Freddy just feels bad to play right now

So I’ve been playing more Freddy recently since clown’s bottles still don’t slow on direct hits and honestly he just feels really bad.

First problem is his snares. I’ve always thought they were worse clown bottles but the slowdown feels really bad. It means the only way to use them now is at a loop and placing them mid chase for later isn’t a good idea. Also the fact that he only has five isn’t going to make me play more “strategic” it’s just going to make me use them less. As survivor I’ve never been at all scared to be asleep anymore since snares are just underwhelming.

Secondly is the alarm clocks. While I don’t hate the idea of the new buff it just makes Freddy feel even more like an m1 killer. So many instances where your entire chase will have you be entirely powerless. Freddy can’t really do much to actually control sleep cycles and it just ends up feeling like RNG

Lastly are his add ons or more so lack of add ons. Literally only 3 are worth running and even then they are still weak. It leaves little room for fun add on combos or unique playstyles when all of them are just terrible (no point talking about pallets since they turn Freddy into a literal m1 killer)

I really hope the devs aren’t done with him but he’s in a sorry state right now

Comments

  • @blue4zion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506884#Comment_2506884

    This I can get by, his old power brought back but with tweaks to fix the issues.

    I am glad to see that we agree :)

  • @GannTM said:

    They should bring back old Freddy, back before his major rework in July 2019. I wasn’t around back then but his power looked so interesting and unique when I watched gameplay of him even though he wasn’t strong at all.

    The reason we don't have old Freddy is because of a few things:

    He couldn't actually attack or block survivors without them being asleep

    New survivors had a lot of difficulty understanding how to exactly deal with Freddy

    His old passive effective and addons basically drew out games unnaturally long.

    This all made for a killer who fell into the dreaded camp of Not actually good, but also obnoxious to survivors to an extreme degree.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506110#Comment_2506110

    The reason we don't have old Freddy is because of a few things:

    He couldn't actually attack or block survivors without them being asleep

    New survivors had a lot of difficulty understanding how to exactly deal with Freddy

    His old passive effective and addons basically drew out games unnaturally long.

    This all made for a killer who fell into the dreaded camp of Not actually good, but also obnoxious to survivors to an extreme degree.

    Well they could’ve gave him a rework to keep his same concept and fix those issues, not to make him a more janky and annoying version of Clown.

  • When you re-nerf a noob stomper.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506949#Comment_2506949

    Well they could’ve gave him a rework to keep his same concept and fix those issues, not to make him a more janky and annoying version of Clown.

    This is they did try that, but it didn't work. Freddy had a fatal flaw due to not being able to attack or block with people on demand. Sure it was thematically correct, but it was also mechanically bad design. It made the game harder in a way it didn't have to be. When it came to his power it was literally just shoot a laser pointer out of hand to put people to sleep then have them be instantly stacked with debuffs. There simply wasn't any counterplay to that.

    At least now he functions in ways that still retain the dream demon thematics, but also make mechanical sense in the context of the game. Which means they can actually give him constructive buffs and nerfs. Freddy's currently pretty decent, around mid tier I feel, but the way people are playing right now just isn't to his benefit. He needs people to get greedy with loops or palettes, but a lot of players are just running full bore instead. It takes a lot of the effectiveness outta his power.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506952#Comment_2506952

    This is they did try that, but it didn't work. Freddy had a fatal flaw due to not being able to attack or block with people on demand. Sure it was thematically correct, but it was also mechanically bad design. It made the game harder in a way it didn't have to be. When it came to his power it was literally just shoot a laser pointer out of hand to put people to sleep then have them be instantly stacked with debuffs. There simply wasn't any counterplay to that.

    At least now he functions in ways that still retain the dream demon thematics, but also make mechanical sense in the context of the game. Which means they can actually give him constructive buffs and nerfs. Freddy's currently pretty decent, around mid tier I feel, but the way people are playing right now just isn't to his benefit. He needs people to get greedy with loops or palettes, but a lot of players are just running full bore instead. It takes a lot of the effectiveness outta his power.

    In my opinion in the right hands current freddy is the top killer, simply based off his power and a secret I recently found out that he has going for him. So with that he became number one in my opinion

  • You could say that again.

    Devs, please I beg of you... Just give us back Old Freddy.

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