Taking the game hostage

so i just finished a game wich prob took 1 hr to complete. I was playing as clown in the swamp map. These guys 3 gened themselves and the last 2 hid all match. A good 30 mins or more passed and they would not touch a gen. Looked for them and even messaged them but they refused to play. And even taunted me to look for them. I ended up finding them in the basement and hooked one while the other got hatch.

This is unacceptable.

Is there a way to get report these guys besides the report after the match ends?

Reported them for taking the game hostage but this was beyond unacceptable.

Tagged: ModTrusted

Comments

  • @The_Bootie_Gorgon said:

    What in the absolute ######### is going on here...my head hurts from reading certain responses ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ I just can't anymore today.

    It's holding the game hostage...

    At this point Iโ€™m just reading and laughing

  • @madradfox said:

    It doesn't matter if you believe it. What matters is if it happened. Videos in the past have shown that this is very possible. It doesn't matter if the Killer is good or bad. If the Survivors refuse to make an effort toward escaping the trial and are forcing the Killer to spend a super long time looking for them, that is reportable.

    With 3 poorly placed generators left, and 2 survivors remaining, the action that is the most likely to lead to your own escape is to hide until the other survivor goes down, and the hatch opens up. This is a type of prisoner's dilemma where showing yourself to the killer only benefits the killer 100% of the time, and in most instances the other survivor as well. The only other rational play is to purposely show yourself to the killer in order to actively lead him to the other survivor's hiding place.

    I am yet to see a single link to a developer's statement or their quote in this thread that clearly states that using stealth in a 3gen- 2srv situation for as long as necessary is in fact illegal. In the above situation clearly one of them was able to escape, so this strategy was not pointless. No one walked away from the keyboard, no one held the game hostage.

    In fact the developers have already put a fix into DBD: the crows eventually start circling above your head and making distinct noises to give away your location if you don't actively work on an objective for a set span of time.

    In fact the developers have already put a fix into DBD: the crows eventually start circling above your head and making distinct noises to give away your location if you don't actively work on an objective for a set span of time.

    Forgive me if I am not up to date on this, but last I recall, it is possible to avoid triggering crows simply by stealthily traversing the map. The crows are more just catching people who are mostly remaining idle, not people who are moving around the map to hide.

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  • It's not an echo chamber if there is a definitive, factual answer. Not doing gens for over half an hour is reportable according to the devs.

  • @madradfox said:

    It doesn't matter if you believe it. What matters is if it happened. Videos in the past have shown that this is very possible. It doesn't matter if the Killer is good or bad. If the Survivors refuse to make an effort toward escaping the trial and are forcing the Killer to spend a super long time looking for them, that is reportable.

    With 3 poorly placed generators left, and 2 survivors remaining, the action that is the most likely to lead to your own escape is to hide until the other survivor goes down, and the hatch opens up. This is a type of prisoner's dilemma where showing yourself to the killer only benefits the killer 100% of the time, and in most instances the other survivor as well. The only other rational play is to purposely show yourself to the killer in order to actively lead him to the other survivor's hiding place.

    I am yet to see a single link to a developer's statement or their quote in this thread that clearly states that using stealth in a 3gen- 2srv situation for as long as necessary is in fact illegal. In the above situation clearly one of them was able to escape, so this strategy was not pointless. No one walked away from the keyboard, no one held the game hostage.

    In fact the developers have already put a fix into DBD: the crows eventually start circling above your head and making distinct noises to give away your location if you don't actively work on an objective for a set span of time.

    Crows appear when you are staying still too long, or not moving enough. If you walk the entire map for example you will never get crows. So no, crows is not something for that. Some survivors who are new* I will probably understand why they think this might be the right thing to do, but its not. The right thing to do is to actually try to engage the killer with you, so the other survivors have a chance to get the gens, or at least you try to open the window for the other survivors to do something.

    Leading the killer to other survivors its the worst you can do, for yourself, for your team and for the game, because now the killers know where both survivors are at the same time. And no, nobody say something about ilegal, we are saying that doing nothing for the rest of the match in order to prevent the match to end in one way or another is reportable and a bannable offense.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496964#Comment_1496964

    Incorrect. It doesn't specify that camping refers to killer only. Camping is camping.

    Holding game hostage means that game can't end without a DC, for example if you body blocked last survivor. Camping game can end by one of the sides completing the objective.

    Incorrect. What is described IS taking the game hostage.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497034#Comment_1497034

    I believe I was very polite in explaining my viewpoint. You don't have to attempt to offend me if you disagree. Watch your language please. You need to learn difference between "facts" and "opinions" before you make blanket statements.

    It is a fact that survivors not working on generators for an extended period of time counts as holding the game hostage, that's what people are saying.

    @Rizzo said:

    The survivors can get punished to after an extended period of time, if the killer proves they were not bugged or stuck somewhere.

    For everything else you can just consult the game rules:

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

    I'm also gonna close the thread, people kept trying to derail it and started attacking each other instead of discussing the topic.

    As you can see, it has been officially specifically stated that it is bannable.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497073#Comment_1497073

    The chances that I ate burito this morning are out there. I don't even eat buritos, but there are chances. But what does it have to do with discussion of what is bannable? Why are you continuosly trying to attack me with Ad Hominem arguments?

    https://en.wikipedia.org/wiki/Ad_hominem

    To clarify, I meant that my statement that you were in the game was obviously unrealistic. That second statement that your quoting is not an attack on you. If you have anything else to say to me then dm me. I am not going to let your need to fight everyone, which I have read in other threads you post on to run this post and the help that the original poster is seeking. That last sentence would be an attack on you. As said above, the question has been answered. Let the OP decide what they want to do and end the discussion.

  • They should just put a time limit in the game. If x amount of points havent been made in x amount of time..EGC should start. If one side is not playing then the game is pointless.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497125#Comment_1497125

    Exactly, I already answered OPs question. Please take your grievances elsewhere. It's disappointing that some people take different opinions so personally.

    it's not an opinion. It's a factually incorrect claim that can be disproven.

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  • @Rizzo said:

    The survivors can get punished to after an extended period of time, if the killer proves they were not bugged or stuck somewhere.

    For everything else you can just consult the game rules:

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

    I'm also gonna close the thread, people kept trying to derail it and started attacking each other instead of discussing the topic.

    The survivors can get punished to after an extended period of time, if the killer proves they were not bugged or stuck somewhere.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497160#Comment_1497160

    Disprove it. Saying that it "can be disproved" doesn't disprove anything. As I said before, if devs had intention to limit time spent in matches they would add a simple timer that would end the match. See EGC for example of timer implementation. See the camping section and then google what camping means. https://en.wikipedia.org/wiki/Camping_(video_games)

    "This behaviour manifests online in different ways depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.), but invariably involves a player waiting in one location"

    THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT

    • Camping
    • Slugging
    • Tunneling
    • Streamsniping
    • Teabagging
    • Bodyblocking
    • Looping

    I just re-posted the quote saying that Survivors can be punished for not doing gens for an extended period of time.

  • @madradfox said:

    It doesn't matter if you believe it. What matters is if it happened. Videos in the past have shown that this is very possible. It doesn't matter if the Killer is good or bad. If the Survivors refuse to make an effort toward escaping the trial and are forcing the Killer to spend a super long time looking for them, that is reportable.

    With 3 poorly placed generators left, and 2 survivors remaining, the action that is the most likely to lead to your own escape is to hide until the other survivor goes down, and the hatch opens up. This is a type of prisoner's dilemma where showing yourself to the killer only benefits the killer 100% of the time, and in most instances the other survivor as well. The only other rational play is to purposely show yourself to the killer in order to actively lead him to the other survivor's hiding place.

    I am yet to see a single link to a developer's statement or their quote in this thread that clearly states that using stealth in a 3gen- 2srv situation for as long as necessary is in fact illegal. In the above situation clearly one of them was able to escape, so this strategy was not pointless. No one walked away from the keyboard, no one held the game hostage.

    In fact the developers have already put a fix into DBD: the crows eventually start circling above your head and making distinct noises to give away your location if you don't actively work on an objective for a set span of time.

    @SmarulKusia said:

    So, with the new patch, survivors can no longer take the game hostage by struggling on hook (Also denying the last survivor/s from their struggle points).

    Another way that survivors have been denied of taking the game hostage is by having a timer on when gates open. Don't get me wrong, I like the idea of denying people taking the game hostage, but why has this been so survivor-sided?

    Killers can slug, facecamp, camp gates which only delays the game.

    Survivors can't even loop/run the killer without the game taking the killer's hand and helping them through bloodlust, whereas a survivor gets none of this. I don't understand why the game rewards ######### playstyle/'strategies' on the killers side, but survivors have anything and everything taken away from them.


    hostage.PNG


    Case closed. Doing NOTHING for a prolonged period of time as survivors just to make the killer have to spend like an hour looking for your ass is reportable.


    Not only that, while killers are supposed to remain impartial if they run into you again, if you try dragging out the game for an hour and a half, you waste the killer's time solely out of spite with no intention to do gens, and maybe like a week later you end up in their lobby, and they recognize you because you were such an annoyance dragging the game out for 90 minutes last week, I will not shed a single tear if the killer decides to tunnel you out of the game as fast as possible.


    EDIT: While the EGC, shutting the hatch, opening the gate, etc. all allow a way for the killer to force the match to eventually end, if you intentionally leave it at one gen left and then hide, there's no way for the killer to physically start the EGC. If you're blendette on Rotten Fields or another big map with Calm Spirit, Spine Chill, Urban Evasion, Sole Survivor etc. the killer finding you or your buddy so he can end the match already is like finding a needle in a haystack, a Blendette in a Cornfield.


    YES there's AFK crows but they go away just by moving. As long as you're moving around, entering and exiting a locker, etc. (They only recently removed EMOTING from the list. You could literally crouch down, in the corner of Red Forest, just sitting there pointing, and the crows would never spawn) the crows don't appear or disappear. So the crows are more of if the survivor is literally AFK and not trying to hide to waste your time.

  • The very first sentence: "The survivors can get punished to after an extended period of time, if the killer proves they were not bugged or stuck somewhere."

    The title of that thread is "Was just held hostage for an hour as the survivors did nothing but hide all game."

    https://forum.deadbydaylight.com/en/discussion/92088/was-just-held-hostage-for-an-hour-as-the-survivors-did-nothing-but-hide-all-game/

    I'm pretty sure this is not the only time a mod/dev has specified that yes, hiding and refusing to work on gens is a bannable offense, but this was the easiest instance to locate with forum search being broken right now.

    EDIT: Here's another quote stating the same thing https://forum.deadbydaylight.com/en/discussion/comment/1006825/#Comment_1006825

  • I have already spoken about this. To summarize, currently: either the notion of hostage taking is not defined correctly and/or it is dishonest, or hostage taking simply does not exist in reality, or it is possible for any survivor to correctly argue that the hostage-taking was never his intention.

    Use Whispers, and/or Iron Maiden. Hate the game, not the players.

  • @Chatkovski said:

    I have already spoken about this. To summarize, currently: either the notion of hostage taking is not defined correctly and/or it is dishonest, or hostage taking simply does not exist in reality, or it is possible for any survivor to correctly argue that the hostage-taking was never his intention.

    Use Whispers, and/or Iron Maiden. Hate the game, not the players.

    The definition of hostage taking would be "taking actions that prevent the game from coming to a close and leaving one or more players with no options but to either sit there indefinitely or disconnect from the game." For Killers, it would be body blocking the last Survivor for a long time when the EGC has not started. For Survivors, it would be actively refusing to do gens and hiding from the Killer for a long time."

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497187#Comment_1497187

    That message is just a forum reply and is not an official rule. Read what it says and think for yourself: "2 minutes (+34 seconds if you happen to have Camaraderie). Beyond that, nobody is allowed to take the game hostage"

    You get banned to not touching gens for 2 minutes and 35 seconds? You really believe that? Have you seen rank 20 survivors?

    It is an official rule. There is no arguing against that.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497209#Comment_1497209

    It's not an official rule. It's not posted on Steam store page where you buy the game or in game itself? Do you imagine people who buy the game should be required to search through forum with over a million posts before starting the game to make sure they don't break any rules?

    It is posted on an official forum by an official employee. It is official. There is no arguing against it.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497220#Comment_1497220

    I already explained: it's not in game and is not on store page. People are not required to search through a million posts forum before engaging in gameplay. There is no arguing against it. Hiding is also described as a way to play in game objectives. There is no time limit mentioned anywhere: https://deadbydaylight.com/en/game#objectives

    "To avoid being caught, basic strategies can be used such as crouching behind obstacles, hiding in tall grass, dark corners, or in lockers."

    "Holding the game hostage" is listed as an official reportable offense in multiple places. The dev here is officially clarifying that not doing gens and hiding for long periods of time counts as holding the game hostage.

    If someone gets banned for such an offense, the argument that "you didn't say that not doing gens and hiding for a super long time is not allowed" will absolutely not fly.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497209#Comment_1497209

    It's not an official rule. It's not posted on Steam store page where you buy the game or in game itself? Do you imagine people who buy the game should be required to search through forum with over a million posts before starting the game to make sure they don't break any rules?

    "Edit: if devs had intention of the limit they would simply add a time to initiate EGC or something similar if gens are not touched for number of minutes. See example of timers: EGC, crows."


    You sound like a lawyer using legal gymnastics. And let me tell you the "If they had intention, they would have designed the game around it" opens up so much precedent it's not even funny.

    I.E.


    Bodyblocking survivors in the corner till they DC is fine, since the developers would have removed your collision if they didn't want you to do it.


    Survivors are the one's that should decide if a killer can get tome challenges or not, since they can just DC to screw the killer over.


    Dcing for hatch is a valid gameplay mechanic, why would the hatch open otherwise when the third survivor quits?


    Killers hitting you with Franklin's then DCing so you lose your item isn't griefing. Otherwise they would have you get your item back when it happens. (One person was in fact banned for this)


    And outside of DBD, AFAIK most vehicle manuals when you buy a car don't have any real instructions on traffic laws, therefore those laws are invalid!


    I can go on, and on, but it's a stupid argument.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497249#Comment_1497249

    I don't know how many times I need to explain that hiding is part of gameplay as described on official page. "Holding the game hostage" means that the game cannot possibly end, i.e. the only way to end it is to DC. Show me evidence that anyone was ever banned for hiding "super long". By your logic survivors must voluntarily walk to the killer if they are 3 genned and killer refuses to walk away from 3 gens? Does this make slightest amount of sense to you?

    Hiding is allowed according to the rules. No one doing gens for super long periods of time because of hiding is what is not allowed.

    I do not have access to the list of people banned, so asking me to provide that is silly. I can't even show you evidence of people being banned for straight-up hacking.

    If the Killer makes no effort to look for Survivors and just camps by a 3-gen setup, that Killer can be reported for holding the game hostage. I have seen a thread on here about someone who was complaining about being banned for that exact reason. So no, it doesn't make sense, but not for the reason you think.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497275#Comment_1497275

    I feel you are beyond confused at this point. You are now saying that killer can get banned for doing his objective (defending gens)? LOL :D

    People are supposed to look at the timer and count down how long they can defend gens/hide until the possibility of a ban? 2:35 seconds according to that supposedly official screenshot posted earlier. This is getting too bizarre even for my twisted taste :) Okay, I'm done here.

    Have a good day.

    Both Killer and Survivor can be banned for holding the game hostage. If the Survivors decide they want to go hiding indefinitely instead of doing gens, leaving the Killer to spend ages searching for them and be stuck in the game, that is reportable. If the Killer decides he wants to just stay by a 3-gen and refuse to chase/down Survivors, leaving the Survivors to be unable to approach the gens and be stuck in the game, that is reportable.

    I don't understand what you find confusing. I am telling you something that someone actually said they were banned for. Also, Peanits did not say that you might get banned if you wait longer than 2:35. That is just you misreading the post.

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497319#Comment_1497319

    You are not making any sense saying that people are banned for doing officially stated game objective if it takes them too long, where "too long" is an arbitrary undefined number.

    And he did literally say that. I'm quoting. "The longest you can stay on a hook is 2 minutes (+34 seconds if you happen to have Camaraderie). Beyond that, nobody is allowed to take the game hostage."

    This literally said that anything beyond 2 minutes and 34 seconds is not allowed. Anyway, don't bother replying as there is too much nonsense for me to bother with here. I'm unsubbing from this thread. Have a good day.

    If one side is stalling out the game and not actively contributing to bringing the game to an end, they are not doing their objective.

    And you are misinterpreting what that quote means. Allow me to quote it in full:

    Struggling on the hook is not taking the game hostage. It's only considered to be holding the game hostage when it's indefinite or for an extended period of time. The longest you can stay on the hook is 2 minutes (+34 seconds if you happen to have Camaraderie).

    What the above quote is saying is that struggling on the hook is not taking the game hostage because you can only stay on the hook for a small amount of time (2m34s, to be exact); you cannot stay on the hook for a super long period of time. The 2m34s is Peanits saying that that is the longest amount of time you can stay on the hook before you definitely will die (assuming no one saves you), not Peanits saying that that is the longest amount of time you are allowed to hide before it is considered holding the game hostage.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1497319#Comment_1497319

    You are not making any sense saying that people are banned for doing officially stated game objective if it takes them too long, where "too long" is an arbitrary undefined number.

    And he did literally say that. I'm quoting. "The longest you can stay on a hook is 2 minutes (+34 seconds if you happen to have Camaraderie). Beyond that, nobody is allowed to take the game hostage."

    This literally said that anything beyond 2 minutes and 34 seconds is not allowed. Anyway, don't bother replying as there is too much nonsense for me to bother with here. I'm unsubbing from this thread. Have a good day.

    lol Peanits wasn't saying that no one is allowed to take the game hostage beyond 2 minutes 34 seconds. He was responding to someone asking why killers are allowed to take the game hostage (the thread is literally titled "Why are killers allowed to take the game hostage but survivors aren't?"), and he was saying that no one is allowed to take the game hostage on either side. https://forum.deadbydaylight.com/en/discussion/comment/1259979/#Comment_1259979 There's the link to the actual comment, since you seem to need context and also proof that the screenshot isn't a fake.

  • I think the question to this has been answered many posts prior to this, but I will emphasise - Not participating in normal gameplay can result in a ban and taking the game hostage is not normal gameplay.

    Video evidence is required of course and an in game report also mandatory.

    Furthermore, the Game Rules posted on this forum ARE the Official Game rules, please do not doubt that, it's something we've made clear many times before. And it's a players responsibility to make themselves aware what is in these rules.

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