dc tech is back

every time there are 2 survivors to kill as soon as i am about to take down the last one, the friend makes DC and gives him the chance to win in a dirty way

this technique has come back stronger than ever and therefore the devs should put back the penalty

Comments

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480663#Comment_1480663

    It's not ok. I can at least understand why someone would want to DC if you're being slugged for ages or repeatedly when the match is pretty much over (Other survivor heals you, you get re-slugged, etc.).

    THIS is what bothers me.

    https://clips.twitch.tv/GoldenSplendidBottleCmonBruh?tt_content=player_title&tt_medium=clips_embed

    https://youtu.be/fhst7apXVdM?t=628

    https://www.reddit.com/r/deadbydaylight/comments/exoija/opinions_on_when_survivors_dc_so_the_other_can/

    https://www.reddit.com/r/deadbydaylight/comments/crq11v/so_earlier_i_went_up_against_a_3_man_twitch_swf/

    https://youtu.be/32cKgfLGq-8?t=584

    http://www.youtube.com/watch?v=ocfs3o2bWws

    (6:56)

    If you were really slugged during endgame, go get a drink, etc.

    Tactical Disconnects have literally no counter-play for the killer. If your body stayed in the match (As if you were stuck in dying state and went afk) all would be good. Instead the killer gets screwed out of points, perk procs, etc.

    You should also look at everything of the survivor side. Not every team is good, not every team is toxic. Most players are playing fair, don't teabag or anything. And then the killer starts camping tunneling and slugging. Why should survs play Fair when the killer doesn't

  • To be fair thew people abuse the DC button even more because they know that this isn't permanent.

    But idk it also shows me alot of frustration. And tbh when I was a dbd dev I would wait a few weeks after the new matchmaking got released to see if people are more happy with their opponents and alliances . Because if, that would also reduce the dc rate.

    And maybe it's time to intodruce some mechanics so that people aren't forced to stay. for examble when you are slugged or X amount of time in relation to the rest of the game. If it's even possible to win beside a lucky hatch game. So that people can sacrifice themselfs like a normal death through the hook.

    Because once a killer sluggs only you for 3,59 mins just to grab you and hook/kill you he wasted all the time you couldve been in another match already. But sadly there are other priorities so we won't get that except in form of a new perk.

  • Dc is a tech as much as terrible connections on killer side is a tech. Your randomly getting hit robbed of any opportunity or opportunities its the same thing. But the difference is most killers will acknowledge your scummy if you deliberately throttle your connection to get hits. Most survivors don't seem to care about playing fair and will dc to give someone hatch without giving the killer time to have there input on the endgame. This is some blatant hypocrisy.

  • @forst said:

    every time there are 2 survivors to kill as soon as i am about to take down the last one, the friend makes DC and gives him the chance to win in a dirty way

    this technique has come back stronger than ever and therefore the devs should put back the penalty

    Honestly though. slugging for the 4k when you don't know where the other survivor is/they aren't directly around is such a lame thing to do. Having one person sit around while you hunt the map for the last person just to get the 4k is soooo stupid that if getting cucked by d/c's fixes you of that habit, I support it lol

  • @forst said:

    every time there are 2 survivors to kill as soon as i am about to take down the last one, the friend makes DC and gives him the chance to win in a dirty way

    this technique has come back stronger than ever and therefore the devs should put back the penalty

    It's trash and people suck!!! That's the game lol but if it's supposed to be "balanced" then 2 kills isn't a LOSS it's a tie lmao but all in all DBD has the WORST kind of players!! Just remember people suck and try not to get mad about a game!!!

  • @BigTimeGamer said:

    its really not that common lol

    It's a trend that comes and go. Lately, its popular to do and it does happen that often. Maybe it'll pass and go back to how it was in January when everything was exciting and fresh again, with the harpoon gun

  • @RandomPlayer said:

    Depends how you're playing as killer. Are you camping, tunneling everyone? Are you being annoying and slugging everyone? If I see those slugging try hard killers I won't spend 5 min on the ground waiting so the killer can force his 4k, so I dc myself. If it's 2 survivors and you down 1 and the other was close by and you know where he is then it's fine but majority leaves you on the ground searching minutes for the last survivor to force his 4k so smart ppl dc and you can search alone for another 5 min

    I love how a bad survivor exploit is put back on the killer. You do realize that people will accuse you of tunneling and camping even when you're not doing it. Its as silly as saying if I as killer DC its because survivors can loop and its their fault so I'm justified in doin git. FFS.

    Sore losers be sore losers

  • I agree with Akito. Slugging is a legit tactic. Annoying AF, but legit nonetheless. What I'd like to see is the ability to "Open Veins" while you're in the dying state. You don't die instantly like a d/c, but instead of giving the killer minutes to hunt, you bleed out in 30 seconds to a minute.


    This makes it important for the killer to not be a tool about slugging, since they don't have forever to play around anymore, but still allows them time to search for that last Claudette.


    If that mechanic was in the game alongside a d/c penalty or husk system, I don't see as many d/c's or complaints.

  • Funny cause I'm a survivor main 😉

  • @Sweet_Feng said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480494#Comment_1480494

    Okay so it's okay to dc when a killer is slugging because it's absolutely annoying but it's okay to slug, camp or slug a player to death when you used all near hooks? Like, my team isn't toxic. But there are still many killers slugging and like I said. I got slugged to death because the killer knew he couldn't reach a hook. Unbreakable wouldn't help because the killer was standing in front of me. Tell me where this is fair thanks :)

    Not about fair. Most games I find sway to survivor or killer. Very seldom the match is balanced enough where it's to be considered 'fair'. It goes both ways though. I watched a twitch stream match where 4 Steve's stream sniped and were toxic. At then end they realized they weren't all going to survive so the remaining two survivors hid from the killer for up to 15 minutes. How is that fair. Unfortunately that's part of the game. Force quitting or disconnecting is not a match mechanic. I've been on both sides. It sucks but play through until it's over and take a break to calm down.

  • DC penalty will not make any difference. If a killer is playing in a dickish way ( tunneling, camping, slugging, mori off first hook, ect. ) a lot survivors will DC. Most would much rather take the penalty, than face a killer that takes the fun out of it.

  • Don't call it a tech. It is an exploit.

  • @rglarson13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480663#Comment_1480663

    You realize slugging is a direct response to Decisive Strike, right?

    They are referring more to the ones that do it just to secure the 4k. Knowing you haven’t been fresh off the hook and get slugged while the last person is still out there it’s pretty obvious what’s going on.

  • DC tech is overpowered in teams huh? Even if someone got hatch, killer should be content with the fact that at least 1 person lost time/points (Time penalty). Yeah, maybe you lost your bbq stack or some bp, but move on to the next trial. Surv teams in last weeks don't need for killer to slug/tunnel or camp, if they can't do at least 1 gen, heal properly or killer don't respect DS baits, frustration makes it happen. Some people will always abuse the system.

    Bez tytułu.png


  • @forst said:

    every time there are 2 survivors to kill as soon as i am about to take down the last one, the friend makes DC and gives him the chance to win in a dirty way

    this technique has come back stronger than ever and therefore the devs should put back the penalty

    Well, stop play like a scumbag killer??? Been slugged pisses off!!! lol

  • @BigTimeGamer said:

    its really not that common lol

    I kno right; the way people complain on here is like it’s every single game they play is the exact same

  • @Zeon_99 said:

    Yeah it happened to me 3 times today. Gotta love exploits.

    Play better as killer lol

  • i dont get why if someone DC's in a party they should ALL lose their bloodpoints.

    i mean in sports if one player plays foul the whole team is punished for it for having someone like that on their team because they willingly kept said player on their team.

    why should SWF be any different? they willingly party together to make a team, they tell one guy to play foul by disconnecting and yet the rest of the team are REWARDED for it, in a real game the whole team would be punished not just the foul.

  • @cauthon1041 said:

    I agree with Akito. Slugging is a legit tactic. Annoying AF, but legit nonetheless. What I'd like to see is the ability to "Open Veins" while you're in the dying state. You don't die instantly like a d/c, but instead of giving the killer minutes to hunt, you bleed out in 30 seconds to a minute.

    This makes it important for the killer to not be a tool about slugging, since they don't have forever to play around anymore, but still allows them time to search for that last Claudette.

    If that mechanic was in the game alongside a d/c penalty or husk system, I don't see as many d/c's or complaints.

    just make it so if you hold the ability button you "give up hope" and speeds the dying state bar decay by 100 to 200% so the killer has time to try find blendette but the survivor suffering from being a slug can have alittle control if they want to just not play anymore without punishing or rewarding the stealther instantly for the slugs unwilling afk participation.

    much like you can give up on a struggle phase or first hook phase, sometimes leaving faster is a better alternative to suffering through a slow and painful game of being farmed while not punishing yourself by DCing and rewarding those who WANT YOU to die in the process while giving up as a slug would give the killer less points if you aren't wanting to be farmed.

  • I have plenty of videos when killers slug and leave you die on ground without picking up. Standing on hatch and waiting while you bleeding out. How this can be fair??? Maybe we need do something bad to campers, tunnelers and sluggers???!! Is no pleasure to laying on ground instead of fair playing.

  • @Dsalter said:

    i dont get why if someone DC's in a party they should ALL lose their bloodpoints.

    i mean in sports if one player plays foul the whole team is punished for it for having someone like that on their team because they willingly kept said player on their team.

    why should SWF be any different? they willingly party together to make a team, they tell one guy to play foul by disconnecting and yet the rest of the team are REWARDED for it, in a real game the whole team would be punished not just the foul.

    Well, you posing like a kid, and yeh, game just disconnecting itself. And mostly people play solo... If you want survs lose they points, killer must loose his points as well, he was in a lobby as well lol

  • @Nikatara69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1484225#Comment_1484225

    Well, you posing like a kid, and yeh, game just disconnecting itself. And mostly people play solo... If you want survs lose they points, killer must loose his points as well, he was in a lobby as well lol

    i dont understand what your saying?

    are you seriously defending the "dc haha no points for you or me!" joke tactic? abusing a disconnect to force a punishment on both yourself and the killer is the very essence of exploiting the broken system.

    if a party has to dedicate a single player to DC just so last guy can get a hatch and deny the killer his earned slug/mori/4k then you just willingly played the "we suck so we cheat" card and honestly thats worse than some rando disconnecting to give another rando a hatch because at least the random is being punished sacrificing his gains for some other random player.

    if a party has someone DC so someone can get the hatch they are basically taking points from themselves AND the killer to feed the last guys points, that in itself is cheating.

  • @BigTimeGamer said:

    its really not that common lol

    I see it all the time, what world do you live in

  • What's worse: DC penalties are turned off because of hackers or something stupid. So the feature that we've all been asking for has been implemented, it's just turned off for a stupid reason.

  • @Smeargle said:

    I believe the devs are working as hard as they can to place the penalty back. Recently, there were intances where people were getting penalized without DCing, therefor they cannot place it back without fixing that first. I agree with you that that is a dirty tactic, and I hope the devs implement it back soon, as majority of my games are survivors DCing to give the other hatch, or just DCing to deny me points.

    Yeah, some people hacked the system and were sending out penalties of ridiculous amounts of time. Hopefully it'll be fixed soon

  • @BigTimeGamer said:

    its really not that common lol

    Its extremely common. I get dc almost every game.

  • DC penalty or not...I’m not waiting on the ground for 4 minutes because a 4k strokes your ego. I don’t play killer like that, don’t care to. Don’t waste people’s time. I don’t care if I have to wait 5 minutes or 5 days to play again. Plenty of other games to play.


    And as usual, everyone assumes it’s SWF where that happens. I only play solo unless I’m playing with my wife on the switch.

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