Otz's idea that you shouldn't be able to use DS when all 5 gens been completed

This idea came from Otz when I watched his stream yesterday. What do you think of it?

Comments

  • Im sure not many people will notice this idea, but the only thing ds needs is to not activate when grabbing someone out of the locker. Many experienced survivors use DS as a shield, they act really cocky for the 60 seconds after they are unhooked, and if killer decides to chase them (f.e. Because said survivor ran straight to the killer to get he's attention), DS user can hop into the locker and killer either leaves this survivor (gaining nothing from this chase) or they eat the ds making this a lose/lose situation for the killer.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837673#Comment_1837673

    I wouldn't be. I would be just fine with it. While there are Killers who whine, most don't. The Forum here is a like a Funhouse Mirror, skewing perception of Killers and Survivors alike. Let me lay something out:

    1. The Forum is NOT the DbD community.
    2. At best the folks at the Forum are a tiny minority of the people who actually play the game.
    3. Most people who play the game don't post here, come here, nor will they ever post anything on social media.
    4. The people who come here to vent a spleen are simply more motivated by angst than most people who are content.
    5. If you do an experiment (I did) and count every game, salt at the end, who does it, etc. you will find most people don't.
    6. In fact, you will find that more of your games are populated by decent or at least neutral people by a large margin.

    So let me correct you on something, not every Killer in the game is crying, nor is every Survivor whining. It is a very vocal minority that makes it seem that way if you give undo weight to this Forum.

    Okay I should have put it this way. The people who are crying about ds already, will cry even harder

  • @darktrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837631#Comment_1837631

    Dude posts vids about 50 4k's (or 3k and a hatch) in a row with various killers, so it might be higher for him.

    yeah and he still complains about ds, unbreakable and bt.

    Usually the justification for tunneling and slugging is that they are valid tactics in a "competitive" game, yet i can't imagine any competitve game where a win rate over 70% would be considered normal (unless smurfing), and still here killer mains with a win rate above that will complain about surv perks been OP.


  • DS main purpose is to help deal with tunneling. This is a good thing, as we need counters to tunneling tools. however, at end game collapse, the players are now about to escape. DS is a major hinderance and often keeps a killer from managing even a single kill.

  • Hot Take:


    Unless it specifically states it works during the Endgame Collapse, like NOED, Wake Up!, or Adrenlaine, then EVERY perk should disable at the Endgame Collapse.


    Shut them all down.

  • @talama said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837653#Comment_1837653

    yeah and he still complains about ds, unbreakable and bt.

    Usually the justification for tunneling and slugging is that they are valid tactics in a "competitive" game, yet i can't imagine any competitve game where a win rate over 70% would be considered normal (unless smurfing), and still here killer mains with a win rate above that will complain about surv perks been OP.

    Yep, another odd thing killers like to bring up is that the game should be balanced for the top elite, not casuals. Well, there is a representative of your top elite...seems survivors need buffs instead.

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