Survivor Perk: Moral Notions

When you are hooked by the killer, every remaining survivor repairs and cleanses totems 3/4/5% faster, as long as the killer is 20 meters next to the hook.

Comments

  • I've always wanted a perk like this, however one downside to it would be that other survivors would probably be incentivised to just leave you to die.

  • @Jivetalkin13 said:

    I've always wanted a perk like this, however one downside to it would be that other survivors would probably be incentivised to just leave you to die.

    Thats a downside the survivor has to draw into the calculus. If you want to make sure, pair it with kindred (and even Camaraderie) for full anti camp build.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2419909#Comment_2419909

    Thats a downside the survivor has to draw into the calculus. If you want to make sure, pair it with kindred (and even Camaraderie) for full anti camp build.

    I see

  • @xEa said:

    When you are hooked by the killer, every remaining survivor repairs and cleanses totems 3/4/5% faster, as long as the killer is 20 meters next to the hook.

    While next to the hook and not in a chase.

    The last thing we need is one Survivor playing Ring Around The Hookie for force a Killer to give the other 2 Survivors a repairing bonus.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/272152/survivor-perk-moral-notions

    While next to the hook and not in a chase.

    The last thing we need is one Survivor playing Ring Around The Hookie for force a Killer to give the other 2 Survivors a repairing bonus.

    If a survivor is getting chased next to the hook, he is doing the killer a big favour anyway. Therefore i think this change would not be neccessary.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/272152/survivor-perk-moral-notions

    While next to the hook and not in a chase.

    The last thing we need is one Survivor playing Ring Around The Hookie for force a Killer to give the other 2 Survivors a repairing bonus.

    Your killer-colored glasses are so swaggy you don't even see that three free survivors are more efficient than two survivors with a single digit percent boost, so nobody will do what you just described on purpose.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2419944#Comment_2419944

    Your killer-colored glasses are so swaggy you don't even see that three free survivors are more efficient than two survivors with a single digit percent boost, so nobody will do what you just described on purpose.

    Wow. I make a suggestion and you promptly go 'Killer main! BIAS!' Heaven forbid someone suggest any sort of balance to even a hypothetical Survivor perk, huh? ๐Ÿ™„

    Not everything is an attempt to keep poor Survivors down. I'm just pointing out a possible exploit. Heaven forbid.