Why nerf Hex: Thrill of the Hunt?

The new Thrill of the Hunt is trash (the upcoming update) compared to the way it is now. I dont understand why the descision was made to nerf it, Thrill of The Hunt wasnt even used taht much at all. Smh help

Comments

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558275#Comment_2558275

    Thrill of the hunt causes an explosion when survivors start cleansing any hex totem and slow the cleanse process at the same time making it a hex defense perk.

    New Thrill of the hunt no longer provides said explosion but instead has the cleansing take a few seconds longer than now making it useless for its original purpose (actively defending hexes when they start cleansing).

    With no noise notification there's no way to defend the hex so new Thrill is useless.

    Hehe, perk goes boom. I just imagined a survivor blowing up the entire swamp.

  • @Edilibs said:

    The new Thrill of the Hunt is trash (the upcoming update) compared to the way it is now. I dont understand why the descision was made to nerf it, Thrill of The Hunt wasnt even used taht much at all. Smh help

    They didn't want it to be useful against survivors blessing hexes. Can't have their new toy actually have a decent counter.

  • Why nerf Thrill of the Hunt? Easy. Its BHVR

  • @GrayEyes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2560474#Comment_2560474

    but you dont know where and when they are touching a bone so how you gonna stop them

    Exactly.

    @lauraa said:

    Thrill did not deserve this.

    It really didn't. The perk was pretty ok to start off, now its gonna be pretty weak not horrible but still weak.

    @Afius said:

    I didn't ever run it but honestly I respected the killer players that ran it because of its purpose. Removing the notification is bogus. Now you can sneakily take longer to cleanse it jeez. At least when I was cleansing it there was a rush if the killer was going to come after me for getting the totem. But nope just going to sit on a totem for longer.

    Your right on here!

    @BenihimeWrath said:

    And allow M1 killers to be able to traverse the whole map in order to protect their hex totem? Not on your life sir.

    No but seriously, I think they are paranoid that if they allowed that to happen then high mobility killers will suddenly shift their meta to protecting hexes instead of gens with ruin/undying(pop)/tinkerer.

    And boy if you think nurse with ruin/undying/tinkerer is annoying, just wait until you see Devour Hope/TotH/Ruin/Undying (Edit where appropriate for playstyle.)

    lmao right!

    @LordSturm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2560917#Comment_2560917

    yeah honestly this community tends to be a little extreme with their views getting really mad when the devs nerf something, but honestly this one is just sad, the perk wasn't really even that good to begin with but apparently it has to see no play at all or else it's too good

    it's like nerfing babysitter or cruel limits, like bro these are perks you should be BUFFING because nobody runs them

    Your right on here. Survivors already have the game in they're favor due to winning more maps, adrenaline etc why cant we killer mains or people that enjoy or play killer more have our original Thrill of The Hunt? Leave it alone devs, leave it alone!

    @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/286777/why-nerf-hex-thrill-of-the-hunt

    They didn't want it to be useful against survivors blessing hexes. Can't have their new toy actually have a decent counter.

    smh uh huh i hear ya

    @coaltrain503 said:

    Why nerf Thrill of the Hunt? Easy. Its BHVR

    In a nutshell right!? lol

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