The Artist has counterplay

After seeing some players complaining that The Artist doesn’t have a counteplay, I am convinced that these people have started playing DbD recently or they never evolved their survival skills. The Old Spirit with Stridor, Pyramid Head at his release, these were killers without any counterplay... Carmina is far from this status.

Playing with her and against her, I noticed some interesting things that can be used as a counterplay:

1. Run away from loops when possible. Carmina slows down while positioning her crows, this gives a opportunity to leave the loop.

2. Avoid map edges. Leaving loops is the strongest strategy,  but this is more complicated to do in map edges loops, so avoid these places, it is just as overwhelming as Pyramid Head and Huntress.

3. Remove crows immediately. I noticed that several survivors forget to repel, and this means that their auras will be shown constantly, making them easy targets for the Artist.

4. Be unpredictable if you aren’t in her line of sight. I noticed that after being attacked by crows at a long distance, some survivors just run in a straight line. This makes The Artist's prediction easier to get right. Performing random moves will make it harder for her to hit crows if she's not in line of sight (and this will only work if you're repelling them).

5. Destroy the crows if possible. The nerf came to be used by the survivors.

She's a killer who requires some intelligence to go against, not just running around pallets.

Comments

  • Nevermind nerfing the artist. I'm glad she doesn't have a passive like pin head and Freddy. The crows are counterable for the most part, dodgeable at least as well. Change the darn map god i hate that map.

  • @IlliterateGenocide said:

    Another killer where we gotta hold w to "counter".

    Yep and killers are complaining about that too. Well - this is where devs brought us.

  • Yeah, really. They're good points and they can't be argued with.

  • As someone who has pretty much been only playing Artist since she dropped, these are my tips for survivors:

    Don't jump straight on a gen at the start of the match - the first thing I usually do is send crows to the 3 furthest gens for info. Wait a few seconds.

    Repel crows when they are on you. Repeat: REPEL THE CROWS.

    Don't stand still while repelling, run, but NOT IN A STRAIGHT LINE. Long range sniping is exceedingly difficult if you zig zag.

    Destroy crows w/flashlight when possible.

    Be willing to leave loops, but wait until Artist starts setting crows, it will eat her time.

    Abandon short pallet loops, they WILL get you downed.

    Be unpredictable with your movements. Most survivors are conditioned to loop in a very predictable way, you can use this against the Artist, whose effectiveness depends a great deal on prediction. Reverse direction, change your running/walking speeds, stop randomly, etc.

    That last one is the most important; the teams that have really given me a hard time were the ones clearly willing to abandon their typical stats and adapt.

    She has weaknesses. If you can't adapt, that's not on the killer or killer design, that's on you.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2670929#Comment_2670929

    https://forum.deadbydaylight.com/en/discussion/comment/2670944#Comment_2670944

    If you think that's free, than I am not sure if you played her yourself. Survivors that are not standing still and are farther away from you are still not easy to hit, even with three crows.

    I am also not quite sure if you've already played against her, but survivors do get a sound queue whenever the Artist sends her crows flying, and it is map wide. I've been able to dodge these crows a few times while on gens already because of it.

    I am also not sure how she can place crows at a hook to injure a survivor for free. First of all, she can't place crows within 10 meters of a hooked survivor. And in order to injure the survivor that is rescuing, or down the hooked survivor, she would have to place two crows in the direction of the hook, and with enough distance, so there is enough delay between the two crow swarms hitting the survivor, because survivors are immune to any further crow swarms for a very short time after getting hit by a swarm. Smart survivors will just move away from that position immediately and then not get hit by the second crow swarm.

    Nothing about her is free. She can not easily get an injure with two crow swarms, because she has to place them with some distance between them, and survivors can easily dodge the swarms. There is a risk, it can be rewarding, and there is a fairly high cooldown as well, when you use two and especially 3 crows at once. In fact, if you use 2 crows, the cooldown of the Artist ability is 9 seconds. 12 seconds if she uses three crows. The repel action takes 8 seconds. So if she uses two or more crows to swarm a survivor, she won't be able to injure the survivor before they repel the crows.

    Pretty much all of this. This is also another prime example of why people need to play both sides before making a federal case for nerfing.

    Scoring a cross map injure with crows takes a time to line things up and would still require the survivor to be an absolute potato. Downing a health survivor cross map would pretty much require the survivor to be afk.

    Against survivors with any awareness at all, the distance crow hits ONLY get you info.

  • @TransverseCaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/2675032#Comment_2675032

    Yeah, really. They're good points and they can't be argued with.

    Ok i am just surprised, it's not what I am used to, especially on this forum.

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