More Scourge Hooks Based on Map

Thoughts on having more scourges based on the map? After now swapping out pop for pain resonance on all my builds I find that on maps like the Game, Mothers, RPD and even the new map the scourges are either on the corners of the map or one side sometimes making it difficult to get good value out of the hooks. Should 1 more scourge be allowed to spawn on larger maps?

Comments

  • Just make the basement hooks scourge hooks as well when running the perk and scourge hooks can never break. That would solve the problem.

  • @Blueberry said:

    Just make the basement hooks scourge hooks as well when running the perk and scourge hooks can never break. That would solve the problem.

    I don’t know if basement hooks should be Scourge hooks by default, but I’ve been pulling for a revamp of Monstrous Shrine to read

    • Rescues off basement hooks take 2/3/4 seconds longer
    • You can always see the basement hook auras
    • All basement hooks count as Scourge hooks for related perks

    That would give Monstrous Shrine some better abilities and also let it synergize with Scourge Hook perks.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684399#Comment_2684399

    I don’t know if basement hooks should be Scourge hooks by default, but I’ve been pulling for a revamp of Monstrous Shrine to read

    • Rescues off basement hooks take 2/3/4 seconds longer
    • You can always see the basement hook auras
    • All basement hooks count as Scourge hooks for related perks

    That would give Monstrous Shrine some better abilities and also let it synergize with Scourge Hook perks.

    i dont think they will ever do ur first point since basement trapper/hag/bubba would automatically be a deathsentence if saves took longer

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684452#Comment_2684452

    i dont think they will ever do ur first point since basement trapper/hag/bubba would automatically be a deathsentence if saves took longer

    They literally do nothing related to increasing your likelihood of dying in the basement.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684458#Comment_2684458

    They literally do nothing related to increasing your likelihood of dying in the basement.

    sorry? could you rephrase that little. i dont quite understand

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684462#Comment_2684462

    sorry? could you rephrase that little. i dont quite understand

    No matter which scourge hook perk they are running none of their effects make you more likely to die in the basement as you were saying.

    "trapper/hag/bubba would automatically be a deathsentence if saves took longer"

    This statement doesn't make any sense in other words.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684399#Comment_2684399

    I don’t know if basement hooks should be Scourge hooks by default, but I’ve been pulling for a revamp of Monstrous Shrine to read

    • Rescues off basement hooks take 2/3/4 seconds longer
    • You can always see the basement hook auras
    • All basement hooks count as Scourge hooks for related perks

    That would give Monstrous Shrine some better abilities and also let it synergize with Scourge Hook perks.

    This is a bad idea as this further encourages basement camping, ie the complete opposite of what they want to do. It encourages "un-fun" game play. That isn't good design.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684399#Comment_2684399

    I don’t know if basement hooks should be Scourge hooks by default, but I’ve been pulling for a revamp of Monstrous Shrine to read

    • Rescues off basement hooks take 2/3/4 seconds longer
    • You can always see the basement hook auras
    • All basement hooks count as Scourge hooks for related perks

    That would give Monstrous Shrine some better abilities and also let it synergize with Scourge Hook perks.

    Eh, but then you'd be pretty much forced into agitation with monstrous shrine (if you don't want a dead perk slot), and then the scourge hooks, and that's a lot just to get around "hook RNG is dumb".

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684452#Comment_2684452

    This is a bad idea as this further encourages basement camping, ie the complete opposite of what they want to do. It encourages "un-fun" game play. That isn't good design.

    yes i agree. i thought u meant something else

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684399#Comment_2684399

    I don’t know if basement hooks should be Scourge hooks by default, but I’ve been pulling for a revamp of Monstrous Shrine to read

    • Rescues off basement hooks take 2/3/4 seconds longer
    • You can always see the basement hook auras
    • All basement hooks count as Scourge hooks for related perks

    That would give Monstrous Shrine some better abilities and also let it synergize with Scourge Hook perks.

    This is brilliant and i'd run it for sure.

  • Honestly, there should be 5 hooks baseline and basement hooks should also apply scourge effects, and monstrous shrine should be retroactively turned into a scourge hook.

  • # of hooks should stack for each perk equipped

  • No.

    Thanks for playing, be sure to buy this shiny new Survivor and her busted Boons :)

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684452#Comment_2684452

    This is a bad idea as this further encourages basement camping, ie the complete opposite of what they want to do. It encourages "un-fun" game play. That isn't good design.

    The whole point of Monstrous Shrine though is getting extra benefit for using the basement. The problem with the perk right now is its current effect is worthless. I’m totally open to suggestion on other ways to revamp the perk.

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684452#Comment_2684452

    Eh, but then you'd be pretty much forced into agitation with monstrous shrine (if you don't want a dead perk slot), and then the scourge hooks, and that's a lot just to get around "hook RNG is dumb".

    Not necessarily, you don’t always need Agitation to reach the basement. Or if you do use Agitation and Shrine but not a Scourge hook you at least still get the benefit of seeing the hooks during chases to try and zone people toward them and having it be more likely to get a trade on a rescue.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684473#Comment_2684473

    The whole point of Monstrous Shrine though is getting extra benefit for using the basement. The problem with the perk right now is its current effect is worthless. I’m totally open to suggestion on other ways to revamp the perk.

    So basically as you mentioned we want to reward basement hooks but not with further encouragement to camp the basement. Encourage "fun" game play. Basement hooks are quite valuable so the reward needs to be good enough to incentivize leaving it.

    -After hooking a survivor in the basement and reaching 16 meters from the hook the killer gains Undetectable. This effect persists as long as the survivor is still on the basement hook and the killer is outside 16 meters. The survivor being rescued, dying, or the killer entering 16 meters disables it.

    Note that the killer entering the hook radius deactivates the Undectable but not the perk. IE once he leaves the hook radius it activates again (as long as the survivor is still on the hook of course).

    This may seem very strong but basement hooks are not common typically and the incentive to let their hook be rescued for free needs to have a high enough reward to encourage it. After all he could have just stayed there and secured a kill.

    The numbers can also be tweaked so 16 meters may be too short. Focus more on the concept as a whole.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2685038#Comment_2685038

    So basically as you mentioned we want to reward basement hooks but not with further encouragement to camp the basement. Encourage "fun" game play. Basement hooks are quite valuable so the reward needs to be good enough to incentivize leaving it.

    -After hooking a survivor in the basement and reaching 16 meters from the hook the killer gains Undetectable. This effect persists as long as the survivor is still on the basement hook and the killer is outside 16 meters. The survivor being rescued, dying, or the killer entering 16 meters disables it.

    Note that the killer entering the hook radius deactivates the Undectable but not the perk. IE once he leaves the hook radius it activates again (as long as the survivor is still on the hook of course).

    This may seem very strong but basement hooks are not common typically and the incentive to let their hook be rescued for free needs to have a high enough reward to encourage it. After all he could have just stayed there and secured a kill.

    The numbers can also be tweaked so 16 meters may be too short. Focus more on the concept as a whole.

    I get the idea mechanically, but Undetectable far away from the basement seems like maybe it’s a thematic mismatch? What about if instead survivors who are rescued and/or rescue a person from the basement suffer a condition, maybe becoming Mangled or Oblivious or Blind or have an action speed penalty, etc? Or hooking in the basement builds up tokens that impact the game, kind of like Dying Light building up gen regression?

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2685152#Comment_2685152

    I get the idea mechanically, but Undetectable far away from the basement seems like maybe it’s a thematic mismatch? What about if instead survivors who are rescued and/or rescue a person from the basement suffer a condition, maybe becoming Mangled or Oblivious or Blind or have an action speed penalty, etc? Or hooking in the basement builds up tokens that impact the game, kind of like Dying Light building up gen regression?

    "I get the idea mechanically, but Undetectable far away from the basement seems like maybe it’s a thematic mismatch?"

    It actually is thematic because he's gaining undetectable from making an offering to his shrine. The power is bestowed by his offering.

    "What about if instead survivors who are rescued and/or rescue a person from the basement suffer a condition, maybe becoming Mangled or Oblivious or Blind or have an action speed penalty, etc?"

    They never want to do action speed penalties as a generally note as they typically deem that as "un-fun" and cab be stacked with others. Blindness is a garbage status effect in general. Oblivious would be tough to make worth running the perk. Like even if we said you get a minute of Oblivious when a survivor rescues someone from the basement, that would still sound just okayish and I doubt people would run that. Basement hooks are pretty situational which forces the effect to need to be quite strong to be worth running. Mangled on the hooks is just making it a scourge hook basically.

    "Or hooking in the basement builds up tokens that impact the game, kind of like Dying Light building up gen regression?"

    I like the idea of an effect from hooking someone in the basement that is only rewarding on leaving the basement to give encouragement for basement hooks, but not camping them. This makes me shy away from just "hook them in the basement and you get this benefit", because now he's still just standing there staring at the hook.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2685167#Comment_2685167

    "I get the idea mechanically, but Undetectable far away from the basement seems like maybe it’s a thematic mismatch?"

    It actually is thematic because he's gaining undetectable from making an offering to his shrine. The power is bestowed by his offering.

    "What about if instead survivors who are rescued and/or rescue a person from the basement suffer a condition, maybe becoming Mangled or Oblivious or Blind or have an action speed penalty, etc?"

    They never want to do action speed penalties as a generally note as they typically deem that as "un-fun" and cab be stacked with others. Blindness is a garbage status effect in general. Oblivious would be tough to make worth running the perk. Like even if we said you get a minute of Oblivious when a survivor rescues someone from the basement, that would still sound just okayish and I doubt people would run that. Basement hooks are pretty situational which forces the effect to need to be quite strong to be worth running. Mangled on the hooks is just making it a scourge hook basically.

    "Or hooking in the basement builds up tokens that impact the game, kind of like Dying Light building up gen regression?"

    I like the idea of an effect from hooking someone in the basement that is only rewarding on leaving the basement to give encouragement for basement hooks, but not camping them. This makes me shy away from just "hook them in the basement and you get this benefit", because now he's still just standing there staring at the hook.

    I guess I should clarify that I don’t see Undetectability so much as something the Entity is bestowing as something the killer is doing themselves. Making all the survivors Oblivious feels like a better fit in that case?

    Also just standing staring at the hook to get tokens from hooking sounds counterproductive, you would want to go get more people to hook more often to get more tokens. If you just facecamp you don’t get as many tokens built up.

    P.S. Either way we definitely agree that the current version is worthless.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2685217#Comment_2685217

    I guess I should clarify that I don’t see Undetectability so much as something the Entity is bestowing as something the killer is doing themselves. Making all the survivors Oblivious feels like a better fit in that case?

    Also just standing staring at the hook to get tokens from hooking sounds counterproductive, you would want to go get more people to hook more often to get more tokens. If you just facecamp you don’t get as many tokens built up.

    P.S. Either way we definitely agree that the current version is worthless.

    "I guess I should clarify that I don’t see Undetectability so much as something the Entity is bestowing as something the killer is doing themselves. Making all the survivors Oblivious feels like a better fit in that case?"

    Sounds good.

    "Also just standing staring at the hook to get tokens from hooking sounds counterproductive, you would want to go get more people to hook more often to get more tokens. If you just facecamp you don’t get as many tokens built up."

    You actually do get more tokens as people come to save. If they didn't on average come more often it wouldn't be effective and people wouldn't do it constantly, which is why they do.

    "P.S. Either way we definitely agree that the current version is worthless."

    Sounds like it lol