Dead Hard, Buff or Not?

Well, either Dead Hard is getting a big time buff (to how it was before Dedicated Servers) or it's not getting changed at all.

From the Bugfix Patch Notes:

Dead Hard.PNG Dead Hard 2.PNG

This means Dead Hard will either be stronger than before or nothing will change. What's your bet?

Tagged: BHVR

Comments

  • I have more than 2000 hours of gameplay and dead hard came out when he wanted ... 
    since yesterday they updated 100% of the time it always worked. Very thankful
    


  • @[Deleted User] said:

    I don't know how it's not a buff. Many people say they didn't use dead hard because it makes you exhausted on the ground. That doesn't happen anymore, so people who didn't use it for that will want it to use it now. That's the same effect as a buff is it not?

    So they should not even fix bugs, because if they fix it, it is a buff. Right?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2594727#Comment_2594727

    No, they should fix it, but this is unintentionally a buff.

    Or it was unintentionally nerfed before?

  • @MandyTalk lets read description hard dead :D You can take a beating.When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.DASH FORWARD!!!!DASH FOOOOOOORWARD QUICKLY FOOOORWARD but why ur ######### dead hard work when survivor not RUN FOOOOORWARD BUT RUUUUN TO KILLER!!!!! FACE 2 FACE and killer of course cant hit :D not amazing! THIS PERK MUST WORK WHEN SURVIVOR RUN FROM KILLER BUT NOT TO!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @UkilledLegion said:

    @MandyTalk lets read description hard dead :D You can take a beating.When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.DASH FORWARD!!!!DASH FOOOOOOORWARD QUICKLY FOOOORWARD but why ur ######### dead hard work when survivor not RUN FOOOOORWARD BUT RUUUUN TO KILLER!!!!! FACE 2 FACE and killer of course cant hit :D not amazing! THIS PERK MUST WORK WHEN SURVIVOR RUN FROM KILLER BUT NOT TO!!!!!!!!!!!!!!!!!!!!!!!!!!

    Because even running to the killer, the survivor is still running forwards!

  • Hit validation forcing killers into attack cooldown along with any additional penalties (ie losing stacks/fatigue) is pretty demoralizing.

    Perk would be fine if the survivor just phased through as intended or the attack cooldown was cancelled as soon as the game realizes a hit didn't occur (would actually be a fair/consistent way to deal with hit validation on killer side)

  • Its just a bugfix though right? I have no problem with that, or am I missing something?

  • @MandyTalk then change description because i think this must help survivor run from killer for example to pallet or window,then this perk typical abusing or usual second chance that killer cant hit survivor

  • @UkilledLegion said:

    @MandyTalk then change description because i think this must help survivor run from killer for example to pallet or window,then this perk typical abusing or usual second chance that killer cant hit survivor

    I don't think the description needs to be changed, there's plenty of times when you'd need to run in the direction of the killer to get to a loop or window and using Dead Hard helps in those circumstances. The perk is doing exactly what it's designed to do.

  • @Tr1nity said:

    Its just a bugfix though right? I have no problem with that, or am I missing something?

    yepp it's just a bug fix to make the perk work on dedicated servers, as you know it's been an issue for quite some time that the perk didn't work correctly cos it was dependent on the killers latency, that's no longer an issue.

  • @MandyTalk absolutely not agree, if survivor want to turn in to killer and use dead hard let he will get hit and run to pallet.What advantage?Very nice.U even delete possibilty change from Victor to Sharlotte when Victor knocked survivor,idk why but Victor must move away from survivor :D and after this u tell that u love killer's community too :D Killer's community not believe u !!!!!!!!!!!!

  • @MandyTalk or situation with pinhead's chains?????nice u long time wait that activate this,survivor begin solve configuration and stop after 1 sec and nice CHAINS SWITCH OFF!!!!!its bug or sweet tactic for ur sweet survivors???better fix more strong troubles!

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2594866#Comment_2594866

    yepp it's just a bug fix to make the perk work on dedicated servers, as you know it's been an issue for quite some time that the perk didn't work correctly cos it was dependent on the killers latency, that's no longer an issue.

    Ok, thank you!

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