Blights hitbox. WHY?
People like to complain about Spirit all the time. She isn't even on Blights level of BROKEN.
It's laughable going up against a Blight who fully understands how to use him. Not only can he pretty much do ANY maneuver he wants to get near you. He has THE MOST generous lunge hitbox in the entire game. WHY does he need this? I am routinely hit by him just for being within 4-5ft of his swing out of rush. It's ridiculous.
I have played him myself and he's the only killer where complete misses actually end up as hits.
Not to mention BHVRs love for making killers that become ENTIRELY different killers when its a PC user controlling them. Console Blights are hilarious. Constantly bumping into the same thing and massively over correcting on their rushes. PC users? Meh, able to do 360s around the killer shack in a single lunge and hit you while you're not even on their screen.
Comments
His rush hitbox is a bit generous but he does slide off like half the objects in the game so it’s not too bad
IDK if its a regional thing or what. But people HAATE the Spirit. Yet for me I barely encounter her. Half the time its someone who is new to her and doesn't do so well.
Blight has my hate though. I despise him. I play him all the time and its always someone who can make use of that ridiculous broken lunge.
His hitboxes don't even work half of the time, especially against people with high ping. The hit can be clear as day, and the game still denies it for some reason.
Mind you, Spirit is bugged currently (she does not hear Footsteps). Also, some people think she is bad now, because Stridor got nerfed.
This means that some players probably jumped to the next best Killer, which would be Blight. If they fix the Footsteps with the next Patch, more people will most likely play Spirit again. (Yaaaaay....)
His large hitbox is only there for a few frames at most it requires extremely precise timing to use effectively, of course from an outside standpoint it seems strong but blights have a lot to balance more than just hitting the survivor so its fair for this early hitbox to be generous
To be fair. Animations in this game are just cosmetic, so it's entirely possible that you are within his hitbox for the split second where the game registers the hit should connect, but since it happens so fast, to us humans with ######### human eyes, it looks like he wasn't near enough to hit. Add to that a little bit of latency, and also the fact that Blight's hitbox at the start of his swing seems a little wide, and then becomes narrow and long and you can get the feeling that hits are a bit wonky, but for the most part it works as intended.
i've seen survivors complain about getting hit from basic attacks "when the killer wasn't even looking at them" when they're spinning the killer. It's the same principle, animations are just cosmetics, all that matters is the all mighty hitbox cone connecting with the survivor's hitbox pill.
I'll give you a hint, instead of turning in one direction to avoid his power, try wiggling to one side, then turning massively to the other. Blight players that are good account for this, but even they can be thrown off, especially if they're not using shadowborn. They might swing right past you.