Why do killers say using good perks is toxic?

Ohh let me use deja vu. Dark sense. And stand still so the killer can hook me. Don't do gens 'casue it's toxic. Don't blind the killer with flashlight. Don't heal myself.

Why are items are in the game if u cant' use them?

Why can't you play swf without being called toxic? You know there are people who bought the game to play with friends. The other day i got facecamped by an instadown hatchet huntress with a mori but I'm not complaining about it cause,moris are really good offerings and insta down hatchet is a really godd add-on. killer mains can u stop complaining about meta perks? Thank you for your attention.

Comments

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563368#Comment_1563368

    Ah, so taking advantage of a poorly designed perk is ok, but taking advantage of a weak Survivor isn’t, got it.

    The game is designed to give Survivors every advantage to escape the Killer multiple times throughout a trial. It’s on them if they get caught and camped.

    There is something Survivors can do that can make the Killer depip and waste time. It’s called playing SWF and getting good.

    As the devs have stated multiple times, tunneling and camping are legitimate strategies. It’s just not fun for the Survivors so people like you try to shame Killers from using those strategies by calling them “bad” or “unfun”.

    Again, you, nor I, have any right to tell people how they should play, nor should we judge them for their choice of play style.

    As far as me ignoring your perk comment, there wasn’t much of a discussion to be had there. Killers have perks and powers that promote camping. They’re just doing what the game is designed for them to do. Insidious and NoEd exists for a reason, and for mobile Killers like Hag, Make Your Choice is also designed for them to camp a hook from a distance. Then you have Bubba, who is literally designed to camp. You also have Basement Trapper with bloody coil.

    Just because you don’t like something doesn’t make it bad. But because You and you’re team are not good enough, you opt to attack the Killer.

    Tell me something, when infinite loops were more prevalent in the game, did Survivors ever stop and consider how Killers felt every time they ran to them? No, because it gave them the advantage in the match, Killers feeling be damned. It wasn’t fun for the Killers when they had to go through loops that they knew they had no chance in catching up with a Survivor, yet no Survivor ever though that strategy was “toxic”. Why the double standard?

    If you want to blame anyone for camping, blame the Survivors who keep falling for it. Devs even tried to implement things into the game to discourage it but Survivors took advantage and abused them, so blame them for it, not the Killer.

    Infinite loops got removed.

    And I'm not telling anybody how to play i just said that we never make post every time we see a camping killer but you do if you see someone using ds.

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563159#Comment_1563159

    It is only toxic because you say it is. More often than not, it works because Survivors play right into it. Most Killers really don't have a choice but to tunnel and camp with how fast gens currently fly. There is no way to win as a Killer against a high ranking competent team without using those strategies, unless you're a top tier Nurse, Billy, Spirit or Freddy.

    In all seriousness, we all know that the majority of the Survivors never consider how a Killer may feel when they play against them, nor do they try to give the Killer a 'fun' time. Why should Killer do so? People complain about it because it makes the game more difficult for them and they don't want to bother.

    If you don't consider running into a locker or getting on a gen in the Killers face with DS active, Body Blocking with BT active, saving DS for EGC for when a Killer has no choice but to camp or tunnel since gens are done or rushing to the strongest loop every time you get in chase all as toxic then you are a hypocrite. Sure, you'll tell yourself "but that's how you're supposed to play, take every advantage in order to Survive", well then, why can't Killers do the same? Why can't they take every advantage that they want to?

    Want to counter tunneling and camping? You have plenty of options. First option is to play a Blendette and not get caught in the first place. Second option is to learn how to loop and waste as much time as you can. Third option is to use the many meta-second chance perks that Survivors have access to. Fourth option is to make friends and play as SWF so you can coordinate your perks and rescues. Killer camping? Rush gens and leave. Did you get camped at the start of the game after going down in 10 seconds? Learn to get better at lasting longer and to be more aware of your surroundings.

    People think they have a right to tell the other side how they should play when in fact they don't. This goes for Killers too- they have no right to complain about the strategies that Survivors us as long as they're not hacking or exploiting a bug. As long as it is within the limits of the rules that the Devs have decided on, everything is fair game.

    You say I should play swf but if i play it's toxic.

  • @Endersan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563864#Comment_1563864

    Infinite loops got removed.

    And I'm not telling anybody how to play i just said that we never make post every time we see a camping killer but you do if you see someone using ds.

    First, I never said playing SWF is toxic. I believe it is broken but I don’t blame anyone for wanting to play with their friends. It’s just the Devs need to balance the game around SWF and implement some more built in communications for Solo. It doesn’t even have to be voice chat, it could be preset text bubbles or small objective markers similar to the beam of light that a glass bead and a map can set.

    Infinites may have been nerfed, but they are still strong loops that waste a Killers time if ran properly. Anyways, my point was when they were in the game, Survivors never considered how Killers might see it as toxic and unfun every time they ran to one, but expect Killers to consider what is fun for Survivors. It’s a double standard that needs to go.

    And yes, there are lots of posts written by angry Survivor mains that complain about camping and tunneling. But that’s not all, they constantly complain about Killers who buck the trend when it comes to looping such as poor Cowboy, who is next in their chopping block. They complained about Nurse and got her butchered, they complained about Spirit and got her nerfed (though she did need it) and the same goes for Killer perks.

    I see a complaint thread about NoEd more often than I see a complaint about anything else. The sad thing is, there is no reason to complain about it. It is easily countered, all you have to do is cleanse 5 totems while evading the Killer. Even if you struggle with that, your team can replace one of their 16 combined perks with Small Game or Detectives Hunch. But no one wants to, they rather come here and complain about it. People say bad Killers use NoEd, but if that was true, and the Killer was bad throughout the match, then Survivors should have had no trouble looping the Killer and wasting their time while their teammates powered through the gens and totems.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561311#Comment_1561311

    Dont worry, But you should keep in mind that this happens both ways. Using DS or BT is as toxic as using NOED or PGTW. Exactly not toxic at all.

    But toxic gets thrown around as a generic word.

    I can see how ds bt and noed are toxic but how is pop?

    117039070_1233257463689305_6233050099624877441_n.jpg


  • they are not just "good", they are plain overpowered

    look at ds + unbreakable lmao

  • don’t complain when a killer uses noed or something like that if this is what you’re saying

  • @JustBeingMyself said:

    don’t complain when a killer uses noed or something like that if this is what you’re saying

    You are taking it out of context, the OP wasn't saying that at all.

    They were making a point at how the word 'toxic' is so overused in the community that anything you do in the game is now considered toxic. For example using perks like DS, NOED, any perks that are relatively strong, are now considered by some to be "toxic" because of how strong they are.

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563916#Comment_1563916

    You are taking it out of context, the OP wasn't saying that at all.

    They were making a point at how the word 'toxic' is so overused in the community that anything you do in the game is now considered toxic. For example using perks like DS, NOED, any perks that are relatively strong, are now considered by some to be "toxic" because of how strong they are.

    Ohhh thank you I didn’t really understand at first, my bad.

  • If someone thinks a perk is toxic, then they don't know the meaning of the word. Toxicity isn't anything except going out of your way to be a dick.

  • Ok let me clarify i can see why other people view ds bt and noed toxic but why do you think people consider pop toxic

    105859549_4149741388433128_2981250935113826524_n.jpg


  • @Endersan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561337#Comment_1561337

    My only problem is that everytime they see someone using ds they make a post about it. I never make anypost about tunneling,camping killers. So why can't they do the same? And if they don't tunnel=no ds no bt.

    They just have to change the way they play so we won't use ds and bt. In the current state ds and bt is necessary.

    The only survivor perks i have problem with are DS and OoO. DS is not anti-tunneling perk but anti-momentum perk for the killer and 60 second immunity. I would be quite happy if they just changed DS so that it deactivates for touching a generator. If you can repair gens you obviously aren't being tunneled..

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561359#Comment_1561359

    The only survivor perks i have problem with are DS and OoO. DS is not anti-tunneling perk but anti-momentum perk for the killer and 60 second immunity. I would be quite happy if they just changed DS so that it deactivates for touching a generator. If you can repair gens you obviously aren't being tunneled..

    yes DS is not anti-tunneling perk people say it is make the perk sound better.

  • Using good perks isn't toxic, it's the way you use those perks. Imagine unhooking a survivor and they run and sit on a gen right in front of your face because they have DS. Or they make you chase them just so they can jump into a locker when you're about to get them. It's stupid and obnoxious. I don't mind survivors using them but if they're gonna be like that then of course people are gonna complain. DS is almost never used as an "anti-tunneling perk" at this point.

  • Its not the perks killers find toxic. Its the people. Take an exetremly toxic swf group for example. They don't need the perks to win. They just use them cause they boost them from being a 8/10 to about a 15/10. They are almost close to impossible to beat without playing dirty and being equally as sweaty.

  • @AvisDeene said:

    Same reason Survivors complain about NoEd, camping and tunneling. Entitlement.

    First post Best post

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561359#Comment_1561359

    The only survivor perks i have problem with are DS and OoO. DS is not anti-tunneling perk but anti-momentum perk for the killer and 60 second immunity. I would be quite happy if they just changed DS so that it deactivates for touching a generator. If you can repair gens you obviously aren't being tunneled..

    Good idea! :-)

  • @Liddy said:

    Using good perks isn't toxic, it's the way you use those perks. Imagine unhooking a survivor and they run and sit on a gen right in front of your face because they have DS. Or they make you chase them just so they can jump into a locker when you're about to get them. It's stupid and obnoxious. I don't mind survivors using them but if they're gonna be like that then of course people are gonna complain. DS is almost never used as an "anti-tunneling perk" at this point.

    I don't us ds cause if u don't t-bag you won't get tunneled.

  • DS can also be countered though (down them, pick them up and drop them for several minutes to allow for cool down), which I think most killer realize by now... or I hope. When I play killer I don't care if someone has DS, if they have the perk then good for them. I rarely get people acting toxic and DS only applies when then survivor is the last hooked and then downed again so DS can be triggered. Which means you are downing the same survivor multiple times in a row. When I play killer, which is a 50/50 split for me if I down you by accident again right away and pick you up. I am assuming the responsibility for my actions even if unintentionally I have just tunneled someone and that is me being a jerk. I normally don't have that issue as I hook survivors and then leave them to be rescued by their team mates as I want to play the game fairly. I hate campers as a survivor and refuse to be that person while playing killer. If you keep triggering DS, you are probably attempting to down them and sacrifice the same person over and over which will leave you open to DS.

    When I play survivor I'm not a fan of NoED but I get why killers use it, I don't complain about it being toxic because it is their right. The perks are there so you have the best chance to kill and survive, they have both strengths and weaknesses. When you intentionally do things that are unsportsmen like, griefing, or such they you deserve to be reported. Perks being used correctly are not an offense so realistically if you are complaining about them being toxic you need to get better at the game. I'm not the best, I potatoe skill checks as a survivor and some maps as killer make me so turned around that survivors can run circles around me. But that is my own failing. It just means that someone is better at the game then I am and I need to get better.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561494#Comment_1561494

    I agree that combo is OP, but I don't think it's fair to criticize someone for using perks that synergize well. I would call on the devs to nerf one or both perks instead so that the synergy isn't so devastating.

    I'm not criticising people for using perks that synergise well. I'm pointing out that if someone feels the need for literal 1-minute immortality, they are not the kind of person I want poisoning my life.

  • @Liddy said:

    Using good perks isn't toxic, it's the way you use those perks. Imagine unhooking a survivor and they run and sit on a gen right in front of your face because they have DS. Or they make you chase them just so they can jump into a locker when you're about to get them. It's stupid and obnoxious. I don't mind survivors using them but if they're gonna be like that then of course people are gonna complain. DS is almost never used as an "anti-tunneling perk" at this point.

    can't tell you have many time this happen to me both thing.

  • The underlying issue is BHVR is an amateur studio pushing a professional product; the game itself and many of the choices made are pretty reflective of the fact. In direct answer to your question - Killers get upset because the game mechanics make the role needlessly stressful, and "meta" perks (DS/DH/Adren/UB/BT) only add to the stress - rewarding poor play on the survivors' end. A real fix to the game would be to give survivors something other than just generators as an objective, but BHVR is busy doing a pretty good job so far. There are a few tweaks that might help the game in the current format.

    • Decisive Strike - Have it deactivate on entering a locker (pausing the timer), and disabled when you begin repairing a gen. Additionally, there needs to be a debuff preventing DS and Unbreakable being used together.
    • Dead Hard - The perk is fine, BHVR just needs more hamsters for their servers. A part of being killer is baiting out perks like DH.
    • Adrenaline - The perk is just really powerful and does too many things. It gives an improved Sprint Burst (okay?), heals you a health state (alright), wakes you up against Freddy (I mean, f* that guy - right?), heals to full off hook (because of science reasons?), and ignores exhausted state (seriously?). Easy fix - have it pull 2 of those powers randomly from the pool, dependent upon game conditions.
    • Unbreakable - Fine by itself, stupid with DS. Disable using the two together, make it an obsession perk, and give it a built in Flip-Flop to compensate.
    • Borrowed Time - The perk is strong because it allows unhooking in the killer's face, and BHVR hasn't budgeted properly for hamsters. Frankly, I would be fine removing this from the game entirely and allowing it by default - provided activation required the rescuing survivor to be outside the terror radius when the other survivor was hooked.
  • because the western world is infatuated with this word toxic, and apply it to literally anything that could possibly make them a little uncomfortable.

  • 117952050_3341824792545010_762718315376386990_n.jpg

    @Opekyn said:

    The underlying issue is BHVR is an amateur studio pushing a professional product; the game itself and many of the choices made are pretty reflective of the fact. In direct answer to your question - Killers get upset because the game mechanics make the role needlessly stressful, and "meta" perks (DS/DH/Adren/UB/BT) only add to the stress - rewarding poor play on the survivors' end. A real fix to the game would be to give survivors something other than just generators as an objective, but BHVR is busy doing a pretty good job so far. There are a few tweaks that might help the game in the current format.

    • Decisive Strike - Have it deactivate on entering a locker (pausing the timer), and disabled when you begin repairing a gen. Additionally, there needs to be a debuff preventing DS and Unbreakable being used together.
    • Dead Hard - The perk is fine, BHVR just needs more hamsters for their servers. A part of being killer is baiting out perks like DH.
    • Adrenaline - The perk is just really powerful and does too many things. It gives an improved Sprint Burst (okay?), heals you a health state (alright), wakes you up against Freddy (I mean, f* that guy - right?), heals to full off hook (because of science reasons?), and ignores exhausted state (seriously?). Easy fix - have it pull 2 of those powers randomly from the pool, dependent upon game conditions.
    • Unbreakable - Fine by itself, stupid with DS. Disable using the two together, make it an obsession perk, and give it a built in Flip-Flop to compensate.
    • Borrowed Time - The perk is strong because it allows unhooking in the killer's face, and BHVR hasn't budgeted properly for hamsters. Frankly, I would be fine removing this from the game entirely and allowing it by default - provided activation required the rescuing survivor to be outside the terror radius when the other survivor was hooked.

    If you use ds you are unable to recover which pulls people off gens which slows down the game and destroys the synergy between ds and unbreakable while also destroying standing on top a survivor to wait ds out because they can't pick themselves up

  • Using good perks isn't toxic. Using good perks with synergies (like DS, BT, Unbreakable, OoO) in a SWF isn't toxic, but most of the time these survivors act toxic as they feel OP. Which they are.

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