Make up your minds already. Do you guys want us to balance around good players or not?

If somebody brings up how it's literally just impossible for a killer B-tier or lower to win against a good survivor team, y'all start moaning about how "Well actually most survivors aren't like that! Not every SWF is seal team six, so BT/DS/DH/Unbreakable are fine."

...and then in the same breath you'll say that Nurse, Spirit, Deathslinger, and Pyramid have zero counterplay because the best players on those killers can remove your options.

I'm sorry, no. You don't get to have that both ways.

If we're balancing survivors around the pepegas who can't do skill checks and run into a wall every eight seconds, you don't get to balance killers around the assumption that everybody who picks Deathslinger is a member of Faze Clan with pregognition.

Comments

  • Balance around good/decent team of survivors. Not a 4 man swf depip squad or anything. Even coordinated solos can give killers a run for their money with no problem right now.

    Do the same for killers. Not everyone is a sweaty 4k only Spirit and Freddy Otz level killer. Killers deserve to have fun too.

    So probably balance for a skill level a higher than the average player, but not the top 5-10% or anything. Just above average.

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1658998#Comment_1658998

    ...what?

    How does that even happen?

    I mean, I hate Mario Party so I guess I don't really get it.

    Mario Party[a] is a party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64 game console.[1][2] It was released in Japan in December 18, 1998[3], in North America on February 8, 1999[4][5] and in Europe and Australia on March 9, 1999.[6] The game was targeted at a young audience.[7] During development, Mario creator Shigeru Miyamoto served as supervisor.

    Check the Controversy part.

    Basically there was a mini game which needed you to rotate the hard plastic analog stick, as fast as possible of course, to win. People got blisters by the friction. Instead of using the thumb to rotate the stick, they used the palm or the base of the thumb. Happened to a Childhood friend if i remember correctly.

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1658863#Comment_1658863

    Everyone talks about “casual” survivors and how it should be balanced around them. How about the “casual” killers? Should they be able to have fun too?

    would simply having an AI killer fix the aforementioned “balance around the majority”? Then the killer can be tuned all the way down and a group of swf can run in circles and hold m1 as long as they want.

    Casual killers do win. Balancing killers around a top SWF is a wrong move. That is closing the door to new players, or casuals trying to enjoy the game in solitude. Nobody wants to play with a zero chance of opening the gates and it is almost to that point. A killer with Undying, survivors are hitting the floor like dead flies. The game would have a much higher playerbase if it was friendlier for everyone. Killers get mad at survivors for using meta perks all the time but there is no way to possibly win with Urban Evasion and the other stealth perks when every killer has a full load out of aura perks, slow down perks, etc.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1658890#Comment_1658890

    Casual killers do win. Balancing killers around a top SWF is a wrong move. That is closing the door to new players, or casuals trying to enjoy the game in solitude. Nobody wants to play with a zero chance of opening the gates and it is almost to that point. A killer with Undying, survivors are hitting the floor like dead flies. The game would have a much higher playerbase if it was friendlier for everyone. Killers get mad at survivors for using meta perks all the time but there is no way to possibly win with Urban Evasion and the other stealth perks when every killer has a full load out of aura perks, slow down perks, etc.

    Imo what is insidiously killing this game is the horrific matchmaking and nonsense rank reset (needs to be the old rank reset). Both of these things are a huge reason why the bodies hit the floor.

    can’t have an over abundance of potatoes in higher ranks due to current rank reset, or have a random group of a red/purple/brown/brown v. A red killer because of matchmaking. In the latter case, even if the red isn’t a potato, once the killer identifies the two weak (browns) and downs them the skilled surv has little chance. This will make all 4 survivors feel the game is unbalanced when in fact it’s just craptastic matchmaking. (I have no answer for rainbow swf as that is an entire other problem). Flip it to a brown or yellow killer v. Decent to good purple/red survivors and it’s the same effect.

    I personally feel killers and survivors are in a pretty good place if paired with and against players of similar skill level.


    edit forgot to add: until solo Q v. Swf is truly addressed by the devs, there can’t be balance. Killers are by themselves so their part of that equation is moot.

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659771#Comment_1659771

    Imo what is insidiously killing this game is the horrific matchmaking and nonsense rank reset (needs to be the old rank reset). Both of these things are a huge reason why the bodies hit the floor.

    can’t have an over abundance of potatoes in higher ranks due to current rank reset, or have a random group of a red/purple/brown/brown v. A red killer because of matchmaking. In the latter case, even if the red isn’t a potato, once the killer identifies the two weak (browns) and downs them the skilled surv has little chance. This will make all 4 survivors feel the game is unbalanced when in fact it’s just craptastic matchmaking. (I have no answer for rainbow swf as that is an entire other problem). Flip it to a brown or yellow killer v. Decent to good purple/red survivors and it’s the same effect.

    I personally feel killers and survivors are in a pretty good place if paired with and against players of similar skill level.

    edit forgot to add: until solo Q v. Swf is truly addressed by the devs, there can’t be balance. Killers are by themselves so their part of that equation is moot.

    Solo vs SWF is an easy fix.

    Add voice chat.

    Such systems are native to basically every platform the game runs on.

    The only ones where voice chat wouldn't work are platforms like Mobile, Switch, or Stadia, which barely even work as functioning copies of the game.

  • Sounds like you think that you're the one doing the balancing

  • @BigTimeGamer said:

    a. Most SWF teams are just friends playing together, not some sweaty de-pip squad.

    b. killers should have to work for their hits and not have times where, regardless of what the survivor does, they get a hit in.

    These are not mutually exclusive

    Very well said. My squad would agree on both a and b.

  • @Bard said:

    If somebody brings up how it's literally just impossible for a killer B-tier or lower to win against a good survivor team, y'all start moaning about how "Well actually most survivors aren't like that! Not every SWF is seal team six, so BT/DS/DH/Unbreakable are fine."

    ...and then in the same breath you'll say that Nurse, Spirit, Deathslinger, and Pyramid have zero counterplay because the best players on those killers can remove your options.

    I'm sorry, no. You don't get to have that both ways.

    If we're balancing survivors around the pepegas who can't do skill checks and run into a wall every eight seconds, you don't get to balance killers around the assumption that everybody who picks Deathslinger is a member of Faze Clan with pregognition.

    So a strawman argument. Love these types of threads. Zzz

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1656923#Comment_1656923

    I stopped reading after you said "competitive game". Dead by daylight, like it or not, is not competitive

    True. Sadly, people turn it into a competitive game, because to them it's all about winning, and doing anything to get that win. What they don't care to realize is that sucks the fun out of it.

  • Literally one of the first responses to this was that "most SWF just want to play with their friends and aren't depip squads"

    ...

    But sure, "Strawman".

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660268#Comment_1660268

    Literally one of the first responses to this was that "most SWF just want to play with their friends and aren't depip squads"

    ...

    But sure, "Strawman".

    SWFs don't have as high of a win rate as you think.

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655975#Comment_1655975

    a. Most killers aren't 5k hour Spirit mains who can guarantee a win just by existing.

    b. Survivors should have to work for their safety and not have times where, regardless of what the killer does, they can't be touched.

    See how that can be turned around?

    funny thing is even 5k hour killers loose vs the top survivor teams and they cant do anything really

  • I just want balance between SWF

1 2 ›