Are Killer mains Actually dropping out?

People on these forums and Reddit are often seen complaining that killer mains are giving up and dropping out, which is increasing queue times, apparently ever since SBMM was released, and even more after the Hour of the Witch (boons) Update.

Personally, I don't really think that's the case, because honestly I believe the reason for longer queues has more to due with how the SBMM system is matching up players, and not for lack of players. Still, this game has been bleeding players on the steam charts since August, totaling about 18,000+ dropping off between August and the end of December last year, and lowering the average players online from 51k to around 40k per day for just this last month.

What I would be interested in seeing more than anything, is if the complaints that killers are dropping out is substantiated or not. Anyone else want to see a statistic sheet that shows the Avg Killer vs. Avg Survivor population vs. Overall player avg ever since SBMM was released? It would also be nice to see how many players switched roles over that same period of time as well, but that might be asking too much.

I'm betting the statistic will show that, No, killers aren't dropping out anymore than survivors, and that it's only the general population of players that are lowering due to either the seasonal average or if any recent updates have had a negative impact on the game experience overall.

Hopefully the devs already have a few statistic sheets like that, are already working on solutions to stop this bleed asap, and get the games population health back up to where it was.

Either way, It's a statistic I'd love to see to put an end to all of these complaints once and for all. Even more than that, the devs giving us that statistic through their transparency of the issue, would also reassure us, the players, that the devs know where the problems lie and are working hard to fix it.

Would Anyone else be interested in this?

Comments

  • @ThanksForDaily said:

    The "I'm quitting" killer main posts are just threats directly towards the devs. "Look devs, Im quitting. The game is unfair, survivor bad"

    And 9/10 still playing.

    "9/10 still playing". Steam player count begs to differ. I play on PS4/PS5 and a lot of the people on my friends list have stopped playing all together or only play SWF.

    I haven't played Killer in over 2 years myself. It is obvious there is, in some form, a lack of Killer players.

    SBMM working in anyway wouldn't cause it to take so long to get Killer matches, especially after knowing (from the QnA) that they put some(an at times too much) weight on speed of finding a match. Including creating a match where there is a complete imbalance and one side's numbers show they'll stomp the other.

  • @gilgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2758772#Comment_2758772

    You can also see an 18% dip in players in August when the sbmm came out so I think there might be a slight correlation.

    In august the drop in the player is because the hype for the RE was over the sbmm was not out yet. The sbmm release at the same time of pinhead and that is in september you can see it was the more or less the same for september and october. In november everything change the boon were out and killer are unhappy with the balance so a lot of player leave it could be because of the sbmm too people could have gotten burn out of it.

    The reason i believe its the balance is because when they nerf DS you could see an increase of 7% in the player. That why i believe the balance play a huge role for keeping the player actif in the game.

  • @legrosporc69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2764570#Comment_2764570

    In august the drop in the player is because the hype for the RE was over the sbmm was not out yet. The sbmm release at the same time of pinhead and that is in september you can see it was the more or less the same for september and october. In november everything change the boon were out and killer are unhappy with the balance so a lot of player leave it could be because of the sbmm too people could have gotten burn out of it.

    The reason i believe its the balance is because when they nerf DS you could see an increase of 7% in the player. That why i believe the balance play a huge role for keeping the player actif in the game.

    Balance im sure absolutely plays a role but you also have to remember that they were doing a lot of experiments SBMM and then they announced it was coming to live, I thought it did come out in august but yeah im wrong on that one.

  • @TWiXT said:

    People on these forums and Reddit are often seen complaining that killer mains are giving up and dropping out, which is increasing queue times, apparently ever since SBMM was released, and even more after the Hour of the Witch (boons) Update.

    Personally, I don't really think that's the case, because honestly I believe the reason for longer queues has more to due with how the SBMM system is matching up players, and not for lack of players. Still, this game has been bleeding players on the steam charts since August, totaling about 18,000+ dropping off between August and the end of December last year, and lowering the average players online from 51k to around 40k per day for just this last month.

    What I would be interested in seeing more than anything, is if the complaints that killers are dropping out is substantiated or not. Anyone else want to see a statistic sheet that shows the Avg Killer vs. Avg Survivor population vs. Overall player avg ever since SBMM was released? It would also be nice to see how many players switched roles over that same period of time as well, but that might be asking too much.

    I'm betting the statistic will show that, No, killers aren't dropping out anymore than survivors, and that it's only the general population of players that are lowering due to either the seasonal average or if any recent updates have had a negative impact on the game experience overall.

    Hopefully the devs already have a few statistic sheets like that, are already working on solutions to stop this bleed asap, and get the games population health back up to where it was.

    Either way, It's a statistic I'd love to see to put an end to all of these complaints once and for all. Even more than that, the devs giving us that statistic through their transparency of the issue, would also reassure us, the players, that the devs know where the problems lie and are working hard to fix it.

    Would Anyone else be interested in this?

    Its an interesting question actually because as many have said its probably overblown. I've currently given up playing killer all together and focusing on survivor. Overall a very stressless experience

1 2 3 4 ›