What should happen to moris?

I came back to dbd recently and last I played Moris were much more powerful (ebony was especially too powerful). Coming back though, they all seem very weak. I was wondering what yall thought about what should happened with Moris (regardless of what happens with keys). Should they stay the same, be even weaker, return to how they were, or buffed but not as strong as before?

Comments

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2022172#Comment_2022172

    Please, explain in great and excruciating detail what keys have to do with anything I said. Or will you actually admit you're just whattabouting and really should be complaining about keys in a thread about keys?

    Your the one who said moris are stronger than anything rn.

  • @TAG said:

    Buffed a little bit, ideally. Obviously they were way too strong before, but now they are borderline worthless.

    im still convinced that the requirement for a mori should be having every player hooked at least once.

    it'd be a reasonable nerf, wouldnt make the offering utterly useless and would actively disencourage tunneling (unlike the current version that literally requires you to hardtunnel off of 2nd hook in order to get ANY benefits from it).

  • Leave them be, but make Cypress base kit.

    Moris as they currently stand now are what they should have been from the get go: just an alternate cooler way of killing a survivor.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/234837/what-should-happen-to-moris

    Fix moris and keys:

    Moris:

    • Yellow mori becomes basekit and is left unchanged, this means the killer can mori the last survivor, this is just a "for fun" thing and would make us see the mori animations a bit more often.
    • Make ebony mori only allow 2 kills total, and have the generator furthest from the killer be repaired immediately at the start of the trial.
    • Every time you hook a survivor gain 1 token
    • Every time a generator is repaired, lose 1 token
    • You can spend 3 tokens to mori a survivor (any survivor)

    Keys:

    • Keys now have an opening animation of 10+ seconds that gets reset if interrupted (think like the character fidgeting for their car key in like every horror movie)
    • If the killer closes the hatch, they "break" the hatch, preventing it from ever reopening.
    • Keys now only allow 1 survivor to escape and the hatch immediately closes. The hatch is now unable to be reopened (either through a key or the last survivor remaining) for 60 seconds, during this time, the killer is able to break the hatch.
    • Breaking the hatch does not start the EGC and finish generators unless there is only 1 survivor remaining.

    Won't work for the key. There are achievement that require all survivor to escape from the hatch. I heard it's a bit of a pain in the *** or near impossible to change achievement on console.

  • @Koukdw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2022681#Comment_2022681

    Won't work for the key. There are achievement that require all survivor to escape from the hatch. I heard it's a bit of a pain in the *** or near impossible to change achievement on console.

    Couple of things:

    • Who the hell cares about achievements
    • This is actually false, you can change achievements, many games have done it.
  • Buff ebony mories to how they used to be but every survivor needs to be hooked at least once before they can be used. This promotes good gameplay on behalf of the killer with fair counterplay to the survivor team. Keep Ivory and Cypress how they are currently.

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