Why do skill checks that occur after you let go still exist?

How do you counter this? What are you supposed to do, never let go of a gen? What's the skill involved? Why can't they either get rid of them or allow you to hit them?

Another possible change would be to make it so you cannot get a skill check for a half a second after you successfully hit one, so now you know you are free to let go.

Comments

  • I forgot to add that I've failed skill checks after the gen was already completed.

  • Lag. It sucks but that's what's happening.

  • Yes, this is something which grinds my gears since forever. But BHVR never said it was a Bug, despite being reported multiple times.

    At least give the chance to hit it like Overcharge...

  • @Aven_Fallen said:

    Yes, this is something which grinds my gears since forever. But BHVR never said it was a Bug, despite being reported multiple times.

    At least give the chance to hit it like Overcharge...

    Yeah exactly. They already have a system in the game that allows you to hit skill checks after letting go so why not use it?

  • @Aven_Fallen said:

    Yes, this is something which grinds my gears since forever. But BHVR never said it was a Bug, despite being reported multiple times.

    At least give the chance to hit it like Overcharge...

    I've said before regular skill checks should work like overcharge in that way, and they should change that effect from overcharge to how regular ones work now to make it an anti-gentapping perk that isn't just for green ranks

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/2308739#Comment_2308739

    Yeah exactly. They already have a system in the game that allows you to hit skill checks after letting go so why not use it?

    Yep. This is the most annoying thing that it is an auto-failed Skill Check and even the Notification always comes when you let go of the Gen.

    And when does this happen? When you want to hide... Like, hiding from BBQ, letting go of the Gen to go into a Locker-->Auto-failed Skill Check. So much about hiding...

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2308739#Comment_2308739

    I've said before regular skill checks should work like overcharge in that way, and they should change that effect from overcharge to how regular ones work now to make it an anti-gentapping perk that isn't just for green ranks

    Yeah, this would be an option. Would make kicking Gens also more worth it, because the Survivor either will not risk it (=Regression), or they try it, it gets auto-failed by Overcharge and they lose some more progress on the Gen.

  • This is one of those bugs that's been fixed before, but suddenly comes back after one patch or another and then goes who knows how long before they finally address it again. Right now it's definitely back in full swing, and I can't stand it.