

  • Why it was nerfed? It was clearly OP or BHVR just thought it was a good idea. I'm not sure lmao

  • Because it was obscenely broken and utterly overpowered. I cant believe it took this long to tweak that busted add on.

  • The nerf was only 0,05 seconds, it will barely make a difference. I'm pretty sure these last changes are just BHVR telling "hey, Twins players? We ######### hate you. Uninstall"

  • I am not sure but...I think this here is the best option:

    @ShinobuSK said:

    Because they found out that there are still 5 people playing them and need to fix that

    They have a problem with Twins in that they are not fun to play as or to play against. Most people dislike them for one reason or the other. Killerwise Twins are clunky and you can grab yourself a coffee after downing a survivor with Viktor, then clean the kitchen after the second down and play a game of chess or two and then come back for your switch between Charlotte and Viktor. Survivor wise you are on the ground and can hold M1 to recover while waiting for Charlotte to slowly walk across the map on Red Forest to pick you and your teammate up. If you do not have Boon: Exponential or more common UnbreakaBill it is now you turn to find something while waiting for the pick up...

    While their design is pretty cool, the fact that these tons of delays exist make them hell for the game. Now until they fix them, they nerf them into the ground so that people play less against them, get hit less and never get to see the flaws...

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2759375#Comment_2759375

    If that was the case i would agree with you.

    It isn't though. It's 0.05 seconds.

    If they shadownerfed it nobody would see the difference

    but that is the case? taking 0.5s out of 1s is actually a huge deal lol

  • @Dstorv said:

    https://forum.deadbydaylight.com/en/discussion/comment/2759662#Comment_2759662

    but that is the case? taking 0.5s out of 1s is actually a huge deal lol

    Read it again

    0.05 seconds

    It's 1/6th of a avarage human blink. it's a little bit more then a single frame on console. Most likely if you play the exact same way everything will be the same cause pressing m1 takes longer then 0.05 seconds. If you are above 30 you probably won't be able to see the difference.

    If this was a fighting game this would matter. It isn't though. That fraction of a fraction of a seconds just doesn't matter in almost all cases in dbd. Most of the time twin players don't even pounce with Victor instantly but wait untill they know for sure they'll hit the survivor so toy sword was honestly overrated in general.

    Which honestly makes me more upset. It really feels as if it's not to actually nerf twins but as a reminder that they don't like them and anyone playing them

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2760559#Comment_2760559

    Read it again

    0.05 seconds

    It's 1/6th of a avarage human blink. it's a little bit more then a single frame on console. Most likely if you play the exact same way everything will be the same cause pressing m1 takes longer then 0.05 seconds. If you are above 30 you probably won't be able to see the difference.

    If this was a fighting game this would matter. It isn't though. That fraction of a fraction of a seconds just doesn't matter in almost all cases in dbd. Most of the time twin players don't even pounce with Victor instantly but wait untill they know for sure they'll hit the survivor so toy sword was honestly overrated in general.

    Which honestly makes me more upset. It really feels as if it's not to actually nerf twins but as a reminder that they don't like them and anyone playing them

    ah thats my bad. for some reason i thought the addon decreased the charge time by 1s and they were nerfing it to 0.5s.

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