How would you fix survivors tapping a gen to stop regression?
With gen tapping being a bit unfair on killers and seeing this topic pop up a few times I'm curious as to what you guys would do to fix gen tapping. This is my idea, probably not the best out there though.
Any Gen that is regressing due to the killer kicking it, surge activating or oppression will regress as normal. When a survivor gets back on the gen that has been damaged they must sit on the gen for 2 seconds. During this time the gen will stop regressing but will not gain any progress either (much like when you fail a skill check).
If a survivor leaves the gen before the required 2 seconds is complete then the gen will start regressing again. Additionally if a survivor decides to use a toolbox on a regressing gen they will be able to stop the gen regressing 20% faster (a counter to brutal strength).
Note: Gens affected by hex ruin would not have this 2 second requirement as that would be a bit too strong, it would have to be a gen that you have to manually kick (surge being an exception).
Note 2: Surveillance will still show the gen being marked as white while the survivor is doing the 2 second requirement so it's not too strong. Only when the survivor has finished the 2 seconds will the white aura disappear.
It's not perfect and I'm sure there are better ways of doing this but with how gen tapping is right now I feel like something needs to change. Let me know what you think or how you would fix gen tapping. :)
Comments
You're literally asking the devs to do something to stop survivors from trying to win the game? Is this whole post a joke?
Joke is your comment. That the killer takes two seconds to hit a gen and the survivors with a single click prevents it from continuing to regress is absurd.
If you think otherwise, you are a simple main survivor who has never played killer. The problem with "gen tapping" has nothing to do with preventing survivors from repairing. What doesn't make sense is that in the middle of a chase a survivor can quickly touch the generator to avoid its regression.
I've changed the title due to some confusion. Hopefully it's a little easier to understand what I originally meant now. :)
Ruin, overcharge, dragons grip
Honestly just a small 0.5-1sec interaction bar would be fine; anything to stop it undoing regression in a frame or 2.
My idea would be either skill check as was previously suggested (cannot be "taken" like overcharge) or a restart action that takes around 2,5 seconds (cannot be interrupted or it resets, like totems), regression stops as that restart action is finished.
Gen directly kicked by the killer could also apply 3% of regression instantly (nerf pop from 25% to 20% to compensate).
These things only apply to generators kicked directly by the killer.
Oppression, Surge or ruin regression wouldn't need to be restarted.
You guys are really finding anything and everything to complain about…. A survivor tapping a gen mid chase is a blessing in my book, I can recall multiple instances where it game me an easy hit.
I'd fix it as described in this post: https://forum.deadbydaylight.com/en/discussion/248602/gen-regression-rework
All skill, pure luck!
Make it so whenever a killer kicks a gen it instantly regresses 5% adjust pop to 20 so it's still 25. Tapping could easily lose you a ton of progress and this would also make there be an actual reason to kick gens if you don't have a specific gen kicking perk.