Game became simply unplayable as a killer

Impossible to have fun anymore in the current state, survivors are way too strong now.

Boon totems are so much game breaking, it's clearly 100% impossible to win against good survivors no matter how good you are.

Only awesome nurse players have a chance now, even Blight is weak as #########.

Ruin/Undying/Devour Hope are now tier F perks, they are cleansed in less than 1 minute in every ######### trials.

Honestly BHVR, you clearly don't know what you are doing with this game.

Comments

  • @JohnWeak said:

    Impossible to have fun anymore in the current state, survivors are way too strong now.

    Boon totems are so much game breaking, it's clearly 100% impossible to win against good survivors no matter how good you are.

    Only awesome nurse players have a chance now, even Blight is weak as #########.

    Ruin/Undying/Devour Hope are now tier F perks, they are cleansed in less than 1 minute in every ######### trials.

    Honestly BHVR, you clearly don't know what you are doing with this game.

    Boons arent gamebreaking. If a survivor sets up a boon, they would need to use it at least 5 times to cut it even in terms of time efficiency. If survivors need to reset a boon, they, on average, need to use it 5 times per blessing to gain time. If they use it more than 5 times on average, that's on you.

    Nah, Blight got buffed even.

    Hexes were always RNG, the only difference is that survivors now have reasons to start the match looking for totems rather than just searching the totem if they need to get rid of it. 4 survivors working together could clear all 5 totems within 1 minute anyway. Boons simply created a reason for solo survivors to do so too.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/290538/game-became-simply-unplayable-as-a-killer

    Boons arent gamebreaking. If a survivor sets up a boon, they would need to use it at least 5 times to cut it even in terms of time efficiency. If survivors need to reset a boon, they, on average, need to use it 5 times per blessing to gain time. If they use it more than 5 times on average, that's on you.

    Nah, Blight got buffed even.

    Hexes were always RNG, the only difference is that survivors now have reasons to start the match looking for totems rather than just searching the totem if they need to get rid of it. 4 survivors working together could clear all 5 totems within 1 minute anyway. Boons simply created a reason for solo survivors to do so too.

    How did you determine the 5 times use to be effective ?

    All survivors doesn't have self care but can still heal themselves.

    Blessing takes 14 seconds... And it grants 100% healing speed = 16 seconds to heal against 32 seconds with self care.

    So blessing 14 seconds + healing self = 30 seconds.

    Only one use is needed to make it more efficient than self-care...

    Boon totems gave the survivors a reason to look for totem right at the start bu when cleansing a totem they also add a safe area for them.

  • @Wraff said:

    https://forum.deadbydaylight.com/en/discussion/comment/2594827#Comment_2594827

    Yeah, that was one of the biggest red flag's about community awareness I had ever seen them pool. The way Boon Totems were handled seems like another. Im not against the powers of the current Boon Totems. But the fact that you can pick where they are and reignited as many times as you want? That felt like a serious middle finger towards Killer's who had been asking for the same thing for YEARS.

    Well said. I've been suggesting that Hexes should be place-able by the Killer for a long time. But then they give that mechanic to Survivors instead?? #########

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2595833#Comment_2595833

    If the most powerful killer needs no nerfs then zero killers in the game need nerfs.

    That won't stop them from doing it regardless.

  • Im ok with nerfing boon.

    Bring old DS back as compensation.

    Im tired of people get camped and tunneled to death because their perk slots are taken by mediocre perks.

  • It’s not unplayable. You just have to eat a mountain of complete losses to get your sbmm in the right place.

    I think maybe it’s too easy for killer to rank up their sbmm. I feel like you only need one or two 3-4K matches then you get destroyed with 0 kills for the next 8-10 matches then you get easier ones again.

    I think sbmm largely benefits survivor at higher rating because you will generally get paired with other good survivors if you are also good. What happens then is that one potato most killer players relied on to get the pressure going isn’t there.

    I find games tend to swing between 4x elite players who basically stomp me and then 4x potato bake that I can destroy at 4 gens up.

    Im not sure if this is balanced as it feels a lil more swingy than balanced compared to the old system.

    It’s not unplayable though.

    edit - unless you are getting the load error that is genuinely unplayable.

  • The problem with this argument is these were true prior to boons and mmr.

    Nurse and POSSIBLY Spirit and Blight (no longer Spirit) were the only killers who could keep up with really good survivors.

    Also if those perks are F-tier because of how fast they get cleansed, they've been F-tier since they were introduced. I'm not sure if you noticed, but most hexes were broken incredibly fast even before boons.

  • @Wraff said:

    https://forum.deadbydaylight.com/en/discussion/comment/2594827#Comment_2594827

    Yeah, that was one of the biggest red flag's about community awareness I had ever seen them pool. The way Boon Totems were handled seems like another. Im not against the powers of the current Boon Totems. But the fact that you can pick where they are and reignited as many times as you want? That felt like a serious middle finger towards Killer's who had been asking for the same thing for YEARS.

    It's more than boons, as is, just don't work with the paradigm of DbD.

    There are 4 survivors, and 16 perks between them. It's easy to assign someone as 'hex hunter' while everyone else does gens or runs interference.

    There is only 1 killer, so while you're trying to snuff the fiddly little boon totem, 4 survivors are busy popping a gen.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596123#Comment_2596123

    Ruin used to be a different perk. When the hag first came out ruin made it so when you got a skill check while repairing a gen, regular skill checks would "regress" the gen and perfect skill checks would not provide repairs at all. It would only prevent the gen from making a noise and regressing. Back then you either had to learn to hit great skill checks, find the totem or push through it. Old ruin actually slowed down gens from progressing if you couldnt hit great skill checks. But that was deemed too strong against newbs so bhvr reworked ruin. Current ruin is only good if you can push survivors off the gens. While it rewards you for playing well the issue is some killers are clearly better at that than others.

    So basically new ruin is better than old ruin. You can't possibly tell me that having to hit a great skill check on a generator (which is something most survivors don't struggle with) was more effective than the generator automatically regressing at TWICE the normal speed once it stop being repaired.

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