Matchmaking is actually fine.

Hot take as usual for my posts but hear me out and keep an open mind, i only want a game equally balanced for both sides and a fun experience over a sweat-fest.


But yes you read it correctly and no this isn't a troll. The Emblem system is flawed but healthy, there simply are too many survivors for so few killers.

Why is that? The reputation of playing killer has a stigma of sweat and less fun? The fact you can't play killer with friends and progress? The few motivations to do so? The "bad matchmaking" is a result of no motivation to play killer, I'll admit getting tonnes of pallets and bad maps vs sweaty teams quite regularly ruins my fun or makes me play less. But it's not the system. Its the divided playerbase.


Matchmaking in DbD is tricky but our current system is better than mmr. MMR much like the Servers and DC ban are just talking pints and buzzwords people parrot and will regret once we receive it.

This game is too unique and too flawed to just copy systems from competitive games, DbD is a casual party game for horror fans to play with friends and the salty players who want a comp game don't seem to realize sweaty dbd is dbd at its worst.

If killer was made more appealing to play such as more rewards\bp, maybe shards for killer ranks? A separate player level system or dailies for both sides? Or deleting Hawkins, balancing map rng (more less unsafe loops than god loops, but more pallets and windows that can be mind gamed and less loop cities or deadzones)

Another bit may be cross-play. I see many good Survivors, the Xbox SWF teams beat me the most honestly and their isn't much of a difference between surv play on any hardware. But Killer is undoubtedly much harder on consoles, especially without optimization and lower sensitivity. I think less console killers play, especially with crossplay on as it makes killer even less "fun"

I don't truly know how to make killer less stressful and more appealing to average, casual and "sweaty" players simultaneously as we need all 3.


But the current matchmaking system is flawed, unique and perfect for such a flawed and unique game.

MMR treating this like other asymmetric games May finally kill it. Id quit after 5 years, Seeing people turn their backs on streamers and long-term players is gross though, i think its stupid to abandon or punish veteran players to have a terrible experience to cater to the idea of "comp dbd" this game isn't comp ready as long as its rng and op thing remain, sorry for the ranty bit.


Im eager to hear opinions and if you plan on hostility or insults, please keep it to yourself.

I hope to hear opinions from open minded players new and long-term veterans.

Thanks for reading <3





Edit: just added the cross-play bit. :)

Comments

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108288#Comment_2108288

    I clearly understand Wraith's limitations and my account limitations on PC but all that only proves 2 things, first the MM is clearly not working ok and second that the base game can't compete with DLC content wich is a massive Balance issue. Obviously DLC content needs to be good but the current disparity is too big and having 3 perks per character is only making the issue worse.

    There isn't a single gen regression base perk, there's only Sloppy Butcher. Nurse and Huntress are now considered base game, so there's Thana but it's not enough. The best build i could possibly come up with would be Sloppy, Whispers, Thana and Tinkerer or NOED because the Survivor tutorial doesnt teach players about totems, so on low ranks NOED or any other Hex is almost undestructable cause people don't know about totems existing. I did two matches as Huntress on ranks 16-20 and only used Huntress Lullaby and won easy cause people didn't know about it and kept missing skillchecks. THE GAME DOESN'T TEACH NEW PLAYERS ABOUT TOTEMS IN TUTORIAL. Oh and it doesn't mention the OBsession mechanic either. It's massively outdated.

    The game needs a complete revision not just new content but they refuse to do it and just badn aid fix everything by adding perks instead of making changes to the core game or base kit of killers. They lack leadership and direction and apparently any sense of reason or they trully want the game jsut like it is and we're the ones that need to comply or play something else...

    @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108288#Comment_2108288

    I clearly understand Wraith's limitations and my account limitations on PC but all that only proves 2 things, first the MM is clearly not working ok and second that the base game can't compete with DLC content wich is a massive Balance issue. Obviously DLC content needs to be good but the current disparity is too big and having 3 perks per character is only making the issue worse.

    There isn't a single gen regression base perk, there's only Sloppy Butcher. Nurse and Huntress are now considered base game, so there's Thana but it's not enough. The best build i could possibly come up with would be Sloppy, Whispers, Thana and Tinkerer or NOED because the Survivor tutorial doesnt teach players about totems, so on low ranks NOED or any other Hex is almost undestructable cause people don't know about totems existing. I did two matches as Huntress on ranks 16-20 and only used Huntress Lullaby and won easy cause people didn't know about it and kept missing skillchecks. THE GAME DOESN'T TEACH NEW PLAYERS ABOUT TOTEMS IN TUTORIAL. Oh and it doesn't mention the OBsession mechanic either. It's massively outdated.

    The game needs a complete revision not just new content but they refuse to do it and just badn aid fix everything by adding perks instead of making changes to the core game or base kit of killers. They lack leadership and direction and apparently any sense of reason or they trully want the game jsut like it is and we're the ones that need to comply or play something else...

    Oddly enough xbox version apparently come with Hag and Doc base game.. so ruin base game

  • @swager21 said:

    im at rank 4 and i just got matched with:

    a rank 13

    a rank 9

    a rank 8

    and a rank 14

    seriously, i have to dodge lobbies with default skins cuz im worried about them being morons.

    (i know skins dont necessarily mean skill but most of the time theyre new players who just got the game)

    And again. This circles back to the lack of high rank killers

  • @Zozzy said:

    It isn't punnishing streamers or veterans if things are balanced.

    If there is a problem with the game then it will rear its ugly head when mmr is put in place and hopefully dealt with.

    As it is now the game is punishing killers that want to have a good time with anything other than nurse and spirit by shoving sweat squads against them.

    Right because streamers being forced to play sweaty meta killers or builds and waiting 2+ hours for a short game isn't punishing. If you think mmr will save dbd, you're actually killing this game.

  • @Noz said:

    Imagine playing starcraft and being constantly put against random opponents. Could be a guy playing his second game, could be some korean pro, could be someone of your skill level.

    Totally fine matchmaking, nothing to see.

    "But veteran players will have to go against other veteran players and the game will be super hard." Yeah, as it should be at that level. Unless you believe that good players should be matched against bad players, because it is more fun this way for the veteran. Who cares about the worse players getting stomped, if I can get my easy victory.

    Btw. I had a great time when the last mmr was on. Games felt much more balanced than usual.

    Ignore the previously mentioned extreme wait times and the fact more veteran players like myself and most content creators will stop having fun and leave the game.



    You're so selfish and it's genuinely frustrating to see people trusting bhvr to add functional mmr. Mmr will kill dbd, it's nothing but a short term solution which will make more problems

  • @Deadeye said:

    I disagree on multiple points.

    First, I don't think SWF is such a big problem, often it is more confusing than helping. Just the fact that sometimes people expect information which might not come because someone forgot to give info grants free hits for example "I thought he was on you!" "yeah, a minute ago". And you will never be able to give as precise location info as Bond can give you. Try to explain someone where you saw the totem on Shelter woods... "near a tree and a rock" - wow. People blame SWF way too often, playing good or "gen rush" mostly comes inline with "you are SWF". heard that more than once. So the conclusion that SWF leads to less killer motivation is the players's personal problem, not the game. This is just an attitude thing.

    Second, I think matchmaking is totally bad. There is one issue you cannot solve. And that is player distribution. If there are not enough or too many killers, you will have queue times on one or the other side. But Ranking? Come on, the emblems are totally not fine. If the killer is that bad that he can only manage to get 2-3 hooks, noone will get Altruism progress as there are no objectives to get them. And that should mean, the gap between killer and survivor was too big. But if such a mashup allows survivors to depip, caused by the bad performance of the killer, you can assume that the emblems do NOT what they are supposed to do. Also a rough guess is that half of the survivor player base is red rank. At least when I see what type of small streamers and their playstyle actually plays at red rank. I wouldn't even consider myself as a true redrank if I compare myself to some streamers and what is possible, also if I redesigned emblems, I would not be a red rank.

    Also I don't know how crossplay is related to match making. If console survivors beat you as there is no difference to PC survivors, wouldnt console killers be living in hell since release? What does this crossplay add to the discussion?

    It adds that many console killers have switched to surv or quit playing, expanding the bloated survivor pool even more for even fewer killers.

  • @Zozzy said:

    It isn't punnishing streamers or veterans if things are balanced.

    If there is a problem with the game then it will rear its ugly head when mmr is put in place and hopefully dealt with.

    As it is now the game is punishing killers that want to have a good time with anything other than nurse and spirit by shoving sweat squads against them.

    MMR will destroy dbd. Facing nurse and spirit playing as sweaty as possible after a 2 hour wait isn't fun nor balanced.


    People exaggerate the issues with the game like gen rush and sweat squads or tunnelers to excuse their own failure.


    MMR will just suck the fun out of the game and drive away all the content creators.


    You seem shortsighted and selfish with nothing of value to add to dbd.

    Please go play something else if you're going to ignore any different opinions and insist that killing dbd will save it.

  • @Dweet_Unfairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108528#Comment_2108528

    MMR will destroy dbd. Facing nurse and spirit playing as sweaty as possible after a 2 hour wait isn't fun nor balanced.

    People exaggerate the issues with the game like gen rush and sweat squads or tunnelers to excuse their own failure.

    MMR will just suck the fun out of the game and drive away all the content creators.

    You seem shortsighted and selfish with nothing of value to add to dbd.

    Please go play something else if you're going to ignore any different opinions and insist that killing dbd will save it.

    So you want to intentionally put top players and streamers against much worse players to stroke their egos? Who are you to call anyone shortsighted or selfish? You're just mad because someone disagrees with your opinion. You are literally arguing against matching evenly skilled players with each other.

  • @Dweet_Unfairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108360#Comment_2108360

    It adds that many console killers have switched to surv or quit playing, expanding the bloated survivor pool even more for even fewer killers.

    Im talking about the pre crossplay days. If what you say is just close to true, console DBD would have never grown that much.

  • @Dweet_Unfairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108528#Comment_2108528

    MMR will destroy dbd. Facing nurse and spirit playing as sweaty as possible after a 2 hour wait isn't fun nor balanced.

    People exaggerate the issues with the game like gen rush and sweat squads or tunnelers to excuse their own failure.

    MMR will just suck the fun out of the game and drive away all the content creators.

    You seem shortsighted and selfish with nothing of value to add to dbd.

    Please go play something else if you're going to ignore any different opinions and insist that killing dbd will save it.

    Ok, no need to respond to me anymore. After such a response, I'm out

  • We all know that only games with bad matchmaking have top streamers and fun games. Thats why CS:GO, League, Apex Legends and Dota 2 all have no viewers.

  • @Dweet_Unfairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108549#Comment_2108549

    Ignore the previously mentioned extreme wait times and the fact more veteran players like myself and most content creators will stop having fun and leave the game.

    You're so selfish and it's genuinely frustrating to see people trusting bhvr to add functional mmr. Mmr will kill dbd, it's nothing but a short term solution which will make more problems

    No, you're being selfish. You don't want to have to go against players of your skill level so you can make the game miserable for the majority of average and casual players instead.

  • MMR test was the best matchmaking I've seen when I played killer and survivor. I'm at about 1500 hours I think if that means anything.

  • @Dweet_Unfairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108190#Comment_2108190

    I shouldn't be punished with only the sweatiest survivors and killers 24\7 just because I've played so long. Not to mention every content creater this community enjoys will be forced to quit.

    I want the game to be fun for everyone. Not just cater to one group.

    Why should i have insane q times and only face the same killers\survs? I get it, bad games aren't gun but there's no world where mmr will function. You trust bhvr's code and ai to determine skill?

    Ok but sweaty teams and killers need to be barred from brown-green ranks survivors and killers.

  • @Dweet_Unfairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108490#Comment_2108490

    And again. This circles back to the lack of high rank killers

    90% of the killers i get are red rank

  • And mid rank killers are paired with Red rank survivors. I dunno how this is any fair

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