PSA: How to properly calculate how long slowed interactions will take
Apparently this is needed again and I'm not sifting through 1k of my own threads to find the other PSA I already opened on the subject, so here we go.
Here are the facts you need to know beforehand:
- Interactions in DbD are measured in charges (c)
- Interaction speeds are measured in charges per second (c/s)
- The default interaction speed is 1 charge per second (1 c/s)
- Debuffs of the same type that come from different sources stack multiplicatively
- Buffs of the same type that come from different sources stack additively, but they're usually capped, depending on the type of buff
To get the total interaction speed, you divide the number of charges required by the speed at which you're interacting. Below are two examples with debuffs, both centered on generators, which require 80 c.
Example 1 - Dying Light with 3 tokens
Dying Light gives survivors a 3% speed debuff in several interactions. With 3 tokens, that's 9%.
The interaction speed is, therefore, 1 - 0.09 = 0.91 c/s.
The time required to repair a generator becomes 80/0.91 = 88 s (approximately). As I said above, you divide the number of charges required by the speed.
Example 2 - Dying light with 6 tokens and Thanatophobia with 3 injured survivors
Dying Light is providing an 18% slowdown, while (current) Thanatophobia provides a 12% slowdown.
The interaction speed is (1 - 0.18) x (1 - 0.12) = 0.82 x 0.88 = 0.7216 c/s.
The time required to repair a generator becomes 80/0.7216 = 111 s (approximately). Again, you divide the number of charges required by the speed.
Comments
THIS is an authority i believe. Not you without evidence.
Thanks for clearing it up Almo.
I explained why it'd make no sense to do it the way you said from a programming perspective and you ignored me. I explained what the percentages (110% and 115%) mean and you ignored that too. I even told you how you could read the game's actual code and you dismissed it. I would've provided a literal screenshot of said code, but you would've tossed it aside as well. Point is, I provided evidence and even told you how you could find it for yourself. In all honesty, it just seemed like you wanted to cast doubt for the sake of casting doubt.
You offered no evidence, nothing.
Then, a dev comes in, you know, someone who works on the game, has access to the code, and is the actual damn person who is able to answer with certainty. They back up your point. I concede that i was wrong about how it worked, but i'm not about to blindly believe some random person on the internet who makes claims with no way to back them up and when you ask for proof starts complaining and talking about "but muh post count"
If you DID provide a screenshot of the code i'd believe you, assuming the source was real and actually accurate, but you didn't do that did you? You just talked about how high your post count is, as if that means i should believe you.
Always being informative and helpful huh Orion.
This is why you always managed to be my one of favourite people on the forums.
FYI - Xbox isn’t at 30 fps. Xbox actually hits 60 FPS, it’s just not stable. More stable on the One X, but still, not stable. (Larger fluctuations on the Xbox/PS4 vs. One X/ Ps4 pro
The switch on the other hand gets about 15-22 FPS on avg. it’s max is 30 FPS, which it does not hit in game
I offered evidence that you dismissed because you didn't trust my sources.
If I did provide a screenshot of the code and said it'd come from my admin friend (which would've been the truth, he did send me screenshots), you would've dismissed it because you don't trust him, even though I literally told you how you could see for yourself. And, again, I only spoke of my post count in reference to the fact that people should have gotten to know me, that's literally what I said:
To reiterate what I said before, it looks like you just wanted to cast doubt for its own sake. Believe me, I won't be bothering a dev again any time soon just because you don't trust my sources. They have better things to do than drop in on random threads to explain the inner workings of the game.
Thank you. It's nice to be appreciated.
Honestly this tea is beautiful and I'm loving every second of it
No the game definitely does not run at 60fps on Xbox. I've played games at 60fps on Xbox and you can tell this isn't 60fps. It's 30 at best. Not sure where you get this info from, literally just play the game and you will see it runs at 30fps.