The Perk buff, nerf and rework suggestions Thread
Meta perks will always be meta as people will always pick them but maybe by buffing the weaker perks they will give players incentive to use them more confidently at higher ranks. These are just some suggestions i feel would work, please feel free to let me know what you think and what changes you would make. Reasonable suggestions just like the ones below please
Poised: *Buff* You will now not leave scratch marks for 8/10/12 seconds up from 6/8/10
Unnerving Presence: buff/ Skill Check Triggering Odds are increased by 15% (from 10%)
Skill Check success zones are reduced by 45/55/65% (from 40/50/60%)
Up the Ante: *rework* Needs a complete rework as it is the worst and weakest perk in the game
Dark Devotion: buff / After hitting the Obsession with your basic attack causes them to emit a terror radius of 30 meters (from 32m) for the next 30/35/40 seconds. (From 20/25/30s)
This Is Not Happening: When injured, the Success zone of Great Skill Checks
while Repairing, Healing, and Sabotaging is increased by 10/20/30 %. Buff: Removed Sabotaging and increased zones by 15/25/35%
Red Keys: NERF!!!!!!! Hatch rework?
Franklins Demise: buff/ After 3 attacks to a key the key bends thus ruining it and making it unusable
Shadowborn: buff/ FOV is increased by 11/14/17% (up from 9/12/15%)
Distressing: buff Your terror radius is increased by 24/26/28% (up from 22/24/26)
I'll randomly throw this in here:
Nemises (buff) His tenticle ability should only grant a sprint burst on the second to last hit. Zombies need fixing. Increase zombie speed?
Comments
They should remove the 32 meter drawback on territorial that perk is terrible on basically every killer
Its funny because i was looking at that perk but didnt mention it here. I thought/think it needs a change/buff
Idea for Predator I had for a while now but didn't know where to share.
Rework: Predator
Your acute tracking ability allows you to hone in on disturbances left by
runningmoving Survivors.After a survivor stops running, they still leave scratch marks for 2/3/4 seconds.
The idea is to make it more Predator-ish if that makes sense, to still be able to find prey even if they think they lost you. As it is now, Predator is an active disadvantage, but this could give the perk more situations and uses.
Monstrous shrine should give some permanent debuff to repair and healing speeds if you get basement hooked.
Unrelenting should work if you miss a survivor and hit a wall. It should also have two stacks of stbfl on it.
Amy means necessary should not have a cool down.
Gear head should also work on great skill checks.
Totem spawns need to be fixed or hexes need a weak lingering effect.
Hemorrhage should drain your healing progress if you aren't getting healed.
Vigil should make you recover from all debuffs a lot faster.
A lot of perks get held back by cooldowns for no reason.
No mither should start you healthy,and them break you upon taking damage.
Perk rework for remember me
Every time you hit your obsession you gain a token up to 4 tokens. Every time a survivor let’s go of an exit gate switch the gate will be blocked for 15 seconds. During this time it will lose 50% of it’s total progress and consume 1 token
Vigil You recover 10/15/20 % faster from the Blindness, Exhaustion, Haemorrhage, and Hindered Status Effects.
Buff: You recover 12/17/22% faster from Blindness, Exhaustion, Hemmorage and Hindered status effects
This effect also applies to all other survivors within 10 meters of you and lingers for 15 seconds is what i suggest
No Mither: I think its fine the way it is but why do you think this perk should be buffed?
Interesting
I think for No Mither you should star the trial healthy, and then become broken upon taking damage
Vigil: Now works on Broken as well. (This makes it synergise with For the People, Deliverance and Second Wind)
Autodidact: When healing another survivor without a medkit for three seconds, press the active ability button to set skill check chance to 100% for one second. 20 second cooldown. (This reduces RNG reliance and guarantees a baseline number of skillchecks.)
For the People: Beckoning reveals your aura to survivors within 8 meters and declares this perk to them. (Helps to convince people to let you take the one second you need to steal their injury mid-chase.)