What do you guys think of the potential handholding for Survivors?

This particular case.

"One feature we are experimenting with is a status icon next to each Survivor’s portrait in the HUD that lets you know what they are doing. This way, solo Survivors can base their decision around what their teammates are doing, and partial groups get a better idea of their solo teammates’ contributions, making everyone feel like more of a team. This is something that can already be easily conveyed with a quick callout over voice chat, but is currently not available to solo Survivors. Once again, this is a very early preview- so early that we’re still discussing this internally. Feel free to share your thoughts, but please keep in mind that none of this is final or confirmed. Depending on how things go, this feature may be changed or scrapped entirely before it ever sees the light of day. We wanted to be open about this and keep you in the loop: The gap between solo Survivors and groups is not going under the radar, it’s something we’re actively working on"

I think the thought process behind is disastrous. This coming from someone who has been playing Solo queue for years. I don't think Survivor should be hand held because they have the game sense of a potato. I want the average survivor to improve not because they're spoon fed every information in the game on a magical hud. I don't care if this closes the gap between Randoms and SWF. Go use Kindred or rely solely on game sense.

If some killers can figure out Survivor movement without any information perk at all WITH a first person perspective you can too with Third person camera and I have been doing so with enough accuracy to get consistent 3-4 man escapes and this is with randoms. My best memories in this game is clicking with randoms like we were navy seals and getting out alive

Map awareness is a skill and they're destroying it with this hand holding.

Also keep in mind this isn't final but I'm just putting my thoughts out there. I don't want this in the game.

Comments

  • If they want to give survivors the information they need how about players start using Kindred, Bond and/or Empathy more instead of doing nothing about all these selfish meta perks (excluding Borrowed Time). That's the biggest problem in solo queue, majority of players don't trust each other so they run perks that only works for themselves. Don't get me wrong it's understandable but it's the core of the problems.

  • @HexSorrow said:

    If they want to give survivors the information they need how about players start using Kindred, Bond and/or Empathy more instead of doing nothing about all these selfish meta perks (excluding Borrowed Time). That's the biggest problem in solo queue, majority of players don't trust each other so they run perks that only works for themselves. Don't get me wrong it's understandable but it's the core of the problems.

    Make those basekit because that is pretty much what SWFs do, and rework open handed entirely.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2768041#Comment_2768041

    Perk coordination doesn't really help again all you need to do well in this game is learn how to buy time for your teammates and drag the killer away from important objectives. Ergo Hook and Gen getting worked on. Maybe players need to actually git gud? Give that a thought.

    As someone who played with Random teammates and SWF you can do pretty much all of this with Solos again just equip Kindred if you have zero game and map sense. The game is inherently broken by itself. It completely has nothing to do with SWF being the way it is but they do show the game's fault's in its entirety. I played with a Ton of SWF out of curiosity and the team can be entirely dog crap with a one or two guys being somewhat decent loopers but because they know when to hold m1 they can get out alive because again the killers can't realistically chase four survivors. You can do this with Solo again equip Kindred.

    Dead by daylight isn't an intricate competitive game that everyone has to be on Comms to win matches, You need to hold M1 and be decent loopers that's it.

    Your 'underperforming' killers are balanced according to kill rates so I don't know what you're on about and some known joke of a killers Freddy and Cenobite are arguably overpowered so they deserve to nerf. Again statistics are bonkers.

    I really, really disagree.

    Take Kindred for example.

    Incredible, but only 1 person needs to bring it.

    Ditto CoH. And that means nobody needs Self Care.

    Then you get really crazy shenanigans like 4man Sabo/Boil Over comps who are nearly unhookable on most maps.

  • It's completely fine. It'll probably only tell you 3 different things max, and bringing Solo Queue closer to SWF is going to help balancing decisions a ton.

  • @CleanseThis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2767827#Comment_2767827

    The data you just posted is considered "bad" data. It's completely archaic in it's findings and doesn't take into account massive variables IE: hooks vs kills. Even during the Q&A the devs said Nurse wasn't the worse killer, but that contradicts what the stats show.

    The stats dont show that she is the worst killer - the stats show that she is one of the most diversified killers in the game, which results in her lower kill-rate.

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