I thought the goal of killer was to kill

But instead these have been my past matches.

Match 1: Goes freddy for daily ritual, survivors kill themselves on hook. Brutal killer

Match 2: Goes hag. Again for daily ritual, this time focuses on chases more. Ends up with 2 kills and 2 escapes, brutal killer


So i'v had enough, guess ill go my main

Match 3: Plays nurse. 2 kills and one survivor finds hatch and opens it, other survivor gets to go through hatch too. Brutal killer

I have about 46 days played on this game (which is +1000 hours) and i still don't get this. Why am i punished for survivors killing themselves on hook? And why is the entity so picky?

Its like if i chose point A (which is quicker) than point B (which is longer). Even tho they end up at the same result (kill everyone) im still punished

Comments

  • The emblem system sucks for certain killers like instadown killers and Plague. Until they make the system tailored to certain killers, this is going to continue to happen. Hell, I pulled a guy off the hook without BT and he got downed so it was considered an unsafe unhook. He was able to escape because of DS. I depipped that game because of the safe unhook even though I made the right play.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673325#Comment_1673325

    The thing is every other win condition you’ve suggested is arbitrary. The only solid information the game gives on how well you did is medals and pips. Going off bp or kills can be your personal choice and I fully support it, but the ranking system, medals, and pips are all the game has to measure how well you performed at what the devs or lore wise the entity wants you to be doing. In 99% of games with ranks its harder for higher level players to continue ranking up. That’s not specific to dbd. A 4k depip means you lost. A safety pip with 20k+ bp means you didn’t win/tied. You stay stagnant. You can’t say someone loses and ranks up. The two are in direct opposition of one another. To be completely fair the game isn’t all that much of a killer wins survivor loses game. You can both win. It’s all about performance within the game and how to game scores said performance.

    I've never felt a pip is always a win. Even as Survivor, you can escape and de-pip, if you didn't do enough in each category. I've always thought of it as a matchmaking thing. Even as Killer if you end up with 4 dead but not enough effort put into all the categories, you don't pip. So a pip is not necessarily a win. It most definitely can be, but there are instances where that is definitely not the measurement.

  • So, kills are what is classed as your "Ultimate objective", in the same way that escaping is the ultimate objective of a Survivor.

    It is a goal to work towards but it is not the only one for you to achieve.


    Your four goals as killer are as follows:

    - Stop generators and exit gates from powering. This is arguably the most important one.

    - HOOK Survivors and kill them.

    - Hit survivors and inflict pain.

    - Start and win chases.

    This is why the act of slugging one person is so effective for the emblem system. You have won a chase, inflicted pain and now at least one survivor is not on a generator with another one possibly having to come and get them up. 3/4 objectives done.

  • If you killrush, the entity is displeased. You didn't play properly. Survivors are supposed to have some hope.

  • Don't worry so much about leveling. Just have fun. Do your thing. If you kill them all, you kill them all. If not, enjoy that you completed the rituals, and had fun. I play as doc mainly, and hardly kill all the survivors. I just have a blast shocking the map and listening to them scream. All I need in life.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673076#Comment_1673076

    Sorry but you’re wrong. The game giving you a pip is not the game saying “you won” any more than the game not giving you a pip means the game is saying “you didn’t win”. Like I said, whether you win or lose a match, by any reasonable standard, is measured by what happened in the match. But pips are measured based on your ranks outside the match itself. Pips are a matchmaking tool.

    Or Think of it this way, it’s possible for both the killer and most of the survivors to gain pips. It’s even possible I think for every player to gain a pip if everybody got hooked twice and it was a long match with a lot of chases and gen work back and forth and rescues. But obviously they didn’t all “win” the match. Either the killer or the survivors won, not both.

    Pips measure mainly how active you were in the match and go up or down in large part based on whether th game thinks you can handle tougher opponents or should be paired against weaker ones. That’s all they do. Sorry guy. 🤷‍♂️

    Hard disagree. Both can win, because there is no winning in a game that never ends. When you escape you are just put back in. That's the beauty of this system that everyone misses. You can die and still "win." Escaping isn't a win and neither is an instant 4k. Pips absolutely correlate to wins. They tell you how well you did in the match and doing well IS winning in this game. You shared you're OPINION about what a win is. Just because you have your opinion doesn't make it correct. Sorry guy.

  • @DCash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673085#Comment_1673085

    Hard disagree. Both can win, because there is no winning in a game that never ends. When you escape you are just put back in. That's the beauty of this system that everyone misses. You can die and still "win." Escaping isn't a win and neither is an instant 4k. Pips absolutely correlate to wins. They tell you how well you did in the match and doing well IS winning in this game. You shared you're OPINION about what a win is. Just because you have your opinion doesn't make it correct. Sorry guy.

    Gaining and losing a pip has a weaker correlation to how well you did than endgame score and kills have because pips are also significantly impacted by your current rank. You can have two games that are exactly the same and lose a pip if you are currently high rank or gain a pip if you are low rank. Your performance and your opponents’ performance are identical in the two games but in one you lose a pip and the other you gain one.

    Also, doing “well” is not the same as “winning” because if your opponents also do well then you can still lose. Winning and losing are relative measurements between the opposing sides in a competitive game, if both sides play well there is still a winner and loser in the match, it’s just going to be a closer result than if one side plays well and the other doesn’t.

    In contrast score or kills are both objective measurements of performance during a match that only rely on events within the match for their results. So the best measurements of who won the match involve some combination of one or both of those factors, not pips.

    And finally just because I have an opinion doesn’t make me wrong, I’m basing my opinion on an relatively objective analysis of the differences between what pips measure, score measures and kills measure and certain assumptions like that any reasonable system which determines a winning or losing side in a match should have results which are consistent if the same match is replayed but just swapping player identities. I shouldn’t care who the players are behind the scenes when I watch a game replay to determine who won. You are certainly entitled to your own opinion but I would say you are basing it on faulty assumptions. Sorry guy.

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