HexSorrow
HexSorrow
About
- Username
- HexSorrow
- Joined
- Visits
- 11
- Last Active
Comments
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@SOULWARRIOR71K said:
And I’ll still smack you off the hook and watch you run off to mend. Now what? Lol.
That seems more like a "I'm going to ruin people's game by camping, no matter what Behaviour throws in my face" problem.
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@Boss said:
But what is "near"?
Don't know. I'm not good with numbers. Probably something like 12-16 metres.
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Autodidact (######### tier perk but I love it when you get the early skill checks)
Empathy or Aftercare (if you are good at looping),
Bite the Bullet (Stealth heals)
Distortion (to check if killer has Nurse's Calling/BBQ and Chili/ Lethal Pursuer) or Overcome (to get away asap or take a protection hit and run away)
Taking a medkit with you is useful when using Overcome and Bite the Bullet.
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@Bran said:
Biggest problem is survivor(s) going to contest the unhook in view of the killer. A single survivor is more manageable, but multiple isn't as much so.
If this effect works then if survivors enter the area the effect lessens. Makes it so it puts them in this situation "you have endurance, get the unhook or lose it".
If multiple survivors are in the area it means they are not doing gens which is a win for the killer.
@Marc_go_solo said:
I don't like this as a basekit idea, but as a perk it would be a nice perk to have. However, there should also be a caveat that this effect does not increase endurance if a survivor also is within a set radius.
True, that could work.
@Dead_Harder said:
I dont wanna be an a$$ but is the 10 second base kit with 110% move speed not enough for you?
From the amount of forum posts about killers that camp and tunnel nowadays, apparently it isn't enough.
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Numbers are not definite. I don't know what would be balanced. But I hope people get the idea.
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If they want to give survivors the information they need how about players start using Kindred, Bond and/or Empathy more instead of doing nothing about all these selfish meta perks (excluding Borrowed Time). That's the biggest problem in solo queue, majority of players don't trust each other so they run perks that only works for themselves. Don't get me wrong it's understandable but it's the core of the problems.
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Why is this game not looking into how many hours (in total and in the last month or so) each player has in this game then combine it with your rank?