The Freddy buffs I want, and why.
There are two main factors that makes Freddy so weak.
The first is the dream transition. It's already bad enough that Freddy is an M1 Killer, but to make things even worse, he's an M1 Killer who has to initiate a 7-second waiting period after finding a Survivor in order to be able to hurt them. 7 seconds is ample time for a Survivor to finish what they were doing, run away, get woken up, or a combination of the three. 7 seconds for the Survivor to prepare, while Freddy stands by helplessly. This needs to be fixed. So what are my fixes?
- Make the dream transition two seconds shorter, for a 5 second default. Five seconds is still ample time, but the difference between 5 and 7 is absolutely massive when Killers are running on borrowed time every match (pun not intended). It gives Survivors much less time to finish their gen, get to a loop or, God forbid, miss a skill check and wake up, causing Freddy to need to reset the transition.
- Make the dream transition cancel all interactions and prevent further from being performed. Again, we're going back to the two big issues of Survivors getting stuff done during the transition or missing a skill check. You found the Survivor; they shouldn't be allowed to sit there and prevent you from doing a thing to them while they get a gen done right in front of your face. If not this, then at the very least make the 50% action speed penalty apply during the transition.
- Make transitioning Survivors unable to be woken up. The transition is already long and painstaking for Freddy as is; giving Survs the ability to cancel it is ridiculous. He'll need to stat a whole new transition that can also be cancelled, further extending his inability to do anything.
- Give Freddy the ability to yank awake/transitioning Survivors. I know what you're thinking: "Isn't that OP? They can't see him!" But see, I think it's perfectly fine, for two reasons. The first is that his only other option is the long-ass transition where Survs can dick around without Freddy being able to do jack. The second is, he has a 24-meter lullaby for awake Survs that gets louder the closer he is. The only reason choosing to stay on a gen when you know the Killer is coming straight for your ass isn't a stupid decision against Freddy is because he can't punish you nearly harshly enough for it. If we made such a terrible play actually have consequences, then Survs with half a brain wouldn't execute it. Thusly, it would be a very stupid play and giving Freddy the ability to yank non-asleep Survs would make him able to punish said stupidity accordingly.
Now, that's just the first reason Freddy is weak af. The second reason is that even after the nonsense that is the dream transition has lapsed, Survivors can very, VERY easily get out of the dream world, meaning they are once more invulnerable to Freddy and he has to sleep them all over again. A few simple, minor changes will fix that.
1. Make healing skill checks of any kind unable to wake up Survs. The only time a Survivor isn't running Self Care is when they're running No Mither. They have literally constant access to the ability to wake up. To make matters worse, the dream world action speed penalty is actually a hindrance to Freddy here, since SC slow+dream world slow=48 seconds for a Survivor to fail a skill check and wake up.
2. Make Adrenaline not wake up Survivors. Like, come on. It's already strong enough against any given M1 Killer as it is. An instaheal and 5 seconds of Sprint Burst ON TOP of waking up is simply too much. Actually, better yet, make it wake them up, but in exchange, make the instaheal+sprint burst not take effect if Adrenaline causes them to wake up. Excellent trade-off.
3. Significantly lower the odds of Skill Checks in the dream world. They happen way too often. In most cases, if Freddy isn't running anti-skill check addons, Survivors who get away from him will need no time at all to wake themselves up. Sure, it tells Freddy where he is, and sure, it sets back the progress of their action by 5 nanoseconds, but again, it leaves them unable to be smacked by Freddy until he goes through the annoying-ass transition again.
I feel like if at least a good deal of these buffs were implemented—specifically shorter transition, interaction cancel, and no healing wakeup—Freddy might be reasonably strong. For an M1 Killer, that is.
Comments
1.It should be even shorter but ok.
2. YES
3. YES
4. YES.
Make dream transition 5 seconds
Eliminate selfcare skillchecks in dream world
Take away the negative from red paintbrush
Survivors Can't do channeling actions during dream transition unless it's a save like the doc's madness
Make channeling actions 100% slower instead of just 50%
Done.
Most needed Freddy "buffs".
I put buff in "..." , because I think these are things that should have been that way from the get go.
1. The ability to pick up downed survivor while they get healed (from awake survivor).
2. Exclude awake survivor from hitdetection. No more shielding from awake survivor.
3. His dream pull should be an interrupt and negate the ability to resume any action for a short amount of time and even after that time expired the transition should already sport a 25% actionspeed debuff.
4. Overall the chance to trigger skillchecks in the dreamworld should be reduced. And Self Care skillchecks should be even more rare, because even in dire need the human psyche is reluctant to self injury.
correction IS the worst killer
Nah Trapper and Spirit are way worse, LF is debatably worse.
Ok you are "different", trapper is mid tier and decently powerful, while spirit is made for mind games making her, well, also mid tier because you can play her like a brute or mind f*ck survivors, now, what exactly can Kruger do in a chase, nothing, he cant do ANYTHING in chase but injure survivors that are asleep and running murky reagent is his weakness, and hexes are unusable on him because survivors can destroy them without any danger near, also leather face is a chainsaw killer with the ability to hit several survivors at once and 1 hit them with the chainsaw, showing power, most leather face killers will just use insidious in the basement anyways
I agree I just believe it may be a good start is all. of course it needs way more. I was just paraphrasing from someone else to start with. I just said they were interesting ideas.
Not saying you did anything wrong, but I like how people are thinking of ideas..
The Spirit’s one mindgame of pretending to phasewalk is simply countered by listening for the sound it makes. Outside of that, she’s a Hag without her traps.
They are both absolutely terrible.
freddy really only needs for survs to have a much harder time to wake up. take away healing and self care wake up on failed skill checks. only gens and survs that are awake can snap you out of the dream state. this would be excellent for Freddy. 1. because it make it harder for them to wake up. 2. if they are all asleep it forces them to regress gens.
Have you read my post?
You think it is ok, to block Freddy from picking up victims and awake bodyshielding sleeping targets??
iv never had a problem with those things. iv had people try things like that but its never gottn them to far with me.. yes though. iv its a problem then it needs to be fixed.
I'd also like to say that freddy truly is a tier 1 killer . he is just really hard to learn to use. like the Nurse.