The Artist has counterplay
After seeing some players complaining that The Artist doesn’t have a counteplay, I am convinced that these people have started playing DbD recently or they never evolved their survival skills. The Old Spirit with Stridor, Pyramid Head at his release, these were killers without any counterplay... Carmina is far from this status.
Playing with her and against her, I noticed some interesting things that can be used as a counterplay:
1. Run away from loops when possible. Carmina slows down while positioning her crows, this gives a opportunity to leave the loop.
2. Avoid map edges. Leaving loops is the strongest strategy, but this is more complicated to do in map edges loops, so avoid these places, it is just as overwhelming as Pyramid Head and Huntress.
3. Remove crows immediately. I noticed that several survivors forget to repel, and this means that their auras will be shown constantly, making them easy targets for the Artist.
4. Be unpredictable if you aren’t in her line of sight. I noticed that after being attacked by crows at a long distance, some survivors just run in a straight line. This makes The Artist's prediction easier to get right. Performing random moves will make it harder for her to hit crows if she's not in line of sight (and this will only work if you're repelling them).
5. Destroy the crows if possible. The nerf came to be used by the survivors.
She's a killer who requires some intelligence to go against, not just running around pallets.
Comments
Nevermind nerfing the artist. I'm glad she doesn't have a passive like pin head and Freddy. The crows are counterable for the most part, dodgeable at least as well. Change the darn map god i hate that map.
Wait really? Or sarcasm?
Yep and killers are complaining about that too. Well - this is where devs brought us.
Yeah, really. They're good points and they can't be argued with.
As someone who has pretty much been only playing Artist since she dropped, these are my tips for survivors:
Don't jump straight on a gen at the start of the match - the first thing I usually do is send crows to the 3 furthest gens for info. Wait a few seconds.
Repel crows when they are on you. Repeat: REPEL THE CROWS.
Don't stand still while repelling, run, but NOT IN A STRAIGHT LINE. Long range sniping is exceedingly difficult if you zig zag.
Destroy crows w/flashlight when possible.
Be willing to leave loops, but wait until Artist starts setting crows, it will eat her time.
Abandon short pallet loops, they WILL get you downed.
Be unpredictable with your movements. Most survivors are conditioned to loop in a very predictable way, you can use this against the Artist, whose effectiveness depends a great deal on prediction. Reverse direction, change your running/walking speeds, stop randomly, etc.
That last one is the most important; the teams that have really given me a hard time were the ones clearly willing to abandon their typical stats and adapt.
She has weaknesses. If you can't adapt, that's not on the killer or killer design, that's on you.
Pretty much all of this. This is also another prime example of why people need to play both sides before making a federal case for nerfing.
Scoring a cross map injure with crows takes a time to line things up and would still require the survivor to be an absolute potato. Downing a health survivor cross map would pretty much require the survivor to be afk.
Against survivors with any awareness at all, the distance crow hits ONLY get you info.
Ok i am just surprised, it's not what I am used to, especially on this forum.