Spine chill is the problem
Spine chill can act on killers, that we know. What I didn't know is that it could act on the speed of the jumping obstacles, and that changes everything!
Already this perk makes the stealth killers at 5€ null and useless. If moreover it gives an advantage on the loops...
36 meters of spotting, how is it possible? It's already complicated to look for survivors in a 200 miles map (I'm talk the news maps, beautiful but big)...
Don't tell me to moonwalk, it's a stroke of luck if you find them, because the teams communicate and there is always a spotter, reason why I can't find anyone once at the generator !
So I ask again, why, why 36 meters, why does this perk become so strong in the chases, and why should the survivors know 36 meters in advance that we are coming? To have time to go more than 50 meters from us? Yes there is the perk of Legion or Billy, but when 4 survivors know loops you can't do anything, they will finish your gen !
Let's stay logical, at least once, stealth killers are useless against this kind of players !
Why not give it a cooldown or something like that ? Like "premonition"..
Comments
And still, 70% kille rate for almost all killers in red ranks.
There are not many survivors that know how to make their way between loops.
Everything you can say is proved wrrong with statistics.
I don't believe you tbh.
You've lost it, I did know about the lockers and BBQ, I told you Iron Maiden counters lockers, or did you forget about that already?
There is no insta heal add ons, they were removed in a previous patch, the closet thing survivors have to an insta heal add on is the Styptic Agent which grants the endurance effect for 8 seconds. It was a nerf because it can no longer pick up dying survivors instantly.
DS does NOT work on Make Your Choice, that's the whole point of Make Your Choice, DS is only active once you've been unhooked, the rescuer is the one who suffers from exposed, if you're tunneling the person who was rescued and eating a DS stun then that's totally on you.
Before saying like "false" please expose, because for me it's like say "liar" and no thank you !
https://forum.deadbydaylight.com/en/discussion/106566/
You can see here the kill rate is 50% to 70% atm
And the 30% is for the SWF team !🤗
That's wrong, the 4man survival rate is about 50%, and 4 man SWF's are extremely rare. Here are the stats
OK, thank you !
Spine chill in my opinion is perfect the way it is, easily countered as killer as well. It opens many more mind games with it as well to the survivors you suspect are running the perk.
Remember spine chill only works when you're looking at them, so easiest solution, only look at them to where it gives them no use out of it while still keeping in mind how long you're chasing them for. I honestly do not struggle with spine chill+resilience users at all. It's such a little percentage increase that it becomes irrelevant to me so long as you're well focused.
and for the survivors side, it is nice to have a counter to stealth killers so personally imo, it's a well balanced perk.
Are you running out of perks to complain about ?
Spine chill ? REALLY ?