lets list out all the infinite/Sudo infinite loops the Blood Lust's removal has caused.

This is me just putting down and asking the community what infinite loops they have found during the time of the Blood Lust removal:

The ones I have found are:

The auto haven open window bus(To the surprise of no one)

Window corner hook shack variant: The hook doesn't effect survivors as much as it does the killer and without BL it can be looped until the entity window blocker spawns.

Also yes the KILLER SHACK can be an infinite right now if a hook spawns on one of the corners that is on the window side if played properly by the survivor making shack even without its pallet not worth chasing through.

Comments

  • Crotus Asylum, The dead horse carnival wagon, Haddonfield (yes all of Haddonfield). You thought covering the doors in Badham school was enough? Don't make me laugh when you don't have Bloodlust.

    Looks at the whole autohaven wrecker's pit stop when the window on the side of the building had spawned "Hold my beer"

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1773437#Comment_1773437

    there are semi infinites in the reworked maps too moron and my point on T L walls was that they are easier to semi infinite as long as you play well as survivor.

    regardless of if they are reworked maps or not anyone who thinks disabling blood lust now before they get fixed IF they get fixed is a moron.

    T walls Semi infinites if you don't mindgame at all, have awful pathing and are playing an m1 killer. If you break any of those conditions its one of the weaker loops in the game.

    Also what classifies a semi-infinite to you? A loop which you can't catch the survivors in 10 seconds? A loop which you misplay or play poorly so the survivor is able to hold you there for a long time? If you could have actively done somethign to change the loop and end the chase ealier, it's not an infinite i'm afraid.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1773553#Comment_1773553

    T walls Semi infinites if you don't mindgame at all, have awful pathing and are playing an m1 killer. If you break any of those conditions its one of the weaker loops in the game.

    Also what classifies a semi-infinite to you? A loop which you can't catch the survivors in 10 seconds? A loop which you misplay or play poorly so the survivor is able to hold you there for a long time? If you could have actively done somethign to change the loop and end the chase ealier, it's not an infinite i'm afraid.

    T- Walls can become semi infinite if you combine them with other strong window like long wall jungle gym window. Best example of these problematic T walls are in Suffocation pit imo (not every map rotation, but sometimes)

    Most people con cinder semi infinite a loop that will cost you the game, if you decide to pursue the chase, essentially making it a safe zone

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1773553#Comment_1773553

    T walls Semi infinites if you don't mindgame at all, have awful pathing and are playing an m1 killer. If you break any of those conditions its one of the weaker loops in the game.

    Also what classifies a semi-infinite to you? A loop which you can't catch the survivors in 10 seconds? A loop which you misplay or play poorly so the survivor is able to hold you there for a long time? If you could have actively done somethign to change the loop and end the chase ealier, it's not an infinite i'm afraid.

    Dude if you have been paying attention a semi infinite is a vault location you can loop around until it is blocked without getting hit and your wrong on T L walls a survivor may not be able to react to the killer but they can like mind game with a fake vault which makes those situations a 50/50 and a good survivor knows where to be if they don't see the killer, don't act like its one sided or maybe you have just never gone against a good survivor. Also as someone said other nearby tiles can be combined with the loop to make it easier and safer to semi infinite and that has been a case before blood lust was removed.

    Killers don't have total power in a chase idk if thats what you think but it really looks like you think they do, sure if the survivor is brain dead and predictable as hell you can down them quickly but obviously that is not the case with every survivor.

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1764592#Comment_1764592

    Hence why Pseudo Infinite was used as well. Bloodlust is honestly not powerful enough to cause problems. I never understood why anyone thought it needed to go.

    Because survivors have complained about every killer and every killer mechanic being OP and one after another the devs continue to nerf them. Bloodlust was a more recent complaint and so now they are gravitating toward their hatred of blood lust. Mob mentality works sadly

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