MMR: Otzdarva and rank 15 survivors

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Comments

  • @RoMainPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516107#Comment_1516107

    Okay but the game literally just released on Console, everyone else probably ALSO didn't know how to play. If you had started now, after it had been out on console for a few years now, do you think you'd still get to Rank 1 in a week? Also approximately how many hours total do you think you played during that week?

    If you're playing Solo Q? Yes I WOULD argue Rank takes skill. Or at least more skill than someone completely new to the game has.

    Do you honestly HONESTLY think, the new MMR system, once all the kinks are worked out? Will fare better than what we had? That they accounted for enough variables to give an honest view of skill? I don't, because there are too many variables to properly account for. Bloodlust, Perks, RNG pallet spawns, RNG window Spawns, fat shaming spots, Survivor Spawns, Killer Spawns, can they loop, can't they loop? Hitboxes, lag, dedicated servers. Add-ons, items, offerings. Moris, keys. Map size. Map layout. RNG Gen spawns. RNG hook spawns. So much.

    The game has been on console for at least two years, it didn't "literally just release".

    The value you hold on rank doesn't matter anymore. Again, it is not used in matchmaking anymore.

    It's basically only a pat on the back for yourself.

    Don't believe me? I don't care.

    You're free to message peanitz or get in contact with the devs yourself.

    Hell, read the latest DBD news. It's been coming for a while.

    https://forum.deadbydaylight.com/en/discussion/179192/community-questions-skill-rating-matchmaking#latest

    You can argue it's viability all you want, but it means nothing if it isn't being implemented into matchmaking.

  • @Artemis_LH said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516837#Comment_1516837

    The game has been on console for at least two years, it didn't "literally just release".

    The value you hold on rank doesn't matter anymore. Again, it is not used in matchmaking anymore.

    It's basically only a pat on the back for yourself.

    Don't believe me? I don't care.

    You're free to message peanitz or get in contact with the devs yourself.

    Hell, read the latest DBD news. It's been coming for a while.

    https://forum.deadbydaylight.com/en/discussion/179192/community-questions-skill-rating-matchmaking#latest

    You can argue it's viability all you want, but it means nothing if it isn't being implemented into matchmaking.

    If you’re going by what the devs “said” then that means the rank 20 Oni I versed last night with 2 perks who didn’t know how to kick a generator, dash and barely got swinging down is on the same level as someone with 3-4K hours is ludicrous. And that match was 50+ games in


    Or is the rank 13 Pig I faced yesterday, who thought they could mind game the shack with a pallet down, and literally thought they could “mind game” by stepping in and out of the window was going to work....they’re on the same level right?


    If the devs don’t feel ranks matter, they should be removed. If there’s a new ranking system, then there should be tiers (think rainbow six) and everyone should know where they are, if they progressed or not, what the basic parameters for that are, etc.


    saying a new system is working behind the scenes with no transparency is a joke.


    also: the game has been on PS4/Xbox for over 3 years

  • @TTVfbYTigTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1517078#Comment_1517078

    If you’re going by what the devs “said” then that means the rank 20 Oni I versed last night with 2 perks who didn’t know how to kick a generator, dash and barely got swinging down is on the same level as someone with 3-4K hours is ludicrous. And that match was 50+ games in

    Or is the rank 13 Pig I faced yesterday, who thought they could mind game the shack with a pallet down, and literally thought they could “mind game” by stepping in and out of the window was going to work....they’re on the same level right?

    If the devs don’t feel ranks matter, they should be removed. If there’s a new ranking system, then there should be tiers (think rainbow six) and everyone should know where they are, if they progressed or not, what the basic parameters for that are, etc.

    saying a new system is working behind the scenes with no transparency is a joke.

    also: the game has been on PS4/Xbox for over 3 years

    Here, some reading for you. Kind of hard to miss.

    @PatBrutal said:

    We've selected a few questions from the community about the new matchmaking system and had them answered by the team.

    • I know you’re looking at skill across different killers but are you looking at skill across different survivors too? even though survivors are just skins, we still have to grind for open perk slots which, for a less experienced survivor like myself, that’s a big deal 

    Generally speaking, the performance difference between a low level survivor (as in, the character level is low) and a high level survivor for a given player isn’t statistically extreme. It also changes very quickly, relatively speaking: It doesn’t take that many games for a low level survivor to get to a reasonable level. To complicate it further, it can even happen over “0” games, if you got the BP from some other means! All that said, we’re going to keep an eye on this and see if it plays out differently in reality, and potentially modify the system to take this into account. 

     

    https://us.v-cdn.net/6030815/uploads/150WZBYV10VT/patchnotesdividersmolwhite.png

    • Can we get a little insight into how SWF matchups will be balanced in the new system? 

    Currently, SWF groups will calculate an average rating of the players in the group, and then the matchmaking system will attempt to find an opponent based off that average. We will be monitoring this and the results it gives in the real world, and may tweak the formula to produce better results if we identify any problems. 

    https://us.v-cdn.net/6030815/uploads/07DXKY7XE8V0/patchnotesdividersmolwhite.png

    • How is it gonna be fair to those that are new as a survivor? I feel bad for them 

    We’re specifically monitoring the experience of new players to ensure the system doesn’t immediately throw them games where they are hopelessly outmatched, and we have a few techniques that we’re implementing already to help with this. Lots of technical / mathematic details, but the basic effect will be that new players tend to get matched at a lower skill rating while they’re still new. 

     

    https://us.v-cdn.net/6030815/uploads/TGFAZUA81XL9/patchnotesdividersmolwhite.png

    • So after reading this post why aren't the current ranks not weighted in the starting skill rating for the player base?  

    We’ve already been running the skill rating calculation in the background for several months, in order to collect data and to validate some elements of our approach. Anyone who has been playing regularly in that time will already have a loosely calibrated skill rating to start with, which will be refined with each game they play now that the system is live. 

     

    https://us.v-cdn.net/6030815/uploads/FNM6B04UNAD6/patchnotesdividersmolwhite.png

    • Is it taken into consideration if players have returned from the game after a long hiatus. Some examples are some people returning after a year or even two. 

     

    Without getting into extreme mathimatical details: Yes, the system does take how long it has been since you last played into account with the rating system. 

     

    https://us.v-cdn.net/6030815/uploads/OQ1TAUEV9UFQ/patchnotesdividersmolwhite.png

    • Why are ranks so mismatched now? 

    The Matchmaking News post we made went into detail about this, but to summarize: Ranks are mostly a measure of how much you play in a given month, and doesn’t have a very good correlation with game skill. Skill rating is completely driven by how skilled you are at the game, so there will be some divergence between the two. The rank system will be getting updated Soon(tm) to reflect this difference. 

     

    https://us.v-cdn.net/6030815/uploads/20LI55NFCJ4C/patchnotesdividersmolwhite.png

    • Why are we keeping the skill rating hidden? 

    For every player who gets really excited at the prospect of seeing their skill rating, there is another player who dreads it. For now, to encourage everyone to play the game the best they can, we are keeping the skill rating hidden. We have plans to expose it somewhat in the future, but nothing to announce at this time. 

     

    https://us.v-cdn.net/6030815/uploads/01VR4OI1EPR4/patchnotesdividersmolwhite.png

    • What will it mean to Ranks in the Tally Screen? 

    Right now, the Emblem system / Rank system is being left as-is. We wanted to get the skill rating system out and in player’s hands as quickly as possible. The rank system will be getting updated Soon(tm). 

     

    https://us.v-cdn.net/6030815/uploads/A1KXBT9T9HR6/patchnotesdividersmolwhite.png

    • Is the rating started counting now, or already set from past performance?  

    Ratings are initially based on your performance over the last few months, while the system has been collecting data in the background. 

     

    https://us.v-cdn.net/6030815/uploads/5HFZKHX7LQ75/patchnotesdividersmolwhite.png

    • What are the factors that affect the ratings?  

    Ratings change based on how you perform in a match while taking your opponents rating into account. If you outplay an opponent who has a much higher rating than yours, then your rating will be adjusted quite a bit. If you outplay an opponent who had a lower rating than yours, then the adjustment is quite small. 

     

    https://us.v-cdn.net/6030815/uploads/V7FFIZ2GXWC6/patchnotesdividersmolwhite.png

    Other

    • Does this mean that those with different NAT types that weren't able to play together before (unless they had a connection with the lobby leader) can now play together? 

    The skill rating has not direct relation to NAT and network connectivity, as it is used to determine who matches together. As long as your NAT type allows you to connect to the dedicated server, you should be fine to play with anyone else (who can also connect to the dedicated server, of course). Since we are now using servers instead of P2P, NAT incompatibilities are less of an issue. 


    I don't care about your opinions or whining.

    These are just facts.

    Don't like it? I don't care. You're free to quit the game anytime if you don't agree with the decision the devs make.

    Or better yet? Try coding your own asymetrical horror game.

    No one is stopping you.

  • @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1510026#Comment_1510026

    Do you actually not know how to read? MMR matches you against players of all skill levels before settling your numbers.

    Read that five or six times before replying again in all caps. New players will be ranked the same way everyone else is: By testing their skills against players of varying skill levels. That is how MMR establishes a baseline rating.

    that's just false, no MMR system ever has matched players of all skills to settle, that would be a dumb thing to do anyway, normally an MMR system starts everyone in the middle and matches you against players within a range of your MMR, it should never place you against someone who is way higher or way lower, ever, unless the player base was so tiny you had to, which is not the case here, the system is broken, it's known it's broken, quit peddling false info you picked out your booty hole

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