What’s Everyone’s Dream Change For DbD?

title, what would everyone like changed?

for me it would have to be

-Struggling on stage 2 to be removed, it’s so annoying mashing buttons (worse feeling when you die to a mini lag spike or minor miss click too)

-Pig to get buffed, she’s just everyone’s favourite piggy

-Spirit to get counterplay, obviously when your in chase with her your kinda just dead lmao. no counterplay or nothing

-Wraith to be buffed. he needs some love >:(

Comments

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/1800711#Comment_1800711

    I don't have a huge issue with the gen times in my games, I just find that it's mandatory to have at least 2 slowdown perks, which is kinda unbalanced imo. You shouldn't rely on perks from dlcs (those you mentioned, plague dlc, hag dlc and stranger things dlc). A player shouldn't rely on buying dlcs or being forced to use their shards to get a killer that they dislike cuz they have good perks (plague for me, in this situation)

    But that's my opinion

    I don't know if you meant 'you' as in me personally or 'you' in general but I didn't use those perks because of the DLC's, I used those perks because I like them.

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/1800729#Comment_1800729

    I don't know if you meant 'you' as in me personally or 'you' in general but I didn't use those perks because of the DLC's, I used those perks because I like them.

    "You" in a general way, like the player.

  • One that's not possible - for the game to know whether it's a DC due to a server issue or someone rage quitting

  • Seperate SWF and solo queue and balance both seperatly.

    Also, remove DC Penalty and replace it with karmic matchmaking.

  • Expanding the ranks...

    Adjusting the emblem system...

    Adding limitations to MM (like lower ranks can't be matched with higher ranks)...

    Adding Ui showing the number of hooks under the survivors...

    Adding a new tab in the store to: Buy, Sell and/or Trade... Items, addons and/or offerings

  • @whammigobambam said:

    Ds basekit once per match use, freeze timer in chase, delete timer on objectives. #nomorenoobsession

    Survivors don't need a DS buff with it being basekit, even if it now deactivates when working on a gen that would be a buff to it for simply being basekit.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1800695#Comment_1800695

    Survivors don't need a DS buff with it being basekit, even if it now deactivates when working on a gen that would be a buff to it for simply being basekit.

    Less of a buff to survivor and more of a Nerf to the ez 3v1. It's also my dream so welcome to my dream, man.

  • Bringing back Old Freddy.

  • —Remove Bloodlust and the Red Stain, which would simultaneously make chases more dynamic and looping more risky.

    —Change DS to a token-based system, whereby a survivor earns 1 token for being on a gen when it is completed (and can't have more than 1 token at a time). Whenever a survivor is picked up by the killer, the token is immediately expended (with activation dependant on the suggestion below).

    —Keep perk tiers, but change the effect for each tier; i.e. PGTW activates for 75 seconds and regresses 15% with a 3 second visual notification of all gens that are currently being repaired at T1, activates for 25 seconds and regresses 35% at T2, or activates for 40 seconds and regresses 20% with a notification when that gen is no longer regressing at T3. Note that these numbers are just examples, with no consideration given to balance.

    —When a perk is slotted, any unlocked tier of it may be selected.

    —Mori is a baseline action for all killers, gives 0 BP to the killer and 2.5k BP to the dead survivor, and can be used after second hook. The mori offerings are changed to award killer BP on a sliding scale.

    —Keys no longer open the hatch. Keys reduce the time it takes to open an exit gate, with rarity and add-ons dictating reduction rate/other effects; i.e. opening buzzer being muted.

    That's just a few, although certainly not the extent.

  • Certain people getting fired from BHVR

  • Cypress Mori becomes basekit

    Add bots to the game to create both a practice mode, and to not screw over survivors when one of them disconnects

    Complete code overhaul

  • Survivors wearing a Reverse Bear Trap always have to search at least two Jigsaw Boxes to remove a Reverse Bear Trap.

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