clownster2000
clownster2000
About
- Username
- clownster2000
- Joined
- Visits
- 189
- Last Active
Comments
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@OrangeBear said:
Party totems reveal your aura after you interact with one and the peakaboo card reveals everyone's aura
Thats so mean ######### lol
thank you though i was very confused
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i was at like 1.8 million😭
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For every solo queue Skull Merchant game I've had, at a certain point she gets just as bored as the survs and chases somebody. Then you hit those gens. The only real way to crack her besides that is great coordination (From my experience)
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Happened to me like a month ago, can confirm
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he's my little scrunkly wunkly
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dbd fans when they see a character that they don't think is hot
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wuzzat
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To me, it seems like the meta survivor perks cover pretty much all the bases for meta. Anti-Slug, Anti-Tunnel, Anti-Camp, and Pro-Loop. Those seem like they do everything meta perks for survs should. Whenever anything else has entered, i.e. Anti-Hook (Boil Over) and Anti-Being-Injured (CoH), it's turned out quite badly.
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Shadow Step is annoying on some maps but aside from that I think most of them are fine. COH is the problem child
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I'm here from the future... you happy with Sadako?
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Huntress and Blight can absolutely be outplayed. Blight less so, and Huntress' hitboxes are indeed wonky, but maybe consider that you still have things to learn playing against them.
Artist, on the other hand....
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Hag and Trapper. Any trapping killers tend to make me very sad.
On the other hand, playing them makes me feel like god.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2802792#Comment_2802792
I'm not sure if I've ever heard anyone say that Survivors should be punished for leaving the gen as a Killer approaches.
Because Survivors think they should have everything work in their favor.
If you think about it, instead of brushing me off, you'd understand what I mean; It's punishing Survivors who don't leave early. The ones who have to SPRINT AWAY because the Killer is 10 meters away.
But, again, you think it's a 'QoL' thing because clearly nothing in this game should favor Killers in any way, shape, or form. Anything that does is CLEARLY an oversight and needs to be fixed.
This happens if you walk away from a gen. This happens if you run away from a gen. This happens if you walk or run away from a gen and the killer is nowhere near you. It's not a punishment or reward for anything, it's just bad game design. If you like that the bad game design benefits you, feel free to. Plenty of people on here do. But come on, you sound ridiculous.
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@Brokenbones said:
Top right, click your current avatar
'Edit profile'
Then on the sidebar there's an option that says "Change my picture"
From there it should be a piece of cake
Thanks a million!
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Seeing an Oni just fills me with joy
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It's completely fine. It'll probably only tell you 3 different things max, and bringing Solo Queue closer to SWF is going to help balancing decisions a ton.

