Using Self Care = Admitting you are bad
Title.
Change my mind.
P.S. Self Care usage is officially declared at ~24%. That means that, on average, 1 survivor will have it each game and the other 3 won't. Do a little check for yourself and make a note of how many SCs you can see each game.
EDIT: Adding one of my replies to the main post because I see a lot of people misunderstood the context.
@Raziel said:
As a killer, I can work around survivors having Self Care and even use it to my advantage by making them waste time healing.
As a survivor I notice a considerable difference in match performance when using Self Care compared to when I do not. Simply put, having the ability to heal one's self frees me of having to plan my moves and devise strategies because, when combined with looping, Self Care allows the correction of every mistake I would make and prevents the Killer from getting me.
I do not need to worry about playing mind games with killers such as the Nurse or the Spirit because I can take one hit, enjoy my free Sprint Burst to the next pallet, loop till the gates are open or they give up and then heal up. If they lose me, it takes at most 30 seconds for me to get back into a position where I am guaranteed safety for 1 more mistake or a clear escape if the hatch or gates are available.
I am clearly not the only one who noticed this given that Self Care is encountered 96% of the time. This is not surprising since, by equipping this single perk, I can negate a portion of the game that would otherwise match my personal skill to the killer's personal skill.
By having the perk, it does not matter if I am of lower skill, by sticking to the simple plan of try something risky -> mess up -> loop -> selfcare / be helped by people with selfcare I have a clear shot at victory.
To summarise, in case you missed it, my point is not from a killer's perspective exclusively. I find the perk worse from the survivor perspective, in fact.
Comments
OoO + Sole Survivor + Urban Evasion + Lightweight.
I'm not trying to prove anything so give me self-care, an exhaustion perk, we'll make it and were gonna live(farm) forever.
Like that's the thing, I sometimes don't run SC, but most of the time I do if my friends want me to run different builds
But If I don't run self care after I chase I just sit on a gen while I'm injured hoping someone comes and saves me, so it makes matches longer.
You are proving that the game marketed as survival horror should actually be labeled as racing.
(and many of us should be refunded)
@Raziel so you want to turn this into a compensation thread because you don't like self care? Ok why did you buy the game? Did you see it streamed or heard about it? You knew what the game was before you got here. It is your statements in this thread that make people laugh at killer complaints not that they are sometimes valid and reasonable but it is statements like yours that automatically make people laugh and disregard everything. Maybe this game isn't for you. Many people play this game and wipe out lobbies on a regular. What is different from how they play and how you play? Figure out the problem with how you play as a killer instead of spending time worrying about a perk in the game.
Find them, Down them, Hook them Repeat.
Either using Self-care makes you bad or the killer is bad and can't handle a chase past one hit and gives the survivor a chance to use self-care.
Let's see a video. Heck I would even take a screenshot of your Survivor rank tbh. Still waiting.
How about you test it yourself, instead of believing me? Play 20 games with Self Care and 20 games without. See where you end up.
EDIT:
https://www.youtube.com/watch?v=UwLTqxl_JKo
A bit older but you get the idea.
Again, I am not looking at this from a killer's perspective at all. Keep trying to start a flame war and I will flag you for off topic and baiting.
Be my guess flag me for alleged "baiting". The Irony would be how this whole thread is a bait thread. I'm not baiting you and i'm on topic while giving you advice so you don't get spammed with Git Guds!
That is true. Having self care as the last survivor guarantees you a win. There is no skill involved either, it's completely dependant on whether the killer wants to play hatch standoff or not.
Basically, you are reinforcing my argument that the perk compensates for lack of player skill.
I'm ignoring the killer part because, again, it is not the focus of the discussion.
One more thing: explain why Self Care is used 96% of the time.
You are basically saying that killers who do not tunnel are bad.
What are you even talking about? Injuring someone and then continuing the chase wouldn't be considered tunneling, chasing an injured person after they are pulled off the hook is what is considered tunneling, and even then, who cares? Play how you want lmfao.