Nerf for Boon: CoH and Buff for Self-Care

Nerf for Cirle of Healing:

  • No longer gives bonuses to healing speed.
  • Unlocks the ability to heal yourself with a speed at 90/95/100% rate
  • Boon perks also has a cooldown for 30 seconds after the killer snuffs the totem.

Buff for self care:

  • Unlocks the ability to heal yourself with a speed at 75% rate.
  • Increases the efficiency of Med-Kit by 20/25/30%.

Comments

  • Whoa. A thirty second cooldown? That's vastly impactful. Dead perk after that probably.

  • No, the perks don't need a nerf or buff.

  • I think main issue of CoH is that everyone can self-care without a perk, so this doesn't do much and 30 seconds is nothing.

  • @AbsolutGrndZer0 said:

    No, the perks don't need a nerf or buff.

    There is zero reason to run Self-Care over CoH, except for if you don't have the character to get CoH yet.

    Self Care takes 32 seconds to heal, increases med-kit use by 20%.

    CoH takes 14 seconds to bless a totem, then another 16 seconds to heal, for 30 seconds total (2 less than Self-Care). From that point forward, you and everybody else on your team gets Self-Care at double the speed. It ALSO increases med-kit use by 100%.

    There is literally no reason for Self-Care to be in the game anymore.

  • @AbsolutGrndZer0 said:

    No, the perks don't need a nerf or buff.

    I don’t have an opinion on Self-Care but Circle of Healing does probably need to have its healing speed reduced.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2685220#Comment_2685220

    There is zero reason to run Self-Care over CoH, except for if you don't have the character to get CoH yet.

    Self Care takes 32 seconds to heal, increases med-kit use by 20%.

    CoH takes 14 seconds to bless a totem, then another 16 seconds to heal, for 30 seconds total (2 less than Self-Care). From that point forward, you and everybody else on your team gets Self-Care at double the speed. It ALSO increases med-kit use by 100%.

    There is literally no reason for Self-Care to be in the game anymore.

    One important thing is, like on Inner Strength, that you need to find a totem first, which can waste a lot of time. Also going there wastes time, Selfcare can be used everywhere.

    But I agree that the healing boost is kinda overkill

  • @PlayTwink said:

    Nerf for Cirle of Healing:

    • No longer gives bonuses to healing speed.
    • Unlocks the ability to heal yourself with a speed at 90/95/100% rate
    • Boon perks also has a cooldown for 30 seconds after the killer snuffs the totem.

    Buff for self care:

    • Unlocks the ability to heal yourself with a speed at 75% rate.
    • Increases the efficiency of Med-Kit self-heal by 20/25/30%.

    I think the 100% bonus speed to healing another survivor is fine (its like we'll make it). The problem is more with the healing speed boost towards self heals: medkits heal speed shouldn't be increased at all / self healing speed should be the same for self care and circle of healing (whether you make it 50% or 100% of the normal healing speed).

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2685220#Comment_2685220

    There is zero reason to run Self-Care over CoH, except for if you don't have the character to get CoH yet.

    Self Care takes 32 seconds to heal, increases med-kit use by 20%.

    CoH takes 14 seconds to bless a totem, then another 16 seconds to heal, for 30 seconds total (2 less than Self-Care). From that point forward, you and everybody else on your team gets Self-Care at double the speed. It ALSO increases med-kit use by 100%.

    There is literally no reason for Self-Care to be in the game anymore.

    Not every perk is usable in every situation, plus if the killer snuffs out the boon or you have a zealous person who cleanses all the totems, Self-Care works everywhere on the map.